Explore the rich and vast world of Neventale, an ever growing world created by both the players and the studio. Imagine experiencing the classic RPG adventure as a social MMO. With the NevenTale, we are going to deliver more high quality gameplay content than the players can ever finish — we will not need to create pointless time sinks.
A massive, open world that will be constantly expanded on a weekly basis with Self-Moderated, User Generated Content. 10% of the entire game profits will be spent on rewarding for expanding the game world.
Time sinks & grinds will be replaced with user generated, story-driven quests and world exploration– the amount of available gameplay content will never end.
Become a powerful hero who is not restricted by a standard MMORPG class system. Instead of having an option to play 12 different characters with 12 different storylines play one that has 12 times richer gameplay experience.
Fully voiced NPC's with over 100,000 pages worth of text. All thanks to an innovative dialogue system that allows an unlimited amount of dialogue lines per NPC while being transparent & readable. Not to mention the fact that players will be able to voice the NPC's!
The Never Ending Tale is Free2Play – Anyone can play, anyone can create!
What will I actually do in the NevenTale?
There is an ever growing, open world to explore and interact with. The game will be an innovative blend of adventure, exploration, puzzles, and minigames that will prevent stagnation of content that never ends. The content will be so vast and expansive that players will always be exploring new gameplay with weekly updates.
Who is going to be attracted by the game?
We are going to aim for a massive nitch of PC gamers who buy and play adventure games like Skyrim, Dragon Age, Gothic or The Witcher, and are pushed away from the traditional, “grindish” MMORPG experience. As with all games, we cannot appeal to everyone — the PvP crowd will find somewhat less interest in NevenTale.
How will the experience of playing NevenTale make me feel?
NevenTale will make you feel the power of your own decisions as you experience major events that will shape and grow your character to be the most powerful being in the Neventale universe. You will fathom the sense of wonder from the endless adventure in this game.
What kind of emotions and choices will it evoke?
Every choice you make reinforces a positive aspect in the game. There are sometimes options to take a chaotic or evil path for the sake of fun, but these will always end in positive and rewarding way. You will never be penalized for bad actions or decisions.
Does it get any prettier?
The artistic style of NevenTale is best featured in a way that tackles the adventure and open world you get from this game and it will appeal most towards the fantasy crowd. The sound and music shall be captivating, engaging in such a way that it will convey
a sense of immersion between the player and the environment. Every region will have its own theme establishing itself as something never to be forgotten by the player.
the game engine, it is certain that the best solution to create such
MMO would be the HeroEngine. The main reasons for us to choose that
engine are the multiplayer collaboration tool and the fact that the Seamless 2.0 system would allow us to create a
large and flawless world. The engine was used to create multiple MMO's including Star Wars: The Old Republic. We are also going to incorporate additional plugins that will increase the graphical capabilities of the engine.
Collaborative World Building
the HeroEngine is a collaborative world building tool players will be
able to expand. Think of it as "Skyrim Creation Kit meets
minecraft". We will supply you with all art, textures, quest &
character & Map editor. And most of all, you will be able to
do it without any programming knowledge.
We are a collection of independent game developers with over 75 years of combined industry experience, having credits in over 100 shipped game titles of which 14 were AAA. That said, four of our team members have AAA senior/director level experience. As the team has limited resources due to self-funding, there are currently only 10 team members.
Core Team Members:
Brett Norton- Lead Gameplay Designer; Lead designer of F.E.A.R.:Extraction Point & Section 8: Prejudice, Former Vice President of Development at Timegate Game Studio.
Noah Dudley- Lead Story Designer; A Veteran game Designer/ Producer with credits on over 75 interactive videogames including titles for Disney Interactive and Universal Studios. He has also written over 30 published Novels and stories.
Elic Agler- Lead Environment Artist; Halo 4 (Senior Environment Artist), Need For Speed Most Wanted/Carbon (3D Modeller) and many more.
Bob Rissolo - Audio Director; Audio Expert - Uncharted 2, Starhawk 2, Killzone 3 and many more.
Mikołaj Marcisz- Lead Designer/Creator; Former MMO Addon Designer.
Matthew Fahey - Lead Level Designer; Senior Level Designer for Lord of the Rings Online
The Never Ending Tale
The biggest strength of NevenTale is the fact that it can be expanded by literally anyone. The official lore will be published on the NevenTale wiki. The first main quests and story arcs in the game will be developed by Vavel. With those foundations, anyone will be able to expand upon the existing content. The community not only up-votes the good ideas, but with the writers it will ensure that what has been created fits the canon of the Never-Ending Tale.
