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A comic adventure game about the biggest, roughest pirate in the Azurbbean and his struggle to become a noble swashbuckler.
A comic adventure game about the biggest, roughest pirate in the Azurbbean and his struggle to become a noble swashbuckler.
966 backers pledged $41,295 to help bring this project to life.

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Sorry to Ghost you all...

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For backers only. If you're a backer of this project, please log in to read this post.

Rewards Update, Goodbye to Gene, Status on Duke Ep 2, Duke Sale!

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Hi All,

Sorry for not posting sooner, but I am very busy and have had to juggle too many things. Thank you for your patience. One problem is that I am doing this alone, and that slows down the reward process quite a bit. But enough with the excuses and let me give you an update.

Except for the Art Book, and any art work I am doing (maps, post cards, portraits), the physical rewards are all done. I just got the sample for the t-Shirts in the other day and they look pretty darn good. So they are being printed now. Here is a photo of it.

The red color in the first T-shirt was faded and almost a pale orange, so we saturated and darkened the red more and it really pops now and I am hoping it won't fade too much in the wash.
The red color in the first T-shirt was faded and almost a pale orange, so we saturated and darkened the red more and it really pops now and I am hoping it won't fade too much in the wash.

 

I am working on the art book this week, then I'll send it to the publisher, check the sample and make adjustments until I think it looks good. Then I will finalize the order. I hope that will not take more than a few weeks total. But I want the art book to look good.

Bill, why are you doing the rewards alone? Well that leads to some sad news for me: Gene Mocsy is moving on from Venture Moon. I hope he will continue making great games, but last we spoke that was not necessarily what he was going to do. Join me and wishing Gene good luck in whatever endeavor he takes on next and in thanking him for all the great work he did to make Duke a reality. Thanks Gene!

Gene wrote most of the dialog, created many of the 3D models, organize much of the production and scripted a huge portion of the game. We partnered on the game design. The game could not have been made without him.
Gene wrote most of the dialog, created many of the 3D models, organize much of the production and scripted a huge portion of the game. We partnered on the game design. The game could not have been made without him.

 

So I will be handling the radio play duties and I hope to enlist some help in that area, but it's too soon to share the details on that.

The 'postcards' are not really postcards. I tried doing one but I felt the size was too small for me to do good work on so I increased the size to 9.75" wide and 7.5" tall, or 24.765cm wide by 19.05cm tall. each one is drawn in blue and lead pencil, each a unique pirate scene. Here is an example of what they will look like:

I sketch them using light blue pencil first in rough form, then do a more precise clean pencil line on top. I usually scan my sketches in Photoshop and lighten the blue to white, making the rough lines disappear.
I sketch them using light blue pencil first in rough form, then do a more precise clean pencil line on top. I usually scan my sketches in Photoshop and lighten the blue to white, making the rough lines disappear.

 I have them almost done but I want to take my time with them so the plan is to send the physical reward first then send the maps and the 'postcards.' That way you do not have to wait for all of it to be done. From then on when I am done with a reward I will send it out.

In other not bad, but not great news is that Duke Grabowski: Debonair Corsair is on hold until we sell a certain number of units. Alliance wants the first episode to prove it is a success before funding the follow up. And you can help with that if you so chose because Alliance has discounted Duke to $2 and the sales are picking up. If you all told all your family, friends and acquaintances about the game that could really help. Mean time Venture Moon and Alliance will continue to promote the game as much as we can.

But have no fear that I won't be doing any more game because I am in negotiations to make another non-Duke game while we wait for Duke numbers to reach our goal. I can't go to much into it because nothing is official, but I can say it is an idea that is very close to my heart.

Well that is it for now. I am off to answer Duke emails which I have regrettably neglected for a while.

Sincerely,

Bill Tiller

Happy Holidays

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Ahoy Backers! 

I hope you all are enjoying the game. If you have any feedback, or have and questions or request please contact me through our Gmail address, dukegrabowski@gmail.com 

Ouya gaming system got bought by Razer, so the funding we were going to get from Ouya to Make an Ouya version of Duke went away, thus we had no budget to make one. But the good folks at Razer wanted Duke for their game system and did pay us to make one, and it is now complete. So if you own a Razer please email us at the above email address with the subject line ‘Razer ‘and we will get you a copy. 

