9th Dawn is a classic RPG game with modern elements developed for Android & iOS smartphones/tablets Read more
This project's funding goal was not reached on August 29, 2012.
About this project
What is 9th Dawn?
9th Dawn is a classic RPG with modern elements. The game boasts a large openworld map, in which the character can navigate through seamlessly, walking in a fluid pixel-by-pixel motion. The dual on-screen analogue pads provide a comfortable way to play the game, making the realtime hack'n'slash combat fun and engaging. The game contains a 3D physics engine and particle engine, allowing arrows to literally fly through the air, and stunning visual effects not often found in this style of game.
The graphics are all original and based on a 'retro' aesthetic. Together with our original soundtrack and premium purchased atmospheric sound effects, players will be immersed in the game world whenever they play.
There are approximately 200 different items in the game (graphics are done, but some still need coding) 6 villages, lots of dungeons, big boss battles, loads of monsters to fight, and plenty of ways to do it! Here is a screenshot of the collectable items in our map editor (dont worry, a lot of them are censored!)
We released a Tech Demo for the game in June 2012, which is available on the Google Play store. We got a lot of good feedback from the app!
As a disclaimer, this demo is not completely up to date with our current work. The trailer video is a more accurate representation of our development progress so far, but the demo will let you get an overall feel for our engine and the stylistic quality of the game. We are constantly responding to the feedback we receive on our demo from enthusiastic players, hoping to deliver the best playing experience that we can.
The game supports a variety of screen resolutions, with the lowest supported at 480x320. The game is suited to most modern smart phones with good screen resolutions. It also works great on tablets, but we need to make the GUI slightly larger to compensate. Here is an image of the game at a large resolution
What do we need funds for?
9th Dawn has been in development for the past year, although it got a head start as we ported the base of the engine from one of our previous DirectX PC projects (now discontinued). We are proud of our progress and have managed to fund most of it personally. However, since the release of our Tech Demo on the Google Play Android market in June 2012, development has been slow due to a lack of funds. It is difficult to find time to develop the game to completion, as we have bills to pay and jobs to work at. We sometimes find ourselves debating on what unfinished features of the game we can 'leave out' just to get it finished, which is a shame - as there is still so much potential for the game and features we would love to add. With the funding we hope to gain from this Kickstarter Project, we can dedicate much more of our time to creating the game that players both expect and deserve and design it to the level of standards that we had in mind from its conception.
- More content - Although there are loads of items, monsters, and dungeons in the game at the time, there could be more. Personally, we would like to expand the number of dungeons and maps in the game to both increase the amount of content available and make the world more immersive and exciting. Funding will allow us to spend more time adding more map content to the game for the player's benefit. The map we currently have is massive, especially from the perspective of a phone, and we need more hidden caves and secret areas for it! Quests are also very time-consuming to program, as we aim to make them unique and interesting with multiple outcomes and different ways to complete them.
- Graphics - Some graphics are outdated, such as the magic spell icons you see in the video, (they are the dodgy coloured numbers, 1-4). Some GUI improvements are to be made, and some map objects need to be redone. We will also be working to add a variety of particle effects to make the spells more visually exciting.
- Buy more sound effects - We have already spent a lot of money on sound effects, but a lot of things (such as spells) are still without sound.
- Licenses - Probably the most critical category for funding needs are licenses for software we use to develop the game. In particular, one of our Marmalade SDK (formerly known as Airplay SDK) seat licenses expired last month, and it is crucial that we renew this seat license. Without it, only one of us is currently able to continue working on the game (accessing the map editor, programming dialogue for NPCs, testing code, deploying to devices), which is extremely limiting at the moment. In addition, our Marmalade licenses are also necessary because they allow us to code and port our game to practically any mobile platform, with Android and iOS being the most important. We also need to upgrade an Educational version of Visual Studio to a commercially licensed version in order to be able to release the final commercial version of the game.
- Legal costs - There are some costs to help us protect both the game and company legally.
- Marketing - We need to invest some of the funds into marketing the game once it is released.
When will it be done?
If this funding is successful, we can dedicate our time to development, and expect a release in late September or October 2012. It might take a little longer to get it onto the App Store for iPhones and iPads due to their approval system. As you can see from our demo and trailer, this game is not a pipedream and is already considerably developed. We hope to provide one of the most detailed, unique RPG experiences in the current mobile gaming experience and, furthermore, hope to build a reputation and positive relationship as a small development company with gamers in general. We are dedicated to providing a quality product, which is our primary drive for seeking funding here. With your pledge comes the promise of a quality RPG title, with our continued support and attention both during and after the development process.
