When we first created the game we were trying to keep the memory usage as low as we could while we developed the art style. We have since found a happy medium of contrast and color that we will be pushing along with high resolution characters, environment pieces and higher frame rate animations. We want to push the game's visuals as far as possible and we will be re-rendering SyRek to have shadow and highlight detail to fit in more with our chosen game style. We have not been able to update the character as of yet because there are over 70 animations for him but after the Kickstarter is successful he will animate at a higher frame rate.
We will have multiple difficulties to the game that not only do things like increase enemy attack damage, but also reward the player with more content while playing on harder difficulty levels.
We want the game to be very balanced and possess a gentle learning curve to help players grasp the new game mechanics while also maintaining a challenge.