So we have received lots of mixed responses from the art for this game. Just like Scoffton itself, it is a little bit crummy. This was a deliberate decision we made for two main reasons.
Firstly given the theme of the game; a bad suburban restaurant set in the 1980s, we felt a naive, cartoonish feel would really bring the setting to light. We were thinking things like MAD magazine and early Simpsons episodes; crude and mundane drawings that shine a light on the everyday.
Secondly, Marcus’ hand drawn early prototype food tokens and cards had a certain charm to them that Gavin’s wife said “this is the art right here, why are you talking about hiring an artist?” Suddenly a lightbulb dimly flickered on in Gavin and Marcus’ heads. Here was one less hurdle (logistically and financially) that they would not need to cross in order to make this game a reality.
And so the decision was made. Marcus would do the art.
But boy oh boy would he need some help.
Marcus was not a complete novice. Way back in his uni days he had self published two issues of a comic entitled “Apathy Man”. The only technology used to make it however were scissors, glue and a photocopier. Having never used any form of image editing software or digital drawing Vamoose enlisted the help of Jonathan Calleja to essentially mentor Marcus through the process of using Photoshop, fix all the bits too challenging for Marcus’ limited abilities and help create a cohesive whole to all the pieces bringing the world of Scoffton to life.
We are actually very happy with the results. (Of course, if funded Marcus has a number of things he wants to fix up). And anyone who remembers the 1980s can spend hours spotting all the references and visual gags inserted in the art. We hope you find it as immersive as we do when all of the components are out on the table.