We have been trying to make a game like this for the past 9 years. With every project we have taken on, we have always outgrown it in pursuit for a better version. The previous game we were working on was called Remnants of Caspartia, an MORPG for the PC using DirectX as a renderer. The engine got pretty far, featuring account creation, map creation, wandering, inventory, and all the networking code to support it. We had fancier graphics with it, again, drawn by us, except the character which we had to hire someone to do a 3D model.
Before RoC, we had worked on "Seventh Dawn", a similar enterprise to RoC. RoC actually served as a technological improvement to SD, featuring a brand new engine and enhanced networking capabilities, though we received a tremendous amount of positive feedback concerning SD's artistic style. Below are two screenshots from this project. Please note, the character sprite used in the screenshot was borrowed from HudsonSoft's Crystal Beans.
We will release a PC version of this game. Development of that will commence soon after it is released for smartphones/tablets. This is achievable for us, since it is the platform we originally developed for.
If the OUYA is successful, it could probably be a another platform for the game, especially if it runs on Android. 9th Dawn's controls would be perfect for the controller.
Unreleated to this Kickstarter project, we plan on looking into making a similar, multiplayer game for the Xbox 360.
A Humble Request
To those of you who are interested in our project, but for one reason or another do not wish to pledge at this time, please spread news of our project and Kickstarter campaign to your friends and social networks. Often enough, this can be even more helpful than monetary support! We extend our thanks to those of you who support us in any way that you can.
Have a question? If the info above doesn't help, you can ask the project creator directly.
Green Slime - A sincere thank-you for supporting our project! Everyone will get an email when the game is to be releasedEstimated delivery:
Young Grey Wolf - Consider this pledge your official Android pre-order! As a token of our thanks for supporting our project, we will send you a unique Kickstarter version of the game in .apk format via e-mail. You will also receive a key in the same e-mail which will allow you to activate your copy.
Note 1: iOS users see the next tier!
Note 2: All subsequent tiers include the Android (and unfortunately not the iOS version) pre-order as a reward. We are looking to remedy this and will honour any iOS users with the pre-order if this change is possible in the future!Estimated delivery:
11 backers Limited (39 left of 50)
Young Brown Wolf - Select this reward tier for an iOS pre-order of the game! For now, we are limiting this to 50, due to some restrictions on developer app gifting put in place by Apple. However, keep an eye out for updates because we are going to contact them about increasing that number. Keep in mind, the iOS release will be somewhat delayed compared to the Android release, due to Apple's review process.Estimated delivery:
Goblin Scout - Not only do we extend our thanks to you, but you will also receive an honorable mention in our credits, along with your pre-order!Estimated delivery:
Brown Tarachnid - You'll receive a digital copy of the world map emailed to you along with an information sheet of 10 of our monsters to help get you started, as well as a place in our credits.
In addition to this, you will also receive a free copy of the game when it is released for the PC, estimated Q1 2013.Estimated delivery:
Grey Wolf - In addition to the previous rewards, you'll also receive a digital download of the full soundtrack for the game (it's awesome!)Estimated delivery:
1 backer Limited (24 left of 25)
Kobold Skirmisher - In addition to previous rewards, you'll be able to have a combat item named after you (eg, Ruki's Longsword). Limited supply!Estimated delivery:
1 backer Limited (199 left of 200)
Kobold Captain - In addition to previous rewards (excluding the custom item), you will receive a large physical print of the world map including place names. Estimated size is 18"x12". Please note we can only distribute to UK/Europe/Australia/USA!Estimated delivery:
1 backer Limited (99 left of 100)
Felworm - In addition to previous rewards, (excluding the custom item), you will receive a T-shirt featuring a monster from the game.Estimated delivery:
0 backers Limited (20 left of 20)
Valcrist - Merchandise pack! In addition to the previous rewards (including the custom item), you will an additional t-shirt as well as a quality printed CD soundtrack with an artistic case.
There will also be an in-game plaque with your custom image on it, in an ancient dungeon. If the player looks at it, a small paragraph of your 'story' can be displayed (no adverts)Estimated delivery:
0 backers Limited (10 left of 10)
Official Welk Squad Member - In addition to the Valcrist level reward, you will also gain access to any future alpha/beta testing for Valorware games, including direct contact information for Valorware developers. We will also provide you with prompt technical assistance or customer service regarding any of our products. You will also get an NPC named after you, with a short dialogue based on whatever you want (no adverts)Estimated delivery:
0 backers Limited (2 left of 2)
Welk Squad Captain - All of the above, plus you get to work with us over the internet to create your own quest for the game. You can involve up to 3 new&unique items, 3 other NPC's and we'd be pretty flexible on some other things, it'd be interesting to hear your idea!Estimated delivery:
0 backers Limited (2 left of 2)
Welk Squad Captain - All lesser pledges, plus you can create your own dungeon. Draw this in a graphics program, and we will import it into the game with our image importer. We will decorate the map and include the (existing)monsters you want in there.Estimated delivery:
- (30 days)