Conquest of the Gods (Canceled)
Conquest of the Gods is a mythological-historical table top wargame bringing fantasy together with a touch of history.
Conquest of the Gods (Canceled)
Conquest of the Gods is a mythological-historical table top wargame bringing fantasy together with a touch of history.
Demigod Games is a start-up games company based in regional NSW Australia. Our Kickstarter will be funding the release of our first game, Conquest of the Gods. Conquest of the Gods has been self-funded for a number of years and with your support we can get it released to the market. Our crowd funding campaign has been designed to fund the initial release and our stretch goals will support expanded content.
Many of our high quality miniatures have been sculpted by Australian (and some overseas) artists. All of the graphic design, and most of the fiction and illustrations for our games rule book have also been lovingly created here in Australia.
Each starter set comes with one 70mm mythical creature, including six to eleven 31mm scale metal infantry miniatures, a basic command miniature and one god miniature. It also includes a mini rulebook and model statisatic cards, providing you with everything you need to field your first army, plus plenty of room to expand.
Please note - the above image is a work in progress of the starter set models, a fully painted example will be uploaded as the campaign progresses.
Unlike the other gods, Horus is, by design, a 50mm scale miniature.
All miniatures will be supplied unpainted and will require assembly. They will be supplied with laser cut timber bases . Miniatures will be made of high quality white metal, resin, or a combination of the two. We will be updating backers with images of the production models as the become available.
The design costs for all of the miniatures, the book and accessories as well as the moulding for all of the starter set (and some expansion goal) models has already been covered, so the initial goal for the campaign is only $22,000 (AUD). This will generate the capital needed to cover the costs of initial print runs on some of the print media and some capital to move elements of prototyping and production, such as making the timber bases, in house.
The campaign has been designed with a number of expansion goals in the hope that we exceed the initial funding goal. These expansion items need additional funding to cover things such as moulding and the costs of minimum print runs.
More goals will be unveiled as the campaign progresses. The more that is pledged the more goals we can unlock!
In the event that the campaign done amazingly well, additional development and production time may be needed to sculpt additional miniatures and produce additional game content. We will update you on this depending on the goals reached.
As a thank you to our backers we have developed an exclusive limited edition variant of our Norse berserker sculpt. This will included as an added gift to backers who pledge at the Lieutenant level or above.
We want you to be part of the design process. The core rules for Conquest of the Gods has been complete for some time, however we are still beta testing the model rules and making final wording and statistic tweaks to ensure that players have a fun balanced game. It is our intention to host a closed beta test with our Kickstarter backers as part of our final review of the model rules. By getting your input we can add a final layer of play tested polish to the miniatures rules and deliver a superior product. The closed beta will be open to backers at the Lieutenant and above pledge levels. The closed beta will launch after pledges and funds are all accounted for, ideally before Christmas! We will then run a one month closed beta to help guide the final edit.
Your name Immortalised in the core rule book:
Have your name immortalised in the core rule book by pledging at the Lieutenant level and above. We will also dedicate a page on our website thanking backers at every pledge level. More details on this will be made available after the campaign.
All add-on content is only available to backers at the Lieutenant pledge level and above.
Some of the add-on content may incur some additional postage charges.
Conquest of the Gods is a game where history meets mythology. Our alternate history setting is brought to life in a 31mm scale table top wargame. Conquest of the Gods has been designed to be fully scalable, allowing a group of players to play small skirmish games with a handful of miniatures right up to mass battles where two players pit armies containing hundreds of models against each other.
Unlike many other wargames where players take it in turns to move and attack with all of their models, our command resource system creates a fog of war game mechanic giving you a more strategic game experience.
You can view a export of the Alpha rules, though please note that this is an early stage release that has not gone to editing, is missing most of its art assets, this is by no means the final game and the Beta release for backers will have quite a few revisions to it. This export is just here to give you a sense of how the game plays, rather then a set of rules to test the game play. this export is also missing a number of the mission types that will appear in the beta release.
You can view and download the Alpha rules from our Scribd account
A brief introductory rules video will also be forthcoming during the campaign.
We have additional cultures planned for expansion sets that we hope to bring you in future books once we are established.
As mentioned above and in the video, all of the starter set models have been prototyped and sent to moulding. We showed you the above renders primarily because some of the models are still with the mould maker, or in a couple of cases, production casts for one or two of the parts are yet to arrive back (this is the case for the multi material kits). Below shows you where the real world physical models are up to.
Every single miniature in the Norse starter set has had its production moulding completed. Unfortunately our studio painter injured his arm in the lead up to launch, so they did not all get painted in time. None the less here they are pictures of the production casts for Thor and the Troll.
Ares has been cast up, however the blood for his spear is with the resin caster and the columns for his base are en route to us and will be here before the end of the campaign (when they arrive i will assemble him for you). See the prints next to the cast model.
The final pose of the hoplites is with the caster at the moment, here are the other two with the 3D prints.
Minotaur is all done, and Mat, our painter is in the process of painting up the studio model. the Horns, rock and tail are metal - if you want to pin the horns you have two options, use the resin pins we have cast on the minotaurs head, or cut them off and add your own metal pins, the drill points on the horns are pre-marked for you if you want to pin them - though cutting off the resin pins and gluing them on works just fine, our playtest model has survived transportation without breaking.
The grey ridgid resin and metal components for the Oni have arrived back, but the black dense resin parts (noteably his hair) has not landed back here yet.
All of the Samurai, including Hachiman are with the metal caster and will arrive back here during the campaign. Hachiman’s scenic base is also with the resin caster.
