I hope you all are enjoying the game. If you have any feedback, or have and questions or request please contact me through our Gmail address, email@example.com
Ouya gaming system got bought by Razer, so the funding we were going to get from Ouya to Make an Ouya version of Duke went away, thus we had no budget to make one. But the good folks at Razer wanted Duke for their game system and did pay us to make one, and it is now complete. So if you own a Razer please email us at the above email address with the subject line ‘Razer ‘and we will get you a copy.
Also we have some sad news; Gene Mocsy is departing Venture Moon to focus on his own company again, Irresponsible Games, LLC, where he developed 1954: Alcatraz.
But have no fear Reed Knight will be filling in Gene's shoes. It was great run working with Gene again, - this game couldn't have done it without him- and I hope we get to to work again in the future. I hope you enjoyed the all the games we worked on together like A Vampyre Story, Ghost Pirates, Perils of Man, and Duke. I I'm sure his next gig will be great, and you can follow him on twitter @GeneMocsy or on his site http://irresponsiblegames.com/ . He will still be working on all or rewards, mainly the Duke Grabowski Radio show.
Speaking of rewards I am working on the postcards and the maps, having just finished printing the posters. Here is what it will look like.
The postcards will be bigger than postcards because I found the post card to be too small a format to work on so I decide to use small sketch book paper instead. I think you will like the result because it allows me to add more details, but will take me a bit longer to finish. I am also working on the pen and ink pirate maps too, thought I have quite a few less of those to do so I am focusing mainly on the postcards.
Lastly I am more than half done with the Duke Grabowski: Episode 2: Debonair Corsair game design and pre-production art. Next chapter will see Slewface send Duke on another wild goose chase. Duke being slow witted still hasn't caught on that the crew will never make him captain even with Sheriff Nancy Steele trying help him see the truth. But all these tasks Sleweface sends Duke on is inadvertently training him to be a great captain and is helping him make friend and allies, - Duke is networking. Though he does make a few enemies along the way. Duke will have to deal with them, but fighting bad guys is always the fun part of going on quests. here is a sample of one of the backgrounds I'm working on.
Natalie Juhasz, one of our generous backers, has her own project that needs funding : Lorna Bains in 'For Whom The Southern Belle Tolls'. It is the first in a series of mystery games starring a 1930s con artist southern belle, Lorna Baines. This is the story of a rather different kind of detective, for whom getting paid is as important as bringing the killer to justice. I want to encourage all our backers to check out her project at:
Lorna Baines, N amateur detective, works both sides of the law as she investigates crimes in 1930's Tallahassee, Florida. A lighthearted adventure game in the spirit of "Miss Fisher's Murder Mysteries".
Thanks all and have a merry Christmas, Hanuka, Kwanzaa, Boxing Day, Yule, Winter Solstice, and Humphrey Bogart’s Birthday!