The universe of NevenTale is going to be one of the most diverse and detailed fantasy worlds ever created. The lore explores ideas such as: What sets each region apart from the others? How was the government formed and how does it function? How is the currency backed and minted? These questions and many more will be answered in NevenTale by playing the game.
The fantasy world of NevenTale could possibly be compared to the Star Wars universe – which started with one movie that evolved into a multi milion dollar franchise, and a universe with over 31,000 novels and stories. Anyone can make an addition to Star Wars as long as it complies with the set of existing rules.
NevenTale - The story of the Never Ending Realm
There is a multiverse theory—an infinite number of independent universes that comprise of two opposite energies, Saeli and Tyadi, and there are also those who create and manage these worlds called Demiurges. One of the Demiurges, Gilban, decided to create a world that consisted only of the positive energy, Saeli.
He named his creation “Neven”— meaning “Never Ending”. But to create a pure world, he had to also create a world filled with only evil, or Tyadi. He called this world “Nether”— meaning “does not exist”—for he had to hide this world’s creation from his fellow Demiurges. When he created these worlds, he broke the sacred oath that all Demiurges must take before they are given their powers, that he would always create worlds with an equal balance of Saeli and Tyadi so that the two powers would maintain balance within the world itself as well as the multiverse.
For the first 500 years, Neven thrived. He created five Primal races, and each race was entrusted with a domain of life that they protected. Bergs guarded the Mountains, Elves — The Forests, Aquanites — The Sea, Eolates — The Flying Islands, and Humans — The Steppes. But peace and prosperity could not last. For it was around that time that so much Tyadi had accumulated on Nether that Gilban could no longer control it, and dark energy began bypassing the barrier between worlds, forcing open rifts and allowing evil creatures to escape and for good creatures to become corrupted, and so the forces of Tyadi disrupted many worlds throughout the multiverse.
The Demiurges held Gilban responsible for disrupting the balance and imprisoned him. The two planets Neven and Nether were discovered by the other demiurges, and the two worlds were to be sealed off from the rest of the multiverse so that they would have time to achieve balance between Saeli and Tyadi.
All of the built up Tyadic energy began flowing into Neven, corrupting and transforming the Saeli creatures into evil abominations. Immense and powerful monsters traveled through rifts into the world of Neven, slaying thousands and destroying the countryside. At first, turmoil and chaos reigned upon Neven, but the Primal races allied themselves together to fight, but the massive armies were not able to slay the abominations. Tens of thousands of Primals were killed, but a gleam of hope still remained.
Among the Primals there were those who had been gifted by Gilban with eternal youth, growing stronger over time. These men and women, most of whom hadn’t been warriors, entered the battlefield and slew the monsters. These newly discovered warriors came together and made a pact, dedicating their lives to train and protect their beloved world from the creatures seeking to destroy it. They called this pact the Hunter Brotherhood. During this time of turmoil, many lives were lost, but the brotherhood were finally able to slay the monsters wreaking havoc upon the world and push them back into the recesses of the earth.
Neven settled into a time of relative security. The population of the Primal races increased. A new government called the Republic of the United States of the Dual Continent was made from dozens of city-states scattered from across the Nevenian Realm. Every city-state recognized the authority of the Brotherhood and relied upon them to protect them from the Tyadic abominations that occasionally crossed over through the great rifts from Nether.
In year 3021, a mage performing an experiment upon a soul pillar overloaded it, piercing the barrier between the worlds and destabilizing it. Suddenly, dozens of abominations from Nether began crossing over, and not just nearby, but all over Neven rifts were discovered with new abominations crossing over. Members of the Hunter Brotherhood who had been commissioned to watch over the experiment immediately began slaying them. Among abominations, they discovered that another being had also crossed over, one that they had never seen before. He called himself a Seam.
The being said that his people, The People of the Void or The Seam, had been created by Gilban thousands of years ago with a singular purpose, to help bring balance back to Neven and Nether. He said that when the Tyadic energies first began flowing out from Nether, Gilban created a separate realm called The Void and filled it the Seam, but he had been unable to connect The Void with Neven before he was imprisoned by his fellow Demiurges. When the soul pillar overloaded and pierced the barrier between worlds, it finally connected the Void to Neven, allowing Seams to materialize within Neven but only as long as they stayed near a Soul Pillar. The Seam promised the Brotherhood that he and his people would do everything in their power to help bring balance to Neven once and for all.
