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Micro version of the card game that plays like the game of memory with a fantasy twist, adding heroes, battles, equipment, and more.
Micro version of the card game that plays like the game of memory with a fantasy twist, adding heroes, battles, equipment, and more.
204 backers pledged $1,821 to help bring this project to life.

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The micro edition of Dungeon Escape is a fast paced game of memory for 2 players, taking no more than 5 minutes per game and perfect for ages 5 to adult. This is only a 9 day campaign so get it while it lasts. Only $6 for 24 hours, that's cheaper than going to Taco Bell :)

To find out more about the full version click here to see the Dungeon Escape Kickstarter page running simultaneously with this one, if you're new to the game grab a copy of both the mirco and the full version. The intention of the micro game is to give people a quick preview of the full version because I plan to deliver this micro game to all of you BEFORE XMAS.

The micro version features 1.25" x 1.75" micro cards. 30 cards, 24 matches, 6 hero cards. These 30 cards will be professional printed on premium cardstock by the same company I used for Scenes of Chance. They will come in a 2" x 2" zip-lock bag for ease of carrying in a pocket with the Dungeon Escape logo on the front.

Assorted Card Illustrations
Assorted Card Illustrations

The game features 14 illustrated scenes cards, 2 take another turn cards, 8 battle cards, and 6 heroes. Each battle pair is unique so they must be matched to their other battle card (see above image). There are no skulls counters worth different points on these cards (refer to the main Dungeon Escape page to see differences). Each match is worth one point at the end of the game. Each battle you win is worth an additional point.

Gameplay Overview:

It's simply the classic game of memory. Separate the hero cards from the game cards. Players mix up the game cards and lay them facedown in a 6x4 grid. Determine who goes first. Each player takes turns flipping two cards from the grid. If you match two cards remove them from the board. If you did not match any cards then flip them back over. Play continues to your opponent whether you match a pair of cards or not. The only time you get to go again is if you match the Take Another Turn pair.

After all matches are removed you receive one point for each pair you have at the end of the game. You also receive an additional point for each battle in which you were the attacker and won (4 battle opportunities per game). Best 2 out 3 wins overall. If a tie occurs the player who has the match with the gold border wins.

For more advanced gameplay check out the full version of the game and watch the gameplay videos.

Matching Battle Cards:

In the full version you roll dive during battles and your heroes have abilities that help the outcome of the battle but the heroes in the micro version are a little different. 

These Heroes have an attack/defense value printed on them (see above image). For example the Sorceress is 6/2 so her strength is 6 when attacking and 2 when defending. When a player matches two battle cards they become the attacker. The defender takes the six hero cards, shuffles them and sets them facedown. 

The attacker take the top hero card and flips it over. the defender takes the next card and flips it over, then the attacker again, followed by the defender. Each player has two heroes flipped over, the attacker adds up the attack number on both of his/her cards, the defender adds up the defense number for his/her heroes. If the attacker wins they add an extra point to their end game count, with a tie going to the attacker. If the defender wins then no one gets an extra point. But, with Dungeon Escape there's always room to make up your own rules.

This micro game is simple, inexpensive, and quick to produce. It gives a great preview to the main game and flipping over random hero cards has proven to be quite fun, once you reveal your first hero then you're thinking about what hero you hope you flip second to secure victory. If the expansion heroes are unlocked you will have 10 heroes to shuffle up and use during battles.

Unlocked $500 - Gameplay Instructions printed on a square 2x2 card instead of paper, woohoo.

Unlocked $600 - 300 gsm cardstock upgrade, more funds = thicker cards.

Unlocked $1,000 - Hero card expansion pack - 4 new hero cards (Storm Dragon, Warrior, Archer, Fire Dragon) bringing the total to 10 hero cards, how awesome!

Unlocked $1,800 - 2 treasure cards, 2 monster cards (see update #3 for updated gameplay using these cards)

         

Risks and challenges

Hello all,

There are no real risks, I have already used this manufacturing company for Scenes of Chance and they do a great job with cards. :)

Anthony

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  1. Reward no longer available

    Pledge $6 or more About $6

    24 hour early bird - A single copy of Dungeon Escape Micro Edition + Stretch goals.

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    Pledge $7 or more About $7

    A single copy of Dungeon Escape Micro Edition + Stretch goals.

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    Pledge $19 or more About $19

    Three copies of Dungeon Escape Micro Edition + Stretch goals x3.

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    Pledge $28 or more About $28

    Stocking Stuffers - Buy four get one Free - Five copies of Dungeon Escape Micro Edition + Stretch goals x5.

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Funding period

- (8 days)