Past $4,200 and the Book of Celestial Heroes is UNLOCKED!
HELLO BACKERS! :D
We're coming up on the last 10 days of the funding period and are now more than 83% funded! Thank you all for pledging to our decadent and evil grimoire!
While you might be fixing to do evil, in my eyes you are all heroes. :D
BACKER GOAL #1: Book of Celestial Heroes - UNLOCKED!
SPEAKING OF HEROES this supplement has been unlocked!
Since the last update I’ve polished up our plans for this book and here’s the breakdown:
- 30 pages devoted to the holy decopunk utopia of Askis and its three continents: contiguous Ouranios, Samovi, and Zakuthombo.
- 27 pages covering the 9 Spheres of Askis, great workings of the Celestial Heroes that rule over the world. By undertaking epic quests the PCs will solidify these global magics, making certain they last long after their creators pass away.
- 33 pages of Player Options including Innate Beliefs, the new exemplar class, holy and technological class archetypes, feats (including troths for those devoted to celibacy, charity, hardship, truth, and more), inaequa equipment (like automobiles, blimps, and even jetpacks!), the holy magic tradition, and holy relics to give holy PCs an edge in their fight against evil!
- 30 pages of powerful Mad Scientists, ruthless evil adventurers, and vile monsters for the party to hunt down and fight against!
Defenders of the World As defenders of the world and hunters of the last vestiges of evil within it, many of the nuances of the campaign setting (like exploiting the schedules of various officials) just aren’t necessary. Obviously we’re still devoting a fair bit of space to this section but we’ll be exploring more of what it’s like to be part of the establishment and that doesn’t require seeing all the gears at work.
Protecting the Spheres This section will be the reverse of a lot of the material in the Book of Exalted Darkness, giving a quick breakdown of how the sphere works and what it does, then quests for restoring it (if damaged) or making it permanent. We’re estimating 3 pages each but of all the parts of the book, this is one of the areas that might expand.
Holy Adventurers The big things here are definitely the exemplar class (which has a playtest version featured as a guest spot on James Introcaso’s Worldbuilder blog TOMORROW), class archetypes, and Holy Troth feats.
For archetypes here’s what we’ve got planned so far--I know that more are going to come up during playtesting. Even more so than the Spheres section, this part of the book has the greatest potential for expansion.
HOLY ARCHETYPES - These are *all about* being goody-two-shoes! Whether fighting with honor, empowered by celestial beings, possessing a truly blessed soul, or hunting down evil, these will have you covered. As of this moment I plan on reprinting the Gray Druid Circle and Gray Knight warlock patron, though I look forward to adding those in as additions to go with some more holy-oriented options later on. :)
- Holy Spirit Primal Path (Barbarian)
- College of the Celestial Song (Bard)
- Cleric of the Celestial Bureaucracy
- Chevalier Fighter
- Heavenly Soul Monastic Tradition
- Oath of the Chosen (Paladin)
- Inquisitor (Ranger)
- Samaritan Rogue Archetype
- Angelic Sorcerer Bloodline
- Holy Arcane Tradition (Wizard)
INAEQUA ARCHETYPES - Players interested in the technological side of things but not necessarily keen to making everything explode can pick up a few levels with one of these archetypes to take control of inaequa and really make the most out of the wondrous resource.
- College of the Inaequa Tinkerer (Bard)
- Cleric of the Cog
- Deviant Technologist Rogue Archetype
- Inaequa Inventor (Mad Scientist)
HOLY TROTHS - These are all feats done in the fashion of the Vows from the Book of Exalted Deeds with the exception that ours aren’t going to be unbalancing! Among them (so far) are Celibacy, Clarity, Charity, Hardship, Pacifism, Righteousness, and Truth, though I reckon playtesters will come up with a few more!
A Despicable Bestiary
This one is pretty simple to explain! We’ve got space allotted for 5 very challenging Mad Scientists (Challenge Rating 16+), 10 moderately challenging evil adventurers (of Challenge Ratings 5-13), and 15 vile monsters of varying challenge levels (ranging from low to high). We’ll work in more as the art budget allows of course, but each of these will have an illustration as well.
SPHERE OF ASKIS: Chime of Contests
All of the Celestial Heroes are capable of incredible feats and possess great prowess, but that does not mean they are all geniuses. Grukk the Axe is, as his name would suggest, not terribly sophisticated or nuanced. As his companions went about constructing their great works--Tucker negotiating with the powers of heaven itself for access to inaequa, Mystral composing her elegant Bloodsong Storms--the half-orc searched through Trucker the Great and Co.’s treasure hoard, seeking out the most valuable metals and gems he could find. The fighter took them into the rim of the Herculane Volcano, forging a huge cymbal made from adamantine, mithral, and jewels fused together by the heat of the planet and the strength of Grukk’s soul: the Chime of Contests.
Since then his fellow Celestial Heroes (the dwarven cleric Gimli Stoneflask, the tiefling sorcerer Damien Ventrelli, and the elven wizard Rankir Tarryndorn) have used their magics to enchant Grukk’s creation, turning it into a proper artifact capable of sensing the entirety of the world and connecting the souls of those who have pledged themselves to the half-orc’s crusade for honor. To become a part of this revered order is the lifelong ambition of many a young warrior though few prove able, falling in the final test for admission--holding their own in battle with Grukk for a full minute. Any that succeed (whether by guile or prowess) are brought into the fold, attuning themselves to the Chime of Contests and roaming the lands of Askis in search of its telltale ringing.
When a sentient (Intelligence of 3 or higher) creature fights dishonorably (by ambushing a target without challenging them first, using dirty tactics, striking a helpless opponent, or utilizes other dastardly tactics at the discretion of the GM) any Knife of the Chime within a certain range hears a telltale ringing from that general direction. These warriors are honor-bound to investigate any instances they are able to and this inevitably draws attention to evil afoot in Askis, whether they are able to stop it immediately or are left to deduce what has happened from whatever remains from a despicable combat.
Once again THANK YOU ALL for backing Book of Exalted Darkness!
Make sure to share this exciting new supplement for do-goodery with your friends and fellow gamers--many of my previous project backers wanted the setting but not the evil, so I know this is secondary book is going to be a big hit! SPREAD THE GOOD WORD! ;)