Hostage Negotiator: Career is the grand finale to the Hostage Negotiator product line... taking the experience to heights you won't believe!
You've graduated the academy. And now it is time to prove yourself. Can you hold up to the stresses of multiple hostage negotiations? Not to mention the stresses of your career and personal life? Only one way to find out...
Hostage Negotiator: Career requires most of the existing Hostage Negotiator content, and frankly, it is best if you own it all. But don't worry, if you are missing something you'll be able to fill in the gaps by adding those products to your pledge.
And if you are new? You have the option of backing for the Lieutenant level which is the minimum required to be able to play HN: Career or what we highly recommend, which is to back at the Commissioner Level for everything in the entire line at an incredible price.
This summary will explain how HN: Career works. It assumes you already know how to play Hostage Negotiator. If you don't, that's ok and we have included some helpful videos down below that will show you everything you need to know!
HN Career is a system that turns your Hostage Negotiator experience into a connected, epic, 10 year campaign. You will experience more than just the tense moments of your negotiations. You'll also experience the key events in the days between them. A campaign will generally take a total of 4-6 hours of game time and the system is completely replayable and the events of the campaign and which Abductors you face will be different each time!
Each campaign round is ONE YEAR of your Career. Many things can happen in a year as you will soon find out. Here we have a look at the Career sheet.
As you can see, you will be tracking several stats. You can mark these with pieces while you play, and then circle where you are at the end of your session to save your game. You'll also be recording the results of your negotiations and some key stats from each of them.
Each year in your Career consists of 4 phases:
1. The Stressor Event phase
Throughout the course of your career, some events will cause you to add a Stressor Card to the Stressor Deck. In this phase, you will draw one Stressor Card at random from the Stressor Deck and resolve it. If there are no cards in the deck, you just move on to the next phase. These cards have a similar format to the Career and Personal event cards which you'll see examples of below.
2. The Career Event phase
In the Career Event phase, you will resolve a Career Card for the year you are in. Most years have 5 different Career Cards, so every Career you play will have many different events! These events will relate more to your career.
You will be presented with a narrative event and then be given a choice. Choose wisely as your choice will have meaningful impacts on your career!
When you have made your choice, take the Red Decoder and place it over the text on that side of the card to find out the results of your choice. Then you will apply them as indicated.
For example, in this case, you would increase Personal Stress by 1 and add a random "Cigarettes" Stressor card to the Stressor Deck.
Lastly, you will flip the Career card over and read the Crisis! segment of the card. Usually, this will result in you getting called to the scene of a negotiation and playing a round of Hostage Negotiator against one of the Abductors. You'll usually draw from the Campaign Abductor deck to see which Abductor you will be facing.
3. The Negotiation phase
The Negotiation phase is where you will play a game of Hostage Negotiator against the Abductor randomly chosen from the Campaign Abductor Deck. Make sure you apply any effects from other cards that may effect how the negotiation is set-up. Then you'll play out your negotiation.
When the negotiation ends, record your results on the Career Sheet. What happens in your negotiations could effect things later on!
4. The Personal Event phase
In the Personal Event phase, you will resolve a Personal Card. These are not specific to year like the Career cards. There are 25 different Personal Cards, so you will have a variety of different events each campaign. These events will relate more to your personal life.
Again you will be given a narrative event and a choice and will apply the results of your choice.
Finally, apply the Negotiation Impacts at the bottom of the Personal card. These impacts will vary based on your success or failure in the negotiation.
And that would conclude 1 Full Year of Hostage Negotiator Career! You could stop and save, or immediately move on to the next year! I wonder what will happen with that Stressor...
What else can happen? Tell me more!
The answer to that is A LOT! Here are a few more things you can expect to see in the game.
During the game you may be asked to make a "Career Stress Check" or a "Personal Stress Check". When this happens you will roll a die and compare it to the stress level. If the roll is higher than your stress level you pass the check, if not, it is failed.
