Infinities: Defiance of Fate (Canceled)
A strategic adventure game with resource management, map building, dice drafting, and infinite replay value for 2-4 players.
The multiverse is an impossibly vast existence, accounting for every possible outcome of every possible point of divergence. In Infinities: Defiance of Fate, 2-4 players take control of factions to assemble armies with legendary leaders, shape the very worlds they walk on, and fulfill or redefine their destinies. Engage in a momentum-based Skirmish or take part in a branching Adventure campaign. It is up to you to decide which is the ideal timeline!
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We are working with shipping partners around the world to bring you the very best fulfillment experience. In addition to the benefits of friendly shipping to the US, Canada, EU, and Australia, we are subsidizing a portion of the shipping for all backers worldwide. Based on your region, you may still need to add an additional amount to your pledge.
If you are interested in obtaining copies of Infinities: Defiance of Fate for your store, please back 1 Standard Edition of the game and e-mail us at firstname.lastname@example.org to make arrangements for adjusting your order amount post-campaign.
Kickstarter gives us the unique opportunity to work with backers as partners to balance the scales with established publishers. We need you so we can make the ideal version of the game that we could not execute without the support and funding Kickstarter can bring. Beyond that, we will be actively seeking your input on how to make Infinities a game we can all enjoy together.
We've worked on Infinities: Defiance of Fate for three years to bring you the best tabletop game we could. The core philosphies we built this game with were unique and seamless hybrid gameplay, high engagement and interactivity, infinite replayability, and a high skill cap to allow for strategic mastery. We are confident that we have delivered on these. Now, it's up to all of us to bring the game to life through Kickstarter.
Carlos Morales-White, Michael Morales-White, “Meteoric Herald” Phillip Morales-White, Caroline Morales, Josh Fowle, Alex Huffstutler, Phillip Topham, Will Champlin, Eric Johnson, Tim Johnson, David Lockwood, “Ambassador” Jeremy Lyn, Vladimir Bregaudit, James Robertson, Raymond Northcott, Quentin Hardenne, Daniel Thwing, Anders Christense, Michael Dursch, Brian Verschoore, Cheong Ze Wei, Chelsea Cook, Tzuf Zamir, Jason Tash, Nigel Muscat Monsigneur, Ching Wei Sooi, Nicolas Gramkow, “Ambassador” Justin Boehm, Elena Berry, Steve and Connie Berry, Lauretta Prince, Berserk Games and Tabletop Simulator, The Red Dice Gaming Community, TTS Club, Tabletopia, Cool Stuff Inc., Michael Wright, Patrick Seibert, Everything Board Games, James Mathe, Board Game Exposure, Derek Funkhouser, Boardgame Spotlight, and The Daniel Zayas Company.
Risks and challenges
This is our first project on Kickstarter. We have spent significant time and effort performing research in all the places you might expect, and some you may not; backing Kickstarters to identify examples and non-examples; and consulting with experts in the fields of manufacturing, fulfillment, and the Kickstarter platform itself to avoid as many missteps as possible. With the wealth of knowledge we have at our disposal, we will do everything in our power to stand on the shoulders of the giants who came before us and adhere to the timeline we set forth for you, our gracious backers.
With all of this in mind, when dealing with overseas manufacturing and freight, delays can happen. We will act decisively and promptly and provide you with updates, even when those updates mean telling you we are still on-schedule!
We will also stand by our product. This means if your game arrives damaged or missing a component, we will work with you to make your game whole again. You should not have to settle for an imperfect product after taking a chance on us.Learn about accountability on Kickstarter
- (30 days)