Good, Bad and the Sad
I have good news and bad news and I’ll get the bad news out of the way first because the good news is so awesome!
Ok, the bad news: we have to delay mailing the hand drawn postcards, as well as the rest of the rewards. “Why?” That question brings me to the good news: Duke Grabowski is now going to be an episodic series! It will be published by Alliance Game Studios! ( Visit them here at www.alliancegamestudios.com )
This will in no way hinder or have a negative effect on the game we are making for you. It means we can work on Duke full time which will only make the first episode even better. And when that is done we will be working on four more Duke Grabowski Episodes!
Gene has been working on the game full time for the past year and a half, but I have had to take on some contract work which slowed me down considerably. But thanks to Matt Sughrue and the rest of the good folks at Alliance Game Studios I can focus 100% on Duke.
So the plan is to get Episode 1-the game that you are all getting- done by the end of July, and we will jump right into Episode 2. We hope you all will be as excited as we are about this fortunate turn of events, and now feel even more confident that Duke will be a high quality game.
So on to our progress report: For me it been about the production plan, which is where we answer the questions: when, where and how much? To get the animators squared away I have been storyboarding the cut scenes, so they know precisely what needs to happen in each scene. And I’m also painting the Ben Plunder Inn.
Gene and I have been getting Larry Ahern going on his dialog chores, working with modeler Ed Brillant to get the last two models done: a seagull and a monkey. Gene has been getting the final animation list ready, organizing tasks after our latest joint review, helping our scripters with Unity and Adventure Creator, getting the dialog in the correct format for Larry Ahern, Alliance Game Studio for translation, and for our VO actors and our sound studio.
Darren Johnson, a former Lucas Arts programmer who has worked on a ton of games including Grim Fandango, Outlaws, Indiana Jones and the Infernal Machine, just to name a few, has joined the team. He has mostly been fixing things at a scripting level, like minor text tweaks and adjusting hotspots, but he is getting deeper into the nitty-gritty the more he learns.
Before I sign off I want to share some very sad news: our good friend Jory Prum passed away. Some of you might know him from A Vampyre Story as the sound engineer for Bay Area Sound. He was in a bad motorcycle accident last month and it seemed like he was on the long road to recovery, but then his health took a turn for the worse and he passed away this week. I was pretty shocked and dumbfounded. I had high hopes he’d be back to full health soon, which is why I was so shocked when he didn’t.
I met Jory at Lucas Arts and we used to talk a bit about our mutual Alma Mater, but it was working with him on A Vampyre Story that really gave me the chance to see him in action and be able to get to know him well. I was impressed with his sound engineering. It was top notch. Julian Kwasneski, Jeremy Koerner, Jory and I had a lot of fun in his little Fairfax studio recording Froderick’s and other characters’ voices. I was really looking forward to working with him again on Duke. I am so sad now. Jory was a really great guy and we will miss him.