 Also we have some sad news; Gene Mocsy is departing Venture Moon to focus on his own company again, Irresponsible Games, LLC, where he developed 1954: Alcatraz.

 But have no fear Reed Knight will be filling in Gene's shoes. It was great run working with Gene again, - this game couldn't have done it without him- and I hope we get to to work again in the future. I hope you enjoyed the all the games we worked on together like A Vampyre Story, Ghost Pirates, Perils of Man, and Duke. I I'm sure his next gig will be great, and you can follow him on twitter @GeneMocsy or on his site http://irresponsiblegames.com/ . He will still be working on all or rewards, mainly the Duke Grabowski Radio show. 

 Speaking of rewards I am working on the postcards and the maps, having just finished printing the posters. Here is what it will look like. 

The poster is a tribute to the Greg and Tim Hildebrandt first Star Wars poster from 1977
The poster is a tribute to the Greg and Tim Hildebrandt first Star Wars poster from 1977

 

 The postcards will be bigger than postcards because I found the post card to be too small a format to work on so I decide to use small sketch book paper instead. I think you will like the result because it allows me to add more details, but will take me a bit longer to finish. I am also working on the pen and ink pirate maps too, thought I have quite a few less of those to do so I am focusing mainly on the postcards. 

 

Most 'post card' art will be landscapes, but some will be drawings of ships, Vooju locals and various towns in the Azurebbean.
Most 'post card' art will be landscapes, but some will be drawings of ships, Vooju locals and various towns in the Azurebbean.

 Lastly I am more than half done with the Duke Grabowski: Episode 2: Debonair Corsair game design and pre-production art. Next chapter will see Slewface send Duke on another wild goose chase. Duke being slow witted still hasn't caught on that the crew will never make him captain even with Sheriff Nancy Steele trying help him see the truth. But all these tasks Sleweface sends Duke on is inadvertently training him to be a great captain and is helping him make friend and allies, - Duke is networking. Though he does make a few enemies along the way. Duke will have to deal with them, but fighting bad guys is always the fun part of going on quests. here is a sample of one of the backgrounds I'm working on. 

Sheriff Nancy Steele's back office where she likes to collect skulls and grow flowers, -having been to Día de los Muertos ceremony as a kid has made he fond of flower and skulls.
Sheriff Nancy Steele's back office where she likes to collect skulls and grow flowers, -having been to Día de los Muertos ceremony as a kid has made he fond of flower and skulls.

 

Natalie Juhasz, one of our generous backers, has her own project that needs funding : Lorna Bains in 'For Whom The Southern Belle Tolls'. It is the first in a series of mystery games starring a 1930s con artist southern belle, Lorna Baines. This is the story of a rather different kind of detective, for whom getting paid is as important as bringing the killer to justice. I want to encourage all our backers to check out her project at:

https://www.indiegogo.com/projects/lorna-bains-in-for-whom-the-southern-belle-tolls-game#/ 

Lorna Baines, N amateur detective, works both sides of the law as she investigates crimes in 1930's Tallahassee, Florida. A lighthearted adventure game in the spirit of "Miss Fisher's Murder Mysteries".

This will be a great game and we can't wait to play it.
This will be a great game and we can't wait to play it.

 

 Thanks all and have a merry Christmas, Hanuka, Kwanzaa, Boxing Day, Yule, Winter Solstice, and Humphrey Bogart’s Birthday! 

 -Bill

DRM Free is here! And on Humble Bundle

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Ahoy Me Heartys!

The DRM free copies of Duke are here! Finally! So if you want one please email me at dukegrabowski@gmail.com with the subject line DRM. And i will give access to our GDrive and you can get the DRM free Windows, Linux and Mac versions of the game.

And if your friends want to buy a DRM free copy sned them here:https://www.humblebundle.com/store/duke-grabowski-mighty-swashbuckler

Duke is now on Humble Bundle! Yay! And if you liked the game please tell your friends about the game too. So sorry it was a week late, and I want to thank you so much for all your support! We really appreciated it.

-Bill

Linux LIVE!

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Ahoy Loyal Backers and Patrons of the Digital Arts,

I want to let our Linux backers know that the Linux version of Duke Grabowski: Mighty Swashbuckler is now available on Steam and you can use your Steam code to get it.

Hope you enjoy it!

Bill