Share this project

Done

Share this project

Done
This Open-Access book contains a dozen chapters about video games, archaeology, history and heritage by scholars and developers
This Open-Access book contains a dozen chapters about video games, archaeology, history and heritage by scholars and developers
This Open-Access book contains a dozen chapters about video games, archaeology, history and heritage by scholars and developers
Created by
74 backers pledged €2,020 to help bring this project to life.

About

The Interactive Past: A Book on Video Games and Archaeology project video thumbnail
Replay with sound
Play with
sound

The Interactive Past: A Book on Video Games and Archaeology

€2,020

74

Do you like video games and/or archaeology? Do you know how video game modders go about creating historical settings? Have you ever wondered why chickens are portrayed as hilarious objects of violence in video games? Can you create agent based models that simulate Roman violence? Do you think it is possible to preserve and archive video games? Or, can cultures and traditions be shared and celebrated through games?

Do you think the answers to these and similar questions should be freely accessible to all? If you do, then please consider pledging for the publication of The Interactive Past, an Open-Access, edited volume from VALUE, with writings of a cool mix of archaeologists, historians, game developers and other professionals.

The Interactive Past book will be a result of 'The Interactive Pasts Conference' (TIP-C). This world’s first “archaeogaming” conference will be held on 4-5 April 2016 at Leiden University in the Netherlands. We already have funding, speakers, participants and everything else we need to make this meeting of minds a success, but we also would like to share the original thoughts presented there with the rest of the world. That’s where you come in.

If you fund us, you will help make the online Open-Access as well as the physical publication of The Interactive Past a reality. The reward levels over 5,- will get you the digital variant of the book, but look at our FAQ for how to get your hands on a physical copy through our publisher (at a special Kickstarter pre-order price).

Why would I enjoy reading this book? 

The book will contain 12 chapters of insightful research on the interface of video games, archaeology, history and heritage. Each chapter will come with colour illustrations. Authors consist of a mix of brilliant scholars and creatives, including but not limited to: 

  • Tara Copplestone who will write about video games as a new media form for interpretation and communication in archaeology
  • Jakub Majewski who will explore how archaeologists and heritage experts can collaborate with modding communities to deliver cultural content to the public & with the public 
  • Andrew Reinhard who will discuss how we can investigate video games as archaeological sites 
  • Erik Champion who will suggest leveraging game mechanics to help teach archaeological methods

The remaining authors were revealed in two updates (#2 & #4) and can also be found in a list in our FAQ.

When will the book be out? 

April 2017 

We work with a time schedule as well as a publisher that allows us to speed up the usually slow academic publishing process significantly to bring you the hottest new ideas within a year of their presentation. 

This is what the schedule looks like:

  • 4-5 April 2016: The Interactive Pasts Conference 
  • September 2016: Deadline Draft Chapter submission & Editors' Review 
  • November 2016: Draft of the book online (available to backers only) 
  • March 2017: Print Proof 
  • April 2017: Publication online (available to backers only) 
  • May 2017: Book presentation and online publication

Who are we?

We are VALUE (Videogames and Archaeology at Leiden UnivErsity/Videogames and Archaeology’s Legendary Union of Explorers), a group of researchers based at Leiden University, who explore the intersections of archaeology and video games. Our goal is to raise awareness for the importance of this new and exciting field and showcase its research possibilities. If you would like to see some of our recent work (including scholarly papers, mini-reviews of games from an archaeological perspective, longform discussion pieces, themed streams) check out our website

VALUE consists of

  • Csilla “Caeda” Ariese-Vandemeulebroucke 
  • Krijn “Megalithic” Boom 
  • Angus “Dr. Random” Mol 
  • Aris “Ymir” Politopoulos 
  • Vincent “Jaromirr” Vandemeulebroucke

For this project we are partnering with Sidestone Press. Sidestone is an academic publishing house founded by scholars, for scholars and everyone else who values knowledge. In their own words: “As a publisher we have one clear ambition, that is to make scientific information available to all.” Sidestone started in 2007 and now have over 150 books published in a diversity of fields. Even if their publishing house has grown rapidly, they maintain a systematic and up-to-date schedule, ensuring that, if funded, the book will be delivered on time. And not unimportant, their books look the part! Have a look at their catalogue and see for yourself.

Why Kickstarter

VALUE subscribes to an idea that is still a bit crazy in academia: knowledge resulting from scientific research should be free and broadly accessible. Most traditional academic publishers are not fond of Open-Access and will have authors pay through the nose for it (upwards of €9000 for a book of the size we have in mind). Not so with Sidestone. Of course, the publishing process still comes at a price, which is why we are asking you for help. We will donate our time as editors, our co-authors will donate their time to write up their experiences and findings. When the book is out you, we, Sidestone, authors, all of us can work together in sharing this book with a wide audience.

Risks and Opportunities

Although we are young, upstart academics, this is not our first entry into open-access publication, let alone our first project with a deadline. As a result, we feel confident that we can make this project a reality and make good on our delivery date, but we outline some of the risks involved in making an edited volume below. Aside from certain risks attached to this project, we also think there are a number of opportunities that come with it. Which is why we like to talk to you about our...

