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It's the novel you play. It's the book that's a game. VIDYA BOOKS presents... The book, as reimagined by video game makers.
350 backers pledged $15,175 to help bring this project to life.

FINAL DAY, so close, I could POP!

Posted by Vidya Gamer, LLC (Creator)

(sorry for dyslexic errors; typically I have my wife, Anna edit my posts, but we are both so busy and I felt it was better to get an update out)

So close...

Wow we need just $411 with just 15 hours to go to hit our first stretch goal to make a version of the book at a different reading level for those kids who are behind their friends. It's been an amazing weekend with so many new backers - welcome all and thank you SO MUCH.

Please, please keep spreading the word and consider increasing your bid (you can do this via the Kickstarter page).

Interview on 'Help for Struggling Readers'

I was interviewed for this amazing blog 'Help for Struggling Readers' - I talk about what it was like growing up with Dyslexia, how I disengaged with reading, but reconnected in my 20's. See below or click HERE for the full article.

...from helpforstrugglingreaders.blogspot.com ...

Video Game Developer with Dyslexia Creates Interactive e-Book for Young Readers

Joe’s 25 years’ experience in traditional video game development includes work with major industry franchises such as FIFA, Need for Speed, Ghost Recon, and Rollercoaster Tycoon. Joe has held senior production and creative roles at Microsoft, Electronic Arts and Ubisoft. While at Microsoft, Joe established Microsoft KODU as the leading game-based learning platform.

More recently, Joe founded Vidya Gamer in order to focus full time on transforming the games and learning space into a meaningful commercial sector. His clients include the Gates Foundation, Achieve3000, the Pearson Foundation and OutThink, Inc.

With all of these impressive achievements, you might be surprised to learn that Joe has dyslexia. As a young student, he struggled significantly with spelling, composing thoughts for writing, and had “bad handwriting.” His teachers attempted to help him with exercises and “remedial” spelling activities that provided no real assistance for Joe. In fact, this contributed to even more confusion about spelling and writing. At about age 11 or 12, Joe began to feel disengaged and started “skipping school.” It didn’t take long for this to become a chronic issue.

At the same time, Joe had always had significant strengths and talents in other areas. Math and science were subjects where he excelled, which is not unusual for individuals with dyslexia. During the summer of that same year, Joe’s parents bought him his first computer, which became the tool that would enable him to fully use his talents and gifts in a very productive way---making computer games. These games were “his thing”, and he began to teach himself how to program in order to create them himself. Amazingly, at age 15, a company offered him a contract to create a computer game for the marketplace.

In his 20s, Joe did not do much reading for leisure. During that time, he re-visited books attempted in his earlier years, such as Winnie the Pooh and Alice in Wonderland, and experienced some success. Then he read A Prayer for Owen Meany by John Irving. This novel portrayed a character with dyslexia who used a piece of paper to help him read. Reading Irving's book and identifying with this dyslexic character was a turning point for Joe.

Joe Booth realized after reading this novel that he could use his strengths to solve problems. Even though he had always been challenged with spelling and writing, he could use his problem-solving skills and other talents while cutting and pasting letters and other symbols to write programming code for the creation of exciting video games.

Today, Joe and Vidya Gamer are putting all their efforts into developing an interactive e-book that will help provide more background knowledge for young readers while allowing them to interact with the digital text, creating a story with outcomes they choose. In taking on this project, Joe Booth and his company will be making a major contribution to literacy for young people. This e-book, written in the spirit of Indiana Jones and the Choose Your Own Adventure books, will engage its readers and involve them in the unfolding story.

Currently, they are in the final days of raising funds for this e-book development via Kickstarter.com. To view the video about the e-book efforts or to contribute to this literacy project, just visit http://kck.st/15Q4Mlz. If funds manage to exceed the goal amount for the project, the extra funding will be used to reach the company’s “stretch goals”, which are to create additional versions of the book for different reading levels. A pledge of just $5 will allow a donor to receive a digital copy of this very first e-book from Vidya Gamer on the day of release (estimated delivery---May 2013).

Joe Booth has certainly demonstrated that even with the challenges of dyslexia, it is more than possible to use one’s other strengths and talents to manage some of the dyslexic symptoms and solve problems, especially while promoting and contributing to literacy. He believes the mention to others that one is affected with dyslexia "let's the pressure off" and allows one to be more able to function successfully. He also wants others to know that those with dyslexia are not unintelligent. In fact, many have unique gifts that enable them to compensate for the dyslexic symptoms. Joe's unique talents and gifts will certainly help young readers learn to love reading again. We want to wish all the best of success to Joe and Vidya Gamer, LLC with Codename: A FOR ADVENTURE!

see the full article HERE

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