Village of Legends - fantasy dueling and strategic game (Canceled)
Village of Legends - fantasy dueling and strategic game (Canceled)
Choose your Hero that has a unique skill set, gain experience and defeat your opponents!
Choose your Hero that has a unique skill set, gain experience and defeat your opponents! Read more
About this project
Welcome to the Village of Legends
Village of Legends is a two to four player (6 player with expansion pack) deck building/dueling game where players choose a unique Hero and enhance them throughout the game by combining their individual skills with purchased items from the market including; weapons, spells, scrolls, treasures and more. Players can also hire creatures to do their bidding and distract their opponents preventing them from accessing the market. By killing opponents' monsters Heroes gain experience points and learn new abilities by reaching defined XP levels becoming even more powerful.
At the beginning of each match players will have the choice of deciding on a Hero or selecting one at random. Each Hero has a unique skill set including an intelligence value, weapon bonuses and/or other abilities and weaknesses written on their sheets. During the match the players will also have the possibility to strengthen their hero by reaching defined XP levels. When these levels are reached by killing wandering monsters the hero’s ability is automatically unlocked.
Buying and selling
Items can be purchased from the market paying the price indicated on the bottom right of the card.
Items with their price in a golden circle can also be sold from a player’s hand in exchange for half of the market value to be used to purchase other items when necessary.
Any sold items will be removed from the game and not put into the players discarded pile.
At the market you can find the following types of items:
When a weapon is played from a player’s hand the player rolls a die to see how much damage will be inflicted on the player to his left. The total amount of damage is the sum of the bonus indicated on the bottom left of each card plus the number which the die lands on. This damage can be used to defeat any or all of the enemy’s defenses, depending on the amount of damage (the attacking player decides how to distribute this damage before rolling the die) however, any remaining damage will not affect the character’s life points. Once any damage is inflicted on a character the counter must be moved accordingly keeping track of the life points (seen on the left hand side of the Hero’s sheet).
Any number of weapons can be deployed during a player’s turn repeating this method and inflicting damage (except for heavy weapons).
In addition, some weapons have secondary abilities, indicated on each card, which will take effect after the attack is concluded.
Heavy weapons are indicated by an anvil at the bottom right of the card e.g. the ’Giant axe’ and when played force the player to place all other weapons, both light and heavy, into the discarded pile. As opposed to light weapons remaining damage caused by heavy weapons is carried over and directly affects the life points of the defending player (to the left of the attacking player).
When a defence card is played from a player’s hand it must be placed on the table in front of them. This card will be placed into the discarded pile only when the sum of one or more attacks made in a single turn are equal to or more than the defense value indicated in the bottom left near a shield symbol. Any damage done during a single turn which is not sufficient to cause the defense card to be placed in the discarded pile will not be carried over to following turns.
Just like other items purchased, wandering monsters can be purchased and placed into the discarded pile. When drawn from the player's deck, these monsters can be placed in front of any opponent. At the beginning of that player's turn the player will be attacked by each monster they have in front of them. This monster will remain and attack at the beginning of each turn and block the player's access to the market until it is killed forcing the player to discard any available money.
If these wandering monsters are attacked by a Heavy weapon, any excess damage remaining after defeating all wandering monsters will be inflicted on the owner/owners of the monsters (at the attacking player’s discretion).
When killed, each monster must be placed into the discarded pile of its owner.
By killing monsters a Hero can gain XP points and gain other abilities. The XP gained by killing a monster is equal to the cost of that monster’s buying price and after killing each monster the counter must be moved accordingly along the XP bar found on the right hand side of the hero’s sheet.
Some Heroes have a level of intelligence which allows them to cast spells. Every spell has an intelligence cost in order to be played. Intelligence value of characters can be strengthened on each turn by using certain scrolls or magical items. The player must have enough intelligence points to play all of the spells they select from their hand in each turn.
Damage inflicted by spells follows the same rules as damage done by heavy weapons.
NB: on some spells the attacking player has the ability to choose the target for his attack when, and only when indicated on the card. The same rule applies for healing spells, which can only be used on another player when, and only when indicated on the card.
Roll a die when you play a Chest from your hand. The Chest’s value is the number which the die lands on multiplied by 10. (If you play a ‘Treasure Chest’ add +2 to the roll).
Some Heroes have the ‘Berserker’ ability after having drunk the required number of beers in a single turn. This ability adds an attack bonus for a number of turns defined by rolling a die. During these turns the ‘Berserker’ ability prevents the player from using the market by forcing them to discard all of their coins and cards related to the market e.g. ‘Smelt gold’.
NB: If any additional beer is drunk when a hero is already in Berserker mode it will only apply the effect noted on the card and will not prolong the Berserker period.
Two new Heroes join the fray: the Druid and the Cleric.
In this expansion box, we’ve added two new mechanisms to the game that will diversify the battle ground and will also enable 6-player mode. Below you can have a peek inside at some of the new features which include:
Three Wolves and one Alpha Dog have been added to the Village of Legends bestiary. These Wild creatures can only be tamed and domesticated by only the wisest of masters.
Beware! These cunning animals will test their new owner’s intelligence, and if a Hero does not prove worthy the beasts will attack furiously!
The cunning Heroes with this skill could try to sneak past any monsters which they have in front of them allowing them to access the market.
Monsters! A big horde is coming from the south and you will face lots of angry creatures!
This rich expansion pack adds many brand new, never seen before cards which will reshape the battlefield.
The Heroes will have to fight against new monsters and creatures, however all is not lost, the gods have bestowed upon them many new strengthening powers and objects.
Along with the new creatures In this box you will find: invisibility potions, powerful weapons, dwarven beers, well forged shields, and of course, two new Heroes:
the Slayer and the Thief (one of which will have unique abilities).
First 30 copies edition were printed in Italian, hand-numbered and completely sold out, thanks to all my friends and geeks from my city!
Other 40 boxes were printed and I'm here in Kickstarter to fund the first official release of Village of Legends.
Village of Legends' shape includes two expansion boxes that can add fun and diversity to the game.
Play Modena 2017
April 1st, 2nd @ Modena (Italy)
For those of you who are still on the fence we’ve decided here at Village of Legends to help you make your mind up with a little friendly push, we’ve updated our English rulebook and added some very tasty stretch goals: check them out!
When drawn from the main deck they attack the drawing player as if they were an attacking wandering monster. They subsequently follow all of the rules related to wandering monsters attacking and blocking the market from the moment they awake until their death. If a player already has an attacking Kobold the second monster card will automatically attack the player to his left (unless this player also has an attacking Kobold in which case the monster will keep moving left until he finds a vacant space). At the end of each turn, if they are not defeated they move and attack the player to the left.
When killed the player who kills them gains the relative amount of XP and the Kobold is removed from the game.
EUROPE, UNITED STATES, CANADA, NORWAY: 10€
Rest of the world: 25€
Village of Legends
Risks and challenges
I will work as hard as possible to get the games ready for shipping before july 2017.Learn about accountability on Kickstarter
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