Funded! This project was successfully funded on June 4, 2012.

Update #1

All the Rules You Need on One Sheet

2 comments

When I design a game and playtest it, most of the rules end up on one or two pieces of paper that float around the table.  The rules summaries, the cheat sheets, whatever you want to call them.  And the rules that don't appear on the cheat sheets more or less don't get used.  So increasingly, it has seemed to me that the book isn't really the game… the cheat sheets are.

So naturally the next step after that was making a game that's just a cheat sheet.

Of course, there were a few steps.

The largest part of almost any roleplaying game is character generation–and usually my cheat sheets don't include that information, because once we're playing, we don't need it anymore.  So I decided character generation wouldn't go on the single-sheet game.  (This led to a different decision, which I'll talk about later, to make the game about a certain set of characters rather than anyone who stumbles into the situation.)

Most games also have subsystems, or special ways to apply their rules to certain situations, for parts of the game that need to be highlighted.  Fantasy games have magic systems.  Gritty games have combat systems.  Drama games have social interaction rules.  And so on.  But it occurred to me that, not only do different games have different sets of subsystems, but really, different adventures of the same game might do the same thing.  I've long been enamored of Burning Wheel's modular rules design, and I thought to myself: what if I did that here?  Designed a basic resolution system that can handle anything–fights, chase scenes, magic duels, tense negotiations, everything–and then expansions that gave you extra options for spotlighting what was important then and there.

So by this point, I'd chopped down the challenge to a manageable size: a single sheet to describe a core resolution mechanic.  Of course, said mechanic needed to be versatile enough to handle any sort of action you could throw at it, and also be extensible so that expansions could add meaningful new options.

I came at the challenge using the "Die Schtick and Coin Trick" method that Ryan Macklin has posted about on his blog.  It's a handy tool for your game design toolbox.  The first draft was okay, which is what you expect of first drafts; after some playtesting and editing, it polished up rather well.

This is the result.

…and the big version (that you can actually, you know, read) can be found here.

This was my first challenge in writing the Vicious Crucible.  How'd I do?

Comments

    1. Dad-300.small

      Creator Josh Roby on May 11, 2012

      Awesome, Michael! I'd love to hear what your experience is like! :D

    2. Bealtaine_4-27-08_001.small

      Creator Michael Haggett on May 11, 2012

      I like the idea--hoping to run the first VC for my little Monday group and then try a "con-version" at our local convention later this year.

72
Backers
$2,152
pledged of $2,000 goal
0
seconds to go
  • Pledge $5 or more
    You selected

    28 backers

    The Franchise! You get to vote on which game gets released next: Eburnean Tower, Cinereal Lake, or Villa Argentate. You'll be able to download the winner when it's released for free.

    Estimated delivery:
  • Pledge $15 or more
    You selected

    20 backers

    Pre-Release PDF and the Franchise! Get the PDF of the game two weeks earlier than the release date, plus vote for which game we release.

    Estimated delivery:
  • Pledge $30 or more
    You selected

    12 backers

    Print copies of The Basics and the Next Vicious Crucible, plus the Franchise! I print 'em, fold 'em, staple 'em, sign 'em, and ship 'em your way (in the US; international backers, please add $5). And of course you get to vote.

    Estimated delivery:
  • Pledge $50 or more
    You selected

    3 backers

    Print copies of The Basics, the Next Vicious Crucible, and Verdigris Valley, plus the PDF Pre-Release and the Franchise!

    Estimated delivery:
  • Pledge $60 or more
    You selected

    1 backer

    Deluxe Print of The Basics and the Next Vicious Crucible, plus the Franchise! Get re-usable character sheets and throw-around-the-table laminated rules sheets, the Pre-Release PDF, and the Franchise.

    Estimated delivery:
  • Pledge $80 or more
    You selected

    7 backers

    Deluxe Print of The Basics, the Next Vicious Crucible, and Verdigris Valley, plus the PDF Pre-Release and the Franchise!

    Estimated delivery:
  • Pledge $200 or more
    You selected

    0 backers Limited (6 left of 6)

    Ad Space and the Franchise! This tier is intended for retailers, but is open to all. In addition to a 4"x5" ad placed in the game, get your name listed as a Sponsor. Snap up a Deluxe Print of The Basics and both Vicious Crucibles, the Pre-Release PDF, and the Franchise.

    Estimated delivery:
  • Pledge $500 or more
    You selected

    1 backer All gone!

    Big Ass Sponsor! All of the above, plus you're mentioned as the game's primary sponsor in every press release related to the game AND I'll GM the game for you and up to five of your friends, either at a con we're all at or over Google Hangouts.

    Estimated delivery:
Funding period

- (25 days)