Scroll down to the Add-Ons section at the bottom of the page for NPC Cards, Face Cards, VTT Maps and more!
UPDATE: Foreword and art prints ($99 pledge level) by Larry Dixon!
Veranthea is a world with three distinct realms.
Filled with fantasy realms experiencing a renaissance as malevolent armies mobilize on each side of the continent. Sword and sorcery is the word of the day, but steampunk inventors are beginning to emerge.
Magic is inherently a part of every day life, tradition is sacrosanct, and the controlling Grand Dynasties engage in constant intrigue—both courtly and economic. Wuxia and high fantasy are the prevalent themes here.
Isolated and abandoned, this continent is ruled over by Monstrous Folk from the toxic metropolis of Goblinvania. Their technology is unparalleled, they've driven dragons aground or into slavery, and dwarves, elves, and humans only know freedom on the fiercely defended island of Ominara. Dieselpunk, noir, and bizarre campaigns find a good home on Trectoyri.
I played my first Pathfinder game in Veranthea, though it wasn't called that yet—since then it's truly become a world all its own, filled with a colorful cast of characters and lovingly treated with house rules embraced by numerous players. Owen and LJ Stephens (the owners of RGG and two great people) were as enamored with the conflicts and varied denizens of Grethadnis, the high fantasy eastern continent of Urethiel, and the industrial monster of a realm the Unwanted Folk rule over (Trectoyri) as I am.
But this couldn't be just another setting book; there are plenty of excellent campaign settings available to gamers today and though Veranthea is absolutely unique among them, Rogue Genius Games holds to a higher standard of utility. There are plenty of incredible class archetypes and prestige classes available to players in my world, but aside from the secretly evil capitalist god of the gnomes (and other fantastic bits and pieces like him), what can really make Veranthea stand out among its peers?
I looked at my crate of Pathfinder books and sat on it for a while, wondering what could really make my world valuable to people that weren't interested in playing a rogue dragon fighting off armies of gun-laden goblins or a magic-capacitor martial artist. Something that GMs could get a ton of use out of without adopting thematic material.
The NPC Codex.
That's the book I use the most, and I am always picking it up when I need a spare 7th level ranger, 4th level bard, every day 3rd level commoner, or...well, that's it: the NPC Codex is a fantastic resource, but it only answers the call for the core classes and NPC classes.
Where's the love for alchemists, oracles, magi, gunslingers, summoners, inquisitors, cavaliers, witches, ninjas, and samurai?
Look no further than the Veranthea Codex!
- The first third of this book is filled with great setting content, from the Chaos Jungle of Iniplexetz on Grethadnis to the corrupt industrial megapolis of Goblinvania on Trectoyri, to the three great Empires of Urethiel, the beginning of the Veranthea Codex is filled to the brim with content for an amazing world ripe with all sorts of adventure!
- The second part is what your players will love you for: new feats, class archetypes, global rules, vehicles, magic systems, martial arts styles, weapon enchantments—the Veranthea Codex has a host of excellent new options for your gaming group to enjoy.
- Finally there are the cast chapters, filled with over 30 pre-generated NPCs from the base classes in the Advanced Player's Guide, Ultimate Combat, and Ultimate Magic!
But that's just for a 200 page PDF at the INITIAL FUNDING LEVEL!
As we reach more stretch goals and unlock the five great tiers, more NPCs, more player options, and more content is ready to be developed!
All backers of VERANTHEA SETTLER ($25) or above get access to the Veranthea Codex Playtest Document.
$8,000 - FUNDED!
A 200 page PDF with over 50 NPCs, a chapter of player options, and a rocking campaign setting focused in Grethadnis, a classic western fantasy continent rife with twists and adventure hooks, with some love for high eastern fantasy Urethiel and the monster-controlled realm of Trectoyri!
There are DOZENS of stretch goals in store, and you can see them all right here on the tumblr!
Piloting the Ship
Stretch Goal Contributors
"All This" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution
Risks and challenges
Many Kickstarters experience unanticipated setbacks, from increases in shipping costs to backers dropping out or being delinquent of payment after the Kickstarter has closed, and myriad other issues. We will handle every unexpected issue as they come while at the same time making sure you remain aware of the situation and up to date on the development of the Veranthea Codex. You are the reason this fantastic project can happen, and we are keen to make every possible effort to keep you happy and informed from the day you pledge until you receive your book in the mail! Happy Gaming!Learn about accountability on Kickstarter
- (30 days)