Stretch Goals  

Thanks to you, we have hit our funding goal! But we have only scratched the surface of this Kickstarter. All additional funds will go to funding The Interactive Pasts Conference #2 and, if we get there, another edited volume. In between those deeply buried milestones, you and other backers will be able to excavate some pretty fun and exciting trinkets. How low can we go? Check out this stratigraphy-stretch goal infographic to show which goals have already been unlocked!

Risks and challenges

• Nobody ever makes a deadline in academia. Why would you?
—— We are committed to push out this book now. Even if we were cold, calculating scientists (and not passionate nerds) publishing a successfully crowd-funded book would be a huge step in our young research-careers.

• Ok, but the author of an individual chapter may fail to meet their deadline?
—— VALUE writes the introduction and conclusion, so you’re safe there. If another author falls through, we (as VALUE) have sufficient research data and ideas to (gladly!) write a chapter in their stead. In addition, the authors have already presented their research or projects at the conference, so the step to writing a chapter is small enough to warrant a great deal of optimism!

• The knowledge may be freely accessible now, but have you considered the costs of hosting this book indefinitely?
—— As archaeologists (and Nintendo-fans) we are all too aware that “everything not saved will be lost”. We are confident that this will not apply to The Interactive Past book. For starters, Sidestone makes all their books readable on Google Books. In addition, the book will be stored in Leiden University’s digital repository. Seeing that Leiden University is already over 440 years old, we are sure it and its digital archive will be around for a while.

• Other risks? We really can’t think of any…!
• Unless….what if there is an apocalyptic event and society as we know it collapses?
—— Don’t worry, even if such an event was to occur, archaeologists have seen it all before. In fact, we even have discussed this during one of our recent Streaming the Past-sessions. In addition, since the book will also be in print as a hard copy and with the intention to donate some to libraries, you will probably be able to scrounge it from some post-apocalyptic knowledge bunker.

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge €1 or more About $1.10

    I helped!
    —— Our eternal gratitude! As well as a digital package containing a high quality wallpaper of the book’s cover image by Alexander Ariese and a print-it-yourself-VALUE-bookmark. You will also get project updates.

    Less
    Estimated delivery
    0 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge €5 or more About $6

    X marks the spot
    —— All of the above, a mention in the acknowledgements of the book, as well as a personal thank you e-mail. Also: a Twine-based interactive adventure that will allow you to discover the “secret” online location of the draft and final version of the book. Find it and have access before the rest of the world!

    Less
    Estimated delivery
    5 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge €10 or more About $11

    Purveyor of PDFs
    —— All of the above, as well as a personalized PDF copy and a non-personalized DRM-free PDF that you can share with whomever!

    Less
    Estimated delivery
    30 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  4. Select this reward

    Pledge €20 or more About $22

    Virtually an Archaeologist
    —— All of the above, as well as a personal thank you in the TIP-C programme booklet, on our Playing the Past-Stream and a place on the Virtual Archaeologist Plaque of Honour on our website

    Less
    Estimated delivery
    19 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  5. Select this reward

    Pledge €30 or more About $33

    The Grand Archaeo-Safari
    —— All of the above, plus you will join an archaeogaming safari led by Andrew Reinhard! The game will be decided together with you or organized via Twitch. Please note: this reward is exclusive to this pledge level and is not included in higher reward levels.

    Less
    Estimated delivery
    Limited 3 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  6. Select this reward

    Pledge €50 or more About $55

    Diggin' it!
    —— All of the above, as well as a 500+-words Games We Dig-review of a game of your choice from one of the VALUE members (academic honesty 100% guaranteed; subject to game availability)

    Less
    Estimated delivery
    Limited 12 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  7. Select this reward

    Pledge €100 or more About $110

    Diggin' it Deeper!
    —— All of the above, but we will upgrade your Games We Dig-review to an “In Depth”-blog post which we will write together with you, if you like (meaning a 1500+-words discussion on a theme/game of your choice)

    Less
    Estimated delivery
    Limited 4 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  8. Select this reward

    Pledge €250 or more About $276

    Diggin' it Deepest!
    —— The same as above, but we will upgrade your Games We Dig-review to an episode of Streaming the Past in your honour. Just let us know which theme and/or games you would like us to tackle and we’ll put our brains to work!

    Less
    Estimated delivery
    Limited 0 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  9. Select this reward

    Pledge €500 or more About $551

    Shovel Buddy
    —— The same as Diggin’ it! In addition you get to hang out with VALUE to shoot the breeze for a day. We can talk about life, the universe and everything, play games or whatever strikes your fancy. IRL (if you can make it over to Leiden, Netherlands) or online! If you are a developer, we can donate this time to give you specialist feedback on your game. If you are more academically minded, this will also get you a 2-hour presentation from the VALUE crew on archaeology and games

    Less
    Estimated delivery
    Limited 0 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  10. Select this reward

    Pledge €1,250 or more About $1,378

    Not So Mysterious Benefactor
    —— The same as Diggin’ it Deeper! as well as a place of honour during TIP-C! We will fly you over from anywhere within Europe and host you at Dr. Random’s guest room. You get to be part of the conference, speaker’s dinner and (if you like) will be moderator of one of the sessions

    Less
    Estimated delivery
    Limited 0 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (30 days)