Suitable for ages 10+, Scoffton serves up approximately 60 minutes of All You Can Eat Buffet action for 2-4 players set in a delightfully tongue-in-cheek shabby suburban smorgasbord. Not your average worker placement game, Scoffton is ready to take YOUR booking now!
Welcome to Scoffton! Can we get you some bread?
Step back in time, into the worst All You Can Eat buffet in town - Scoffton. Nothing has changed here since 1985, including the prawns!
Will you have the intestinal fortitude to bring home the bacon in this soup-er restaurant romp by gaining the most Value For Money points?
Plan ahead by matching recipes on the Menu Selection cards to score serious Value For Money!
Push your luck at the Claw Machine for the chance to win RAD prizes!
Not having a good time? Make a complaint:
- "The service here is terrible!" gets you first place in the turn order from next round, OR
- "This place is disgusting!" gets the entire restaurant cleaned and restocked with a free coffee thrown in for the complainant!
Win the game by extracting the most Value For Money from this less than salubrious establishment, all whilst avoiding Management’s shameless attempts to fill you up on cheap bread.
And whatever you do, don’t eat the poisoned prawn!
Learn how to play Scoffton with Meeple University's soup-erb video tutorial.
Gameplay and Rules
Players begin each game of Scoffton with a Belly board, 3 diners and a sneeple.
A round in Scoffton takes part in 3 phases.
Phase 1 - Placement: Players take turns placing a diner at various available action spots in the restaurant, or on their Belly board or on a Lost N Found card. Once everyone has placed their 3 diners, Placement is over.
Phase 2 - Management: Once all diners are placed, Management will have their turn to try and slow you down. Flip over a Management card and follow the text. Maybe they’ll clean something? Maybe you’ll get some fresh bread?
Phase 3 - Activation: Lastly, you get to activate your diners. Take turns resolving the actions of each diner in any order depending on where they are located;
- bring food or coffee back from the restaurant floor to your table
- complain at reception
- make more room in your stomach at the restroom
- take a turn at the claw machine for a chance to win more VFM points
- utilise the unique ability of your chosen Lost N Found item (like the Lazy Susan)
- OR perform 2 table actions for each diner placed at your table
Once any player has filled all three sections of their stomach that round is completed and the game ends. The player with the most Value For Money points wins.
Current Scoffton rules can be found by clicking here
(Please note: this is our most recent prototype rulebook, not the final version of the rules)
Check out an unboxing vid of Scoffton by Richard of We're Not Wizards:
Jack Eddy from The Cardboard Herald previews Scoffton:
Meeple University give a brief run down and interview Art Director Jonathan Calleja:
The Not Safe For Worker Placement Podcast discuss the degustation that is Scoffton for a full 25 minutes (~40 minute mark):
Keith from the Australian Tabletop Gaming Network interviews the VamooseCo Chaps.
Australian Tabletop Gaming Network PAX Australia 2018 focus.
Dez Maggs of Gotogame gets all nostalgic over buffets and Scoffton.
Jack Eddy comes back for more with an hour long interview with Gavin and Marcus:
The truth about Scofftongate:
One of our design goals was to make Scoffton fit into as small a box as reasonably possible. This avoids us unnecessarily shipping oxygen around the world and gives you a whole lot of game in one small package. With a target box size of 260x170x45mm (internal dimensions) weighing just under 1kg we are aiming to keep shipping costs down as far as reasonably possible.
A lot has happened since our last campaign for Scoffton, most notably the Australian dollar has continued its decline against the US dollar. This is squeezing us in our pursuit of offering value for money while keeping the project viable. Because of the new production target coupled with the exclusivity of the game we have had to make a modest price increase of $2AUD (~$1.35USD) per unit. This is reflected in upgraded cover art and our stringent attention to detail. Any 3D printed objects contained in the handmade prototype copies of Scoffton will of course appear as the usual high quality wooden parts everyone expects in a production game.
If you are a retailer who would like to carry Scoffton pledge at the $1AUD level and we will make arrangements to fill you in on wholesale pricing once we have verified you as a wholesale customer.
If you live in Melbourne and wish to pick up your copy of Scoffton you can do so by pledging at the take away (pickup only) level for the game or multiples thereof if you require more than one (ie $48=1, $96=2 etc). We will keep track of details and contact you regarding pickup. Pick up location is in Melbourne's northern region, approximately 10kms from the CBD.
Shipping is calculated based on your location:
Vamoose Co is the creative partnership of old friends Marcus Finlay and Gavin Vance.
After designing their first game, DamBeavers, they were told to vamoose so many times that they formed Vamoose Co and designed Scoffton to make sure you can't escape their unusual take on creating tabletop games.
Marcus is one half of Vamoose Co, the half with the maths brain. Taking the wild untamed notions of what should be a game from Gavin he massages the stream of consciousness into something that can be translated onto a table top. As primary illustrator for Scoffton, he delved deep into his past as a cartoonist to bring the shabbiness of Scoffton to life.
Gavin is the other half of Vamoose Co, the half with sole naming rights. His numerous roles include: Chief Theme Setter, Prototype Production Perfectionist, Audio Ace, Logistics Leader, Jingle Maker, File Management Insister and Primary Communications Expert.
Marketing mentor and Art Director extraordinaire Jonathan Calleja has pulled together all the wild ideas of the two Scoffton designers to be able to present this game as close to the vision of VamooseCo as is possible, given the limitations (our limitations that is, not his).
Other special thanks need to go out to the following people for their input into the development of Scoffton:
- Len Peralta - Cover illustration
- Andrew Howe - Video production and direction
- Maddie Matthews - Rule book cover illustration
- Antone Georgievski - GIF animation
- and Meredith Buddington, Murphy Peoples and Buzak for bringing the Scoffton jingle to life
Scoffton has been around for a couple of years now and has undergone extensive playtesting. The game is a solid 60 minute romp through your fondest memories of all the restaurants you know you shouldn't eat at. There are minor updates to art to be made before final production commences. The rule book will also be updated accordingly. Coupled with a recently updated cover illustration by Len Peralta the game is looking fabulous and is ready to go!
We have a few items left to tidy up before we print the game, specifically:
- Colours of diners may change (black diner may become white)
- Individual unique Belly Board art for each player
- Updated Menu selection card art including added Kids Menu Card
- Updated rear of box
- Improved placement of graphics on box art
- Diners, sneeples and spills to be made of wood
- Increasing diameter of spills to 20mm
- Lost N Found updated with Pensioner's Handbag replacing Lunchbox
- New Lost N Found card - Tennis Racquet, a blank card for house rules
Risks and challenges
We aim to fulfil this project by the end of September of 2020, which gives us plenty of time to ensure it is done right.
The artwork is 95% complete and just needs to be finalised and prepared for production.
We hope that the attention to detail that went into our hand crafted prototypes speaks to the type of production value we ourselves expect to see from Scoffton. Gavin has quite a few years experience in coordinating manufacturing projects in the field of electronics so suffice to say that attention to detail is high and the Value For Money extends from the restaurant floor to the factory door.
We will always be transparent in our communications about every aspect of the project's fulfilment. If and when issues arise we will be open in the way that we deal with them.Learn about accountability on Kickstarter
- (30 days)