The greatest of 50's whip, Horus and the ureaus are all with the resin caster. The optional fire part for the ureaus will be cast in a transparent red resin. the lower tail and teeth for the Ureaus are in metal and have been cast, Horus's weapon is with the metal caster - the rest of him will be in resin.
The archers and Scarab swarm are with the metal caster and will be back here before the end of the campaign.
As production casts arrive back during the campaign, we will update you with images and news - noting that our prototyping and moulding process means we can actually replicate the 3D model without losing any of the fine detail. As i mentioned, some of the stretch goal models are also finished, whilst others are yet to be prototyped or moulded, details on each model as they are unlocked will be provided as an update.
We will be including a free mini rule book with each pledge level that includes starter sets, however we also have something bigger planned as part of the campaign funding for large format hard over rule book. We hope to raise additional funding via expansion goals to cover an initial print run of the Conquest of the Gods core rule book.
Rather than publish a low budget soft cover book we know won’t survive the wear and tear that wargame rule books are subjected to we want to print a high quality hard cover book, and to do that we will need some additional funds, and an additional months lead time to allow time for printing of the book. I will release more details on tthe hard cover book if we reach it as an expansion goal.
The mini rule book is a miniaturised version of the core rules section of the Conquest of the Gods core rule book. This small A5 book will cover the core rules ported directly out of the core rule book. This is purely the rules and does not contain any of the fiction, specific unit rules, expanded game content or artwork found in the larger hard cover rule book. This is intended to be a handy, low budget rules reference and is ideal for those who just want to get in with a minimal investment and learn how to play the game.
We acknowledge that shipping and delivery are also features of a Kickstarter and getting your rewards to you should be the key priority for any campaign organiser. All of the starter set miniatures and some of the expansion goal models have already been sent to moulding. We have allowed plenty of time to cast the miniatures and to make the timber bases as well as time to run a 1 month beta before we finalise and print the model cards. We expect to ship all pledges before June 2015, so our backers should expect to receive them before the end of July 2015.
As we are based in Australia, our friends in overseas countries will need to pay for shipping, we are absorbing some of the costs of the shipping to international backer to keep it at a reasonable price. To minimise the shipping costs passed on to you, you will be charged the postage fee separately after the campaign when you fill in your pledge survey. Please do not add the postage amounts to your pledge, but keep them in mind when working out how much you are pledging.
Shipping is included for all Australian backers, yes that’s not a typo – free postage for Australian backers!
Backers from New Zealand will be asked to pay additional $15 postage
Backers from UK/ Ireland, Western EU, Japan, Korea, Malaysia, USA & Canada will be asked to pay an additional $20 to cover shipping your items after the campaign. Western EU countries for shipping purposes are: Austria, Belgium, Denmark, Finland, France, Greece, Germany, Iceland, Italy, Luxembourg, Netherlands, Norway, Portugal, Spain, Sweden, and Switzerland. If the campaign does exceptionally well and we can lower this cost we will make every effort to do so. For countries were VAT is a concern, we will be doing our best to minimise (and ideally negate) any problems concerning VAT.
We will be looking to further reduce the cost of shipping for backers after the campaign ends, this is why we are asking for you to pay for postage after the campaign ends. The more backers we get the better the rate we can negotiate for shipping overseas pledges.
If your country is not listed and you would like to be a backer please get in touch with us, but also be aware that shipping you your country will be somewhat expensive. We may ask for additional postage for some of the expansion goal items.
Demigod Games is passionate about Wargaming and building a tabletop gaming industry here in Australia. Our future plans include adding more armies and expanding the Conquest of the Gods range via the release of expansion books. The ultimate dream is to open an Australian based games studio and employ full time staff to bring you more exciting content for Conquest of the Gods in addition to a planned sister Sci-Fi game and several other smaller board and card games that are already in the early stages of planning and development.
The project has been a self-funded long term labour of love for several years. Demigod Games is a genuine start up that needs capital to take the great products we have developed into full scale production, we are here to raise capital needed to get the amazing work that has been done out there to the masses. Crowd funding will give us the capital needed to purchase some equipment to move more production processes in house. We need a laser cutter and to manufacture the bases in house and a large portion of the capital raised should help with this. The only way to produce the hard cover book we want to produce is via your support to raise additional capital to cover the minimum printing costs, and we have factored this into the stretch goals.
Kickstarter already has a great and loyal audience that has supported several other successful games and we would like to add Conquest of the Gods to that illustrious list. As Kickstarter now supports Australian projects we feel that its time to give crowd funding a go.
Risks and challenges
Conquest of the Gods has been in development for several years and most of the work is done. The risks associated with order fulfillment is very low. We do not foresee any delays in casting or production as these processes have been in place and working for some time. If the campaign is unexpectedly successful then we may move the delivery date out by one to two months to allow for additional manufacturing time. If this is necessary we will let you know before the campaign ends.
We are currently relying on external parties for prototyping and moulding, however as we have already produced all of the miniatures for our starter sets (and some of the expansion goals). Any delays that we could experience will be due to the print materials such as cards and books. We will be using a reliable firm to minimise any potential issues and have already done some test printing to benchmark quality.
One other small risk relates to the laser cut bases, tokens and templates. We will need to buy our own laser to cut these, this means getting the laser delivered on time, setting it up and cutting the bases to ship everything out to you as quickly as possible (we have allowed quite a bit of time for this). There is a small risk that there will be a delay in the delivery and set up of the laser. We are going to buy one using some of the campaign funds from a reputable company to minimise this risk.
All of the work to date has been done after hours, this will remain the cause unless the campaign is unexpectedly successful; as such a lot of fore planning has gone in to how we will be fulfilling the pledges.Learn about accountability on Kickstarter
- (21 days)