Merit Checks, Rolling for Promotion, and Rank
As your career progresses you may get a chance to be promoted! When this happens you will make a Merit Check. To pass the check and get promoted you need to roll lower than your merit level. When you get promoted, your Rank will increase.
At the beginning of the game you will start as an Officer. As your career progresses, you could achieve a rank as high as Captain. Each time your rank increases you will get... oh wait, can't tell you that. But obviously, getting promoted is GOOD and you will be happy!
You will earn rewards as you play. These are different things that will give you benefits. Maybe a promotion, some vacation time, or maybe an Advanced Skill! Advanced Skills will direct you to open a special box or envelope that comes with your game. What could be inside????
As you progress, your personality will be formed through your decisions and your skill as a negotiator. You will gain traits based on your decisions. Some may be good, some not so good. What kind of negotiator and person will you be?
How does it end?
The campaign will usually end after your 10th year although it can end before that with a shameful retirement if you lose too many hostages. If you make it through year 10, you will then play a special end game finale. A climax to your career that can end in a variety of different ways. All of them dramatic.
We are very excited to offer the final 2 Abductor Packs. One of the new packs is from a veteran game designer, T.C. Petty III and developed by Mikolaj Laczynski. The other is from a new designer and our very own, Shaun Varsos and developed by A.J. Porfirio. These packs, like the others, add a new scenario with new mechanisms and challenges. All packs are compatible with Hostage Negotiator, Crime Wave, and Career.
*Please note while we have previously outsourced production of the custom meeples with Meeple Source, for this campaign all of our custom meeples will be produced from our own manufacturer.
We welcome pledges from Retailers. Due to the extensiveness of this product line and quantity of different products offered, we ask that you contact us directly through the Kickstarter Messaging system to inquire about retailer pricing.
VERY IMPORTANT! You MUST own or purchase: Hostage Negotiator (base game), Hostage Negotiator: Crime Wave, and at least 7 Abductor Packs (but the more the better).
These products are completely optional, but can add to the experience: Demand Pack #1, All Negotiator Cards, and the custom meeples. If you are starting now and back at the Commissioner Level, don't worry! Your package will come with all of these!
Other Optional products available as add-on only: 2019 Dice Tower Negotiator Cards and 2019 Secret Cabal - Year 0 Career Card. These are special promos that are add ons only regardless of what level you pledge for.
Only need certain items? Check out the add-ons section below!
Because Hostage Negotiator Career is so unique and requires BOTH previous base games, but also expansion packs, it is fairly likely that many of you will need add-ons. To pledge for add-ons, you just need to add additional $ equal to the amount for the items you want and need. You can do this now, on KS (it helps reach Stretch Goals!) or in our post campaign pledge manager, you will be able to make your selections and finalize your add-on choices.
Here are all of the Add-Ons and their cost:
For example, Mary has everything except for Abductor Packs 2 & 3 and the new stuff (Career and APs 9&10). She backs at the $40 level for the new stuff, but she needs to add $5 for pack #2 and $5 for pack #3. She also wants the custom game mat which is $20. So she clicks "manage your pledge" and adds $30 to bring her total pledge to $70 before shipping is applied.
Stretch goals achieved and yet to come are shown below!
We ship from within the USA, Canada, Asia, Australia, and the European Union. Shipping will be charged after the campaign and will be based on weight and destination. Here are some range estimates for some popular locations. We strive to keep shipping costs as low as possible.
Watch it Played presents - How to Play Hostage Negotiator
Rahdo Runs Through Hostage Negotiator
Maybe you are wondering "Why no videos on the Career Expansion?"
Here is why:
1) We feel very strongly about keeping the game content and surprises of HN: Career a secret to be discovered by each player upon release. Only a select handful of internal parties and trusted playtesters have experienced the Career Expansion as a prototype. Although it is not "legacy" per se and can be replayed over and over, it has some "legacy-like" elements to it that we don't want spoiled! :)
2) Secondly, the Career expansion provides content that "surrounds" and "enhances" the experience of Hostage Negotiator. So if you don't think you will like Hostage Negotiator based on the videos above, then the Career expansion probably isn't going to change that.
