The Appalachian Mountain Club (AMC) is one of the United States' oldest outdoor groups. Created in 1876 to explore and preserve the White Mountains in New Hampshire, its hut system is a real treat along this north eastern mountain chain, and allows those who can pay hotel rates to grab bed and board along this northern section of the Appalachian Trail.
The heart and soul of this hut system is the army of young volunteers (the croo) which work the huts during the winter and summer. Maintaining the individual huts and servicing the guests, these seasonal kids are energetic boot campers having a unique wilderness experience filled with comradery, hard work, and customer service. It is also a time spent in play. Smoking cigs, drinking wine round the fire, stars wheeling overhead, I guarantee all these croos take great delight in games and books. Cribbage, Chess, Yahtzee, Monopoly, I've seen Settlers of Catan hit the table out there, all have a long history of providing hours of entertainment for the croo after the hikers have gone to sleep.
What a great place to play some table top rpg's, no?
I've gone ahead and ordered two copies of BFRG and am mailing them to the AMC for the Galehead and Zealand Huts. I am throwing in a bag of dice to. Between the cost of postage, and the game materials it will be roughly twenty two bucks before some sweaty croo member will unpack the game and read my hand written note on why this stuff is there. That will leave six more huts to go for a total of $176.00.
Knowing that I'll want to forward any other donated hard copy game material as well as maintain a follow up and blog on how the material is received I have set the total fundraising goal for this project at $226.00. This is to cover the cost of postage to move stuff around until places like the Greenleaf Hut have dog eared copies of BFRPG with well worn adventure histories, and forward printed adventure material from time to time. Dice. You got to have dice as well, so money raised will make sure huts have a collection of funny sided dice for play.
Anyways, here is to a hot cup of coco and a d20 where the internet don't shine!
Risks and challenges
I think the only risk is the material being sent to the individual huts would not get there, or would not be understood by the recipients. This is not a throw away magazine being sent to your local library, this is an imaginative seed being thrown into the fertile ground of the wilderness.
The funding goal established takes this into consideration and accounts for not only mailing out the materials to AMC for distribution, but also the follow up required to verify a game book has actually gotten to the croo quarters of the hut, requests for a d8, etc...Learn about accountability on Kickstarter
- (30 days)