Frequently Asked Questions
Name on the Backer list
All backers who chose a reward tier $25 and up will be added to the backer list on the website shortly (within a few days) after the campaign finishes, unless a backer prefers to remain anonymous. Backers that selected a reward tier that includes mention of their name in the game itself will see their name once the game is released.
Digital rewards including the game, DLC pass, and soundtrack will become available first when the game's Early Access version is ready (expected late 2020). Backers who pledged for a tier that includes the Early Access option, will be able to get the rewards then. Backers who chose other tiers will get the rewards when the final version is released (expected 12 months later)
T-shirts will be ordered shortly after the campaign ends (once we know the required number and sizes). As soon as we receive them from the manufacturer, they will be sent out worldwide (free shipping).
Being part of the game
Backers who chose a reward tier that includes their name, portrait, voice, or character in the game will see those rewards as soon as the game is released. We will coordinate the details after the campaign finishes, such as sending of a portrait.
The Early Access launch party will happen some time shortly after the release of the Early Access version (expected end of 2020). We will coordinate the date so it works for most (ideally all) participants.Last updated:
Of course! Just let me know where the physical rewards should be shipped to, or whose name/portrait should be in the game. It can be yourself, friends, family, etc. - it's a great gift!Last updated:
I started working on the game mid 2016 as a side-project next to a day job (weekends mostly). Development gradually shifted towards a part-time occupation, and it finally became a professional full-time project in 2018.
The game is written from the ground up with no 3rd party engine being used. I chose to go this route as it is my first game and I wanted to fully dive in and learn all the details about game development. While this approach makes it be a great learning experience (and gives full control over the game's program code), it also makes development take longer than if an off-the-shelf engine had been used.
I expect the Early Access version to be ready for release at the end of 2020. The final version should be completed about a year later.Last updated:
The Early Access version should include most of the game's mechanics in their final state (e.g., combat), but based on feedback from early access testers some features might change in the final version. The main difference is that it will be a "sandbox game" with no story mode, elaborate dialogues, or complex faction quests. You will be able to travel through the game's world and explore the wilderness, dungeons, and cities, as well as fight enemies, find treasures, and gain skills.
The final release will include the story mode, and will all-around be more polished (and bug-free).Last updated:
In detail, the breakdown is about as follows:
- 5% Kickstarter fee
- 3-5% payment processing fees
- 18-20% taxes
- 2% campaign costs (Facebook ads etc)
- 10-18% physical rewards (depending on how often each reward tier will be selected)
- 50+% game developmentLast updated:
There are many story-driven 2D and 3D RPGs that players can choose from and enjoy playing for weeks or months. There are also many shorter, replayable "roguelike" games, some of them challenging and not necessarily for casual gamers (like "Kingdom" or "FTL"). When I first thought about which game I wanted to make, I was missing a game of the latter category from my favorite genre (fantasy RPGs). I believe immersion can be achieved with shorter adventures as well, but those will avoid getting to a point where the game becomes a grind and chore to complete.
Such a game would also better fit the busy lifestyle that most of us have.
Gamers who enjoyed playing titles like "Baldur's Gate" or even earlier RPGs from the 80s are now at an age where they likely have a demanding full-time job and a family (like me), but might still enjoy playing a game when they find the time. If this description sounds familiar, Knights of Frontier Valley is for you.Last updated:
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