However, because we want you to have a little bit of a taste of what is to come, as part of this Kickstarter we will host a "mini 3 year campaign" and if you own HN and/or Crime Wave (both are available now from your local game store or online from our website at vanrydergames.com!), YOU can play along at home!
We are supporting a mini-Career campaign during this Kickstarter that will allow YOU to play along with a short 3-year career that will take place throughout the KS campaign! You will be able to experience what the Career expansion will be like by playing along! This is completely free to play (however you must own HN and/or CrimeWave at minimum) and you are under no obligation to back the Career project or do anything else to play along. Having said that, we greatly appreciate any social media shares and any other discussing of the campaign you might feel inclined to do!
So, let’s jump in shall we? Oh, one thing to note real quick. This mini-campaign is completely made up and none of the cards or story events in this mini-campaign are actually in the Career Expansion. The campaign sheet, Officer rank card, rules, and overall structure are, however, exactly the same as what you will find in Career.
First things first, go ahead and print this Career Sheet.
Set your starting stress levels on the shaded areas, you can circle with a pencil or use a game piece of your choice to track your stats. Go ahead and write your name on your business card as well, so we can get your badge and credentials processed, Officer! Speaking of Officer, here is your Rank Card.
Now let’s begin! It is Year 1…
The first Phase of each year is The Stressor Event phase. In Year 1, you won’t have any Stressors yet so we can skip right on through this for now.
Phase 2 is The Career Event phase. So we have to draw a Career Event card and resolve it. It will be one of several for each given year of the campaign, that you will draw one from at random.
In some years, you will add new Campaign Abductor cards to the Campaign Abductor deck before resolving the event. In Year 1, you will add the following Abductors to the deck: Arkayne (HN base), Donna (HN base), Edward (HN base), Lijah (HNCW), Seaver (AP6). If you don't own all of these abductors right now, don't worry. Just use what you have.
Let's take a look at the event...
It really is quite simple… read the text of the event. You have 2 choices. Go ahead and make your choice now… you might want to consider how your choice could impact your stress levels and your life in general.
Got it? Ok well let’s take a look at the results… to do so, we’ll hold our red viewfinder over the choice we made and resolve it.
If you decided to "Check the Bulletin Board for Anything of Interest" read the resolution below. Otherwise, scroll past the first one for the resolution to "Head Outside for A Smoke".
+1 CS means you need to increase your Career Stress. Note that higher stress is NOT a good thing.
+1 PS means you need to increase your Personal Stress. Note that higher stress is NOT a good thing. Additionally, you have gained a Stressor. When this happens, we find the Stressor Cards labeled "Cigarettes", shuffle them and put one at random in the Active Stressor Deck. This is the first Stressor you've gotten, so it is the first card in that deck.
Whatever you chose, go ahead and adjust the stat on your Career Sheet! If a Stressor was gained, that card was added to the Stressor Deck. One Stressor from the deck will be resolved in the first phase of each Year!
Finally, let’s take a look at the CRISIS! Section of the Career Event card by flipping it upside down…
It looks like you have a job to do! When your Career starts, only certain Abductors can show up when you draw one at random from the Campaign Abductor Deck. Now you would draw one to see who you will be playing against in phase 3, the Negotiation Phase. Since this mini-campaign is presented remotely go ahead and select a random abductor from those in the deck (Arkayne, Donna, Edward, Lijah, or Seavers) by a random method of your choice.
It is now Phase 3 - The Negotiation Phase. Set up and play a game of Hostage Negotiator against the abductor you chose at random. When you are finished, mark the results on your Career Sheet!
This campaign has continued in the first update of this Kickstarter! Follow the link below to resolve Phase 4 - The Personal Event Phase! Please make sure you allow notifications from this project so you won't miss any updates!