The Seam, meaning "merge", were created by Gilban thousands of years ago to help aid the colliding worlds achieve balance. Their primary purpose is to bring balance to Neven, which has been overwhelmed with Tyadic energy. These beings are immortal and exist within the Void. They are able to travel to Neven, but only so long as they stay near a Soul Pillar; otherwise, they are sucked back into the Void.
Please click on any of the links below for more information about each of the individual pledge tiers!
We have everything needed to create this game. Starting with the concept, a straight vision for the development along the best industry professionals interested in working on the project. The most important thing we lack is the money needed to pay off over 100 full time professionals needed to make such game.
MMO development is the most expensive type of game development you can imagine – an average MMO budget is over $10M. In order for NevenTale to be created it will need to be fueled with over $20 million dollars. Unfortunately for all of us, publishers who have such money would rather invest in something that has proven to be successful; we end up with tens of WoW clones.
Our real goal is to gather over 200,000 backers who would show interest in playing the game. Such player base will prove publishers that there is a real demand for this kind of game. On the other hand, the money from the Kickstarter campaign will keep the projects design safe & independent from decisions of people who have no idea how to make a user-friendly game.
Thanks to Kickstarter, we can have you, the end-user to act as the projects Angel Investor – With the exception that instead of company shares you will receive in-game goodies! This will work out better for the project, because we will make the game the players want, not the game a publisher may (not) want.
NO STRINGS ATTACHED
If you pledge your money to the project, and we do not reach our goals, or we do not find an external investor needed to back this project. The project will be canceled and you will get your money back.
There is nothing worse than playing a game that is pay to win. The core elements of the game will be completely free. The money will not affect the gameplay but will enhance your experience -- skins, pets, mounts, housing customizations and access to premium worlds.
A lot of people mentioned that Vavel is an anagram of the word Valve - it is partially true, but it wasn't our intention to copy somebody's company name. We named our company after the name of the polish Royal Castle - Wawel. Although it is spelled with a "W", it is pronounced as a "V". Check out the pictures: http://lmgtfy.com/…
The game will have an aim to stop the grind by staying away from timesinks that keep the players plaing and subscribing MMO games. Instead, the goal will be to create a never ending surge of quests, that will occupy the player “forever” – More quests added faster then the players can finish. Aside from that, this will be the first big MMO that will not only give out all the world building tools to the player community, but will also give away 10$ so that they can expand the map and add more quests, making the first statement possible.
The game is going to be a next generation MMORPG that will focus on breaking the grind that stares the lead role in the MMO's produced today. It will feature an advanced, enormous and amorphous world that will allow anyone to add their own tale.
We have a lot of friends from the industry who really like the idea of the NevenTale and would be interested in working on the project. Unfortunately all of them have families so taking up an unpaid job is not an option for them. So far the AAA names we can share with you include Brett Norton, Elic Agler and Bob Rissolo - feel free to look us up on MobyGames.
As said, we are currently self-funded and we most certainly do not plan on making the game for $2M - that would be almost impossible. The Kickstarter is only going to act as proof that it would be worth investing in such project. There are a lot of investors out there who are putting money into all sorts of projects, but they mostly fund proven business models. NevenTale is something unique and new - not really proven in any form of way. We have already contacted some investors but they aren't really interested in the project at this point. Hopefully this will change as we progress through the Kickstarter campaign :)
If you really like the idea pledge one dollar and you will still be rewarded - $1 isn't much. If you are sceptic about the project in any form of way, feel free to write a public comment for anyone to see - we will try to answer it ASAP.
If you have any questions about the project; feel free to have a chat with us on our Teamspeak3 server: ts62.gameservers.com:9484
The answer is yes - you will have to spend hours to be the best, but you won't be able to do it through grind. We will make sure that players will have a reason to compete, without the possibility to use bots. There will be hiscores for those categories:
Game completion – the ammount of points the player scored, Story Points with different amount of points given out depending on the quest difficulty , skill levels, achievements, different areas visited - “Orinheim discovered”, achieving things in minigames and activities, Different Raids and activities completed,
Game creation high scores – Split into dialogues written, lines of dialogues voiced, quests created, points received for maps made and anything that can be counted. (some additional restrictions will apply in this section)