Before I blather on about myself - FREE introductory scenario for Cha'alt can be found right over here on DriveThruRPG. . It's called Beneath Kra'adumek.
Beneath Kra'adumek is a perfect beginner's guide to Cha'alt, as well as, being a simple yet involved dungeoncrawl for low-level pawns... I mean PCs.
Go download it now and and see what sword, sorcery, and purple tentacles tastes like!
I'm Venger As'Nas Satanis, an outspoken iconoclast and creative weirdo with a passion for roleplaying games. This is my blog.
I've written and self-published over 40 PDFs (about half of them softcover books). Some of the most popular are Liberation of the Demon Slayer, The Islands of Purple-Haunted Putrescence, Crimson Dragon Slayer, Alpha Blue, How To Game Master Like A Fucking Boss, and many others. Here's a link to my 40+ titles on DriveThruRPG.
This is going to be my most ambitious adventure/campaign setting yet. Cha'alt will be an about 125 pages (or more, assuming stretch goals), full-color, 8.5" x 11", print-on-demand softcover (using Amazon's high quality, in-house PoD company) signed by me and personally mailed out to backers.
Layout and cartography by Gold ENnie winner Glynn Seal of MonkeyBlood Design. Amazing artists such as Yannick Bouchard, Jeff Brown, Paul Carrick, Monstark, Slappy, and others!
I've already hired a consultant, purchased many pieces of very expensive artwork, and laid the groundwork for the entire book. And with your support, there's a lot more coming.
I love 5th edition D&D, but my first love was Tom Moldvay's "magenta box" with Erol Otus artwork from the early 80's. I'm a huge fan of old school D&D - immersion is key, rules should be light and easily interpreted by the GM, exploration / interaction are just as important as combat.
I'm making Cha'alt accessible for both the OSR crowd, as well as, 5e gamers... hence, the O5R logo. Finding the middle ground between those two systems will be a balancing act, but I'm confident that both camps will enjoy the final product.
Additionally, there will be several "house-rules" at the start of the book. These optional rules will help define the campaign setting as it's meant to be - a no-holds bared sword & sorcery desert wasteland Vietnam!
The world of Cha'alt started as a fairly typical medieval land with elves, dwarves, snake-men, clerics, and magic-users; steeped in superstition along with antediluvian traditions, before the Old Gods went mad.
Three-thousand years passed. The surface dwellers split from the malevolent creatures who slithered below. Those who remained on the surface lost the understanding of magic, but their civilization became a highly developed, technological empire of domed cities welcoming interstellar travelers, their massive starships hovering high above in blue skies.
But in the deep crevasses of the world, a power older than time stirred from its deathless slumber. The Ancient Gods, long forgot, had not died but continued to dream... growing chaotic and full of darkness. And those living underground hastened the Old Ones' rising because they yearned to reclaim Cha'alt for themselves.
When the Great Old Ones awakened, they were angered by the lack of worship, sacrifices, or even casual acknowledgement that they had fashioned the world and all life upon it.
Soon enough, Cha'alt was all but destroyed by those vengeful Gods, jealous of their creations' achievements and bitter that they had been forgotten. Civilization in ruins, the surface-dwellers of Cha'alt turned to barbarism as sorcery reappeared, dragons appeared in the now-magenta sky, and demons took hold once more.
Cha'alt is a mysterious world where you're likely to encounter mutant bikers with laser rifles, tentacled sandworms in the deep desert, tribal warfare as blood-splotched shamans ululate at the crimson rock, and alien pirates on anti-grav skiffs looking to steal relics of a bygone age.
My job is making Cha'alt stand out from all the other weird post-apocalyptic campaign settings. It's going to have a unique flavor, yet containing many of the ingredients we all know and love.
Here are examples of the layout.
Over half the book will focus on the Great Pyramid of Cha'alt, a massive, sunken tomb full of humanoids, monsters, traps, puzzles, treasure, and artifacts (both technological and magical).
The pyramid itself is semi-translucent and shiny black, tiny green veins glow within its extra-terrestrial structure... a substance impervious to magic, yet conducive to inter-dimensional travel. This pyramid has been places, man! It's not from here.
The things inside will confound, confuse, delight, and destroy foolhardy adventurers who think they can waltz right in and start plundering its ultra-telluric treasures!
It's a 5-level megadungeon (with lots of room for growth if funding goes well). There will be a lot more to do than simply attack the monsters in the room and take their stuff. Virtually every potential antagonist has some kind of angle - their own desires, agendas, allegiances, and secrets. Explore and interact with the Great Pyramid... it's not meant to be merely a convenient latrine for XP thirsty murder-hobos!
But there's more to Cha'alt than just the Great Pyramid - you've got the last surviving domed city, subterranean tunnels, the wasteland, and those gigantic starships never left the upper atmosphere!
This book is not only a campaign setting and megadungeon... it's also a hexcrawl. Every hex will have several interesting things going on with gameable content - encounters, locations, scenario seeds, plot hooks, factions, local color, and wandering monsters.
There's also other dungeons that may or may not connect to The Black Pyramid. At the moment, I'm working on a small introductory dungeon complex called Beneath Kra'adumek ~ City of the Purple Demon-Worm.
The Demon-Worm is a malevolent alien creature with unbelievable mind-control powers. He's enslaved everyone in his city, including the PCs. However, a freak solar storm temporarily diminished Kra'adumek's psionic abilities. Now, the adventurers have the chance to raid the worm-priest's inner-sanctum before making their way though the harsh desert wasteland.
Directly below is the map which Glynn Seal lovingly manifested from my original...
And here's the latest illustration I commissioned from Slappy... something I'm calling a Feline-Serpentus. Basically, a demonic cat-snake. It's the ultimate badass of the Kra'adumek dungeon complex!
But everything else is less challenging... perfect for a large group of zero or first-level noobs who have no business entering The Black Pyramid of Cha'alt. Because that's for true adventurers!
Be part of the playtest party, so you can start experiencing Cha'alt in early February!
At $20,000 the book expands to 150 pages with an additional pyramid level, and includes an eldritch bestiary of monsters (10 extra pages of unique monsters accompanied by more jaw-dropping artwork).
At $30,000 the book expands to 175 pages with yet another pyramid level, including plans for the pirate hover-skiffs and Cthulhu Sphinx dungeon.
At each 10K increment, I'll add a level to the Great Pyramid of Cha'alt megadungeon, which will expand the book by an additional 25 pages!
Risks and challenges
I've done this many times before. I believe this might be my 17th Kickstarter? So, I know what I'm doing and have left myself plenty of time to get things done. In fact, I wouldn't be surprised if this project was completed a couple months early.
Additionally, a good portion of the writing and artwork has already been completed. Thanks again for your support!Learn about accountability on Kickstarter
- (30 days)