- Hostage Negotiator: Career designed and developed by A.J. Porfirio, Art by Kristi Kirisberg and Ivan Pushkov
- Hostage Negotiator designed and developed by A.J. Porfirio, art by Kristi Kirisberg
- Hostage Negotiator: Crime Wave designed by A.J. Porfirio, Developed by A.J. Porfirio and Evan Derrick, art by Kristi Kirisberg and Ivan Pushkov
- Abductor Pack #1 designed and developed by A.J. Porfirio, art by Kristi Kirisberg
- Abductor Pack #2 designed and developed by A.J. Porfirio, art by Venessa Kelley
- Abductor Pack #3 designed and developed by A.J. Porfirio, art by Ivan Pushkov
- Abductor Pack #4 designed by Mikolaj Laczynski, Developed by A.J. Porfirio, art by Ivan Pushkov
- Abductor Pack #5 designed by Morten Monrad Pedersen, Developed by A.J. Porfirio, art by Ivan Pushkov
- Abductor Pack #6 designed by Kevin Wilson, Developed by A.J. Porfirio and Evan Derrick, art by Ivan Pushkov
- Abductor Pack #7 designed by Evan Derrick, Developed by A.J. Porfirio and Evan Derrick, art by Ivan Pushkov
- Abductor Pack #8 designed by Mike Martins, Developed by A.J. Porfirio, art by Ivan Pushkov
- Abductor Pack #9 designed by T.C. Petty III, Developed by Mikolaj Laczynski, art by Ivan Pushkov
- Abductor Pack #10 designed by Shaun Varsos, Developed by A.J. Porfirio, art by Ivan Pushkov
- Kickstarter video produced by E. Parker Productions
Risks and challenges
Van Ryder Games has successfully funded and fulfilled many projects. We learn more and more with each experience. Our goal is to get the game to you, our supporters, as quickly as possible, but we won't sacrifice quality for speed.
There are the usual risks of printing, shipping, customs, and other unintended delays, but you can be sure we will deliver the game to you as promised. Feel free to ask any of our returning backers!
A few remarks we want to share with you regarding our approach for our projects, including this one.
1. Communication is of the utmost importance to us. Please ask any and all questions and we will answer as quickly as possible.
2. Our stretch goal items are determined by us before the campaign begins, in the event all of them are achieved we will not add more as it puts our project timeline and cost at risk.
3. Your comments and feedback are REALLY important to us. If you have an idea, concern, or compliment, please share it with us! We can't promise to implement or act on every idea that comes our way, but we will certainly consider each one!
4. We pledge to keep a positive attitude regardless of the success or failure of this project and we ask that you do the same.
5. To have fun! Kickstarter projects can be stressful, but these are games and the most important thing is to have FUN!
Please note the following is our policy on pledges and refunds.
All pledges are final upon the completion of the funding period, however we may, at our sole discretion, refund your pledge in full if the request is made within two weeks of the end of the campaign. Any request for refund after more than two weeks has passed, if accepted by us, will be subject to a 10-20% cancellation fee to account for KS fees and administrative expenses. Please note that, anyone that does not complete the pledge manager by our required deadlines will not be eligible for a refund for any reason, including the assessment of additional shipping fees for expenses related to the delinquency of the survey information.
We require that our pledge manager and/or survey be completed in a timely manner so that we can process orders efficiently and on time. Completing your survey late at any point beyond the deadline we communicate, could result in significant delays in receiving your rewards, additional shipping expense, duties, taxes, or other fees to be paid by you, and you will not be eligible for a refund for any reason. We give plenty of time to complete the survey, so please do so in a timely manner to avoid any inconvenience or delay. Any survey that is not completed within 30 days from final fulfillment (defined as the last date of shipping of KS rewards for your region) will result in your pledge being considered abandoned and any amount pledged will be considered a gift in support of the project.
By pledging to this project you understand the risks, challenges, and pledge terms we have laid out here, and agree to be bound by them. If you do not agree to these terms, please do not pledge for this project and wait for the possibility of the game to become available direct or in the retail market.Learn about accountability on Kickstarter
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