Bringing all your favourite Jane Austen characters to life, in Polite Society players compete to collect guests to complete their ultimate dinner party table.
From Elizabeth Bennet to Emma Woodhouse, every Janeite can now welcome their much-loved heroines, heroes, unwanted suiters and overbearing relatives to their dining table using societal assets - wit, wealth, heart and beauty.
The better the seat at the table, the more likely the character will generate assets each turn. The first player to complete their dining table wins. Each of the cards has a unique quote from one of Jane Austen’s full-length novels - Emma, Northanger Abbey, Persuasion, Pride and Prejudice and Sense and Sensibility - or from Jane's personal letters. Polite Society is a board game for lovers of literature and simply lovers of games.
While Janeites definitely will get a kick out of having Darcy sit at their dining table, anyone can play Polite Society. No knowledge of Austen or her works is required to play (or win). It's a fun game for all!
Each copy of Polite Society includes:
- 52 unique character cards
- 72 asset cards
- 34 action cards
- 4 dining table game boards
- 2 die
- 8 indisposed tokens
- An instruction booklet
- + any extras from stretch goals (including extra guest, asset and action cards, dining table boards and other fun stuff!)
Featuring 52 Custom Character Illustrations
Sense and Sensibility
Pride and Prejudice
"Polite Society is an excellent tabletop game for anyone to play. Fans of Jane Austen will find joy in the many quotes and references, and folks who’ve never heard of Jane Austen before will still enjoy the game greatly. Quick, fun, easy to learn, and inexpensive on Kickstarter–it’s a win, all the way around." - Rory Bristol, GeekDad
How to Play
The aim of the game of Polite Society is to be the first player to complete your dining table board with eight guests cards.
There are four different types of asset cards: wit, wealth, heart and beauty. Think of these as different social currency. Guest cards cost a certain combination of asset cards to purchase and place at your table. Once at your table, guests can also generate asset cards that you collect from the 'asset bank'.
Each player begins the game with 2 guests cards, which are placed at two of the 'seats' of their choice at their table. Each 'seat' corresponds to a number (i.e. [2 or 3], 4, 5, 6, 8, 9, 10, [11 or 12]). (For full instructions on how the first 2 guest cards are chosen, download the instruction booklet.)
At the beginning of each player's turn, they roll the dice. If the number rolled correlates to a seat number where a guest is placed, the asset reward of that guest is added to that player's hand.
In each player's turn, they:
- Roll the dice. All players collect any asset rewards (if they have a guest card placed at the seat with the number rolled at their respective tables). [If a 7 is rolled, all players collect table improvements gained by action cards (if any).]
- Draw up two action cards: they must discard one of their choice and play the other.
- Purchase up to four guests from the available invite list (which is replenished from the guest card pile at the end of each player's turn). They must then place them to free seat(s) of their choice at their dining table.
- [Optional] Trade any number of asset cards with any willing player(s).
The game ends when the first player complete's their dining table with 8 guests.
You can download a full copy of the instructions here.
AU$18,000 FUNDING GOAL REACHED
AU$20,000 Jane Austen guest card - (backers will get to vote for the cost and reward amounts, as well as which quote should be featured on the card!) - REACHED
AU$22,000 Extension for five players (extra dining table board) - REACHED
AU$24,000 Card stock upgrade (from 300gsm to 310gsm) - REACHED
AU$26,000 Extension for six players (extra dining table board, assets and action cards) - REACHED
AU$28,000 Extra guests from Lady Susan - (backers will get to vote on which of the characters should make the cut!) - REACHED
AU$30,000 Foil stamping on game box - REACHED
AU$32,500 One extra guest card (backers vote on which character it should be) - REACHED
AU$35,000 Social Mission Cards - 10 cards (These are optional cards to add strategy and complexity to the game – each player receives a card with specifications on which guests need to be on their table in order to win, for example only female guests, or only guests from certain novels) - REACHED
AU$37,500 One extra guest card (backers vote on which character it should be) - REACHED
AU$40,000 7 player expansion - REACHED
AU$42,500 Cardboard compartment insert in game box - REACHED
AU$45,000 One extra guest card - Mrs Weston/Miss Taylor (Emma) - voted by backers - REACHED
AU$50,000 Foil stamping on dining table boards - REACHED
About the Team
Veldi Games is made up of two Australian sisters who love making board games. We had a successful campaign in 2016 for a micro game Quadrum. Kate Turner is a Mathematics academic based at Australian National University (ANU) who is a board game mastermind, and has two adorable kiddies. Eleanor Turner is an English Literature student who studies and works at the University of Sydney, with a blog on Jane Austen and Georgette Heyer - Jane to Georgette.
Polite Society Art Design
Lauren Jackson has spent the last twenty-plus years drawing on whatever paper came to hand, including receipts, class notes, and occasionally even real sketchbooks. Stuck at home with the flu at age sixteen, she read every single Jane Austen book - yes, even Lady Susan - and has since become a bonafide Austin addict, rereading them all multiple times. (Picking a favourite is hard, but she might have to settle on Emma.) She still gets excited over books with illustrations, so the chance to draw all of Austen's characters was both a challenge and a pleasure. A proud Texan by birth, Lauren has since lived in North Carolina and New York in pursuit of her studies in British history, and is currently studying law at Duke University. She lives online at laurenjaxson.wixsite.com/laurenjackson and rambles on Twitter at @laurenjackson77.
Get an insight into her drawing process with Marianne Dashwood below.
Risks and challenges
We run a successful Kickstarter campaign for our first game Quadrum in October 2016. All the games have been manufactured and shipped, although we are still developing an app version of the game, which is more of a long term goal. By first doing a campaign for a smaller game, we were trialling all the difficulties of doing a campaign and have learnt a lot along the way!
The biggest challenge we foresee is the shipping from the game manufacturer, to the fulfilment centre, then to the backers. However to help streamline that we've being doing research, and have made sure we added extra time to the timeline to protect ourselves.
- (30 days)