Van Ryder Games is proud to present the first ever cooperative Graphic Novel Adventures game!
Need more info? Read on...
In The Crusoe Crew, you'll work together with the other players to explore islands, solve puzzles, and find rubies, pearls, and statuettes that will allow you to buy items for the next session!
You are going to really love this experience! Here are some key features of the game.
- Contents include: 4 - 96 page soft cover books, 1 map/rulesheet, Box with magnet enclosure and ribbon for easy removal of the books from the box. Deluxe pledge also includes a special box with deluxe ruby, pearl, and statuette game pieces!
- Family friendly gameplay for 1-4 players ages 7 and up (or even younger with adult help!). Also highly enjoyable for grown "kids at heart" like most of us gamers are!
- Virtually no setup time and minimal rules! Start playing in as little as 5 minutes.
- Great character choices! Play as one of the (fictional) children of the famed Robinson Crusoe, each with their own book and a different talent that will make you personal experience differ from that of the other players.
- Explore multiple islands several times and with different characters giving you hours of replayability.
- A multi-player gamebook experience... if you always wished you could share your game book experiences with your friends than you are going to absolutely love this game. I'm in heaven playing our new Graphic Novel Adventures books and this game takes it to a whole new level.
Let's take a deeper look into the game and how it works...
Your father, the famed Robinson Crusoe, has fallen ill.
When his pirate friend, the infamous Raloo Pali, shows up to recruit Robinson for his treasure hunting skills, he has no other choice but to rely on the Crusoe kids to do the job.
You'll each choose one of the four Crusoe kids (it is ok if you have fewer players and only choose some!).
Kik - (pronounced like "Kick") has exceptional strength, not to mention a hammer and explosives for uhh... select circumstances.
Sarah - she can talk to animals and her cat Purr sometimes sniffs out secrets.
Gabby - she is the queen of riddles and can solve puzzles easier than her siblings.
Neta - he is incredibly agile and can reach otherwise difficult or impossible to reach spaces.
Next, you'll decide which of the 3 treasure types you want to prioritize as a team, rubies (easiest), pearls (average), or statuettes (difficult). You'll still search for ALL treasure types, but they will be converted at the end of the game for scoring purposes.
Now you are ready to play! Select an island on the map to explore and each player will turn to that frame in their respective book!
Players will need to be on the lookout for hidden treasures, hidden numbers, and ways to use their unique character talents. The following is an example of how the game plays with multiple characters. Click on the image if you'd like to see a higher resolution version of it!
Track what you find and how much time has passed on the rule sheet (printable version will be available for download). You'll have only 5 days* to find the most treasure possible, so good luck!
*within the game, a day ends when you see the sun symbol as on the character sheet below
For a more fun way to track your treasure, back for the Deluxe version and get a piece pack that includes plastic Rubies, Pearls, and little Statuette miniatures!
Each time your group finds a treasure during the game, you'll take one of those pieces and put it in the treasure box. At the end of the game during scoring, you'll simply count how many of each piece you have!
The Crusoe Crew has multiple islands to explore. Some frames will have you mark 1 day off on your sheet when you see a sun icon. When 5 days have passed, the game is over. You can get a lot of play from each of the main islands exploring each multiple times and you will also want to experience them with each of the different characters. All of these factors add up to many hours of enjoyment for you, your family, your friends, and your game group!
"Crusoe Crew is the type of game that can create a memorable experiences for your friends and family. As a solo player, I wanted to squeeze all the fun out of all four books. There is enough content to keep you busy for awhile. " - Jeremy, Jambalaya Plays Games
We want to make this as simple as possible, so there are just three options for pledging.
Additional copies of any pledge can be added by multiplying the pledge amount by the number of that pledge you would like to receive, no additional shipping is required.
Due to our localization agreement we can only offer rewards for shipping to the USA, Canada, and Australia. We apologize for any inconvenience or disappointment this may cause to our customers in other regions. Please be on the lookout for other language versions of the game in your region.
****Advanced Shipping option for USA and Canada****
We are offering a limited number of pledges to receive The Crusoe Crew early. We can do this by air shipping a pallet of games over from China. Backers choosing advanced shipping will receive the game 4 - 8 weeks early!
The Crusoe Crew is a fully developed Graphic Novel Adventures cooperative game contained within four books and is our English translation of the game recently released in France from publishers Makaka Editions and Blue Orange Europe. We are producing the English version under a localization agreement and as a result, we will not be offering stretch goals for this campaign. However, it should be noted that our Deluxe Piece Pack is a Kickstarter Exclusive item not available anywhere else and will not be offered into retail distribution. We do reserve the right to offer the Deluxe Piece Pack at conventions, direct from our website, or for other promotional purposes.
Instead of stretch goals, throughout the campaign we will be revealing more about each character and how they work and showing off some simulated puzzles you can try to solve. Don't worry, we'll change things so they won't be from the actual game (no spoilers!)
We'll follow this map starting with a Kik update on November 15th!
The books are soft cover with good quality and no binding issues. The map and rules are printed on card stock and the cardboard box has a magnetized enclosure and is of good quality with color printing inside an out. The Crusoe Crew game will not be printed at the same printer where we printed the first printing of the Graphic Novel Adventures books. As with all of our products, we stand behind the quality and if there are any issues we will happily take care of you.
Author and Artist: Shuky and Gorobei
English text layout, editing, and development: Shaun Varsos, Evan Derrrick, and A.J. Porfirio
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Risks and challenges
Van Ryder Games has successfully funded and fulfilled many projects. We learn more and more with each experience. Our goal is to get the game to you, our supporters, as quickly as possible, but we won't sacrifice quality for speed.
There are the usual risks of printing, shipping, customs, and other unintended delays, but you can be sure we will deliver the game to you as promised. Feel free to ask any of our returning backers!
A few remarks we want to share with you regarding our approach for our projects, including this one.
1. Communication is of the utmost importance to us. Please ask any and all questions and we will answer as quickly as possible.
2. There are no stretch goals for this project and we will not be adding any.
3. Your comments and feedback are REALLY important to us. If you have an idea, concern, or compliment, please share it with us! We can't promise to implement or act on every idea that comes our way, but we will certainly consider each one!
4. We pledge to keep a positive attitude regardless of the success or failure of this project and we ask that you do the same.
5. To have fun! Kickstarter projects can be stressful, but these are games and the most important thing is to have FUN!
Please note the following is our policy on pledges and refunds.
All pledges are final upon the completion of the funding period, however we may, at our sole discretion, refund your pledge in full if the request is made within two weeks of the end of the campaign. Any request for refund after more than two weeks has passed will be subject to a 10-20% cancellation fee to account for KS fees and administrative expenses.
We require that our pledge manager and/or survey be completed in a timely manner so that we can process orders efficiently and on time. Completing your survey late at any point beyond the deadline we communicate once the pledge manager goes live, could result in significant delays and could result in additional shipping expense to be paid by you. We give plenty of time to complete the survey, so please do so in a timely manner to avoid any inconvenience or delay. Any survey that is not completed within 30 days from final fulfillment (defined as the last date of shipping of KS rewards for your region) will result in your pledge being considered abandoned and any amount pledged will be considered a gift in support of the project.
By pledging to this project you understand the risks, challenges, and pledge terms we have laid out here, and agree to be bound by them. If you do not agree to these terms, please do not pledge for this project and wait for the game to become available in the retail market.Learn about accountability on Kickstarter
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