Strife: Shadows & Steam is both a stand-alone game and an expansion, and can either be played by itself or with Strife: Legacy of the Eternals. We call it a true sequel game to the original Strife – as it contains the same solid core gameplay, but adds all-new champions and abilities, along with a new mechanic - tokens! And all of this with a brand new artist who's brought this steampunk-version of Aerim to life with amazing detail.
If you like…
- Intricate Ability Combinations
- Strategic Deduction Challenges
- Perfect Information Balance
- Tarot-sized Cards with Amazing Artwork
then this may be the perfect 2-player strategy game for you!
Why back us?
- Improved Base Game: Due to the success of Strife: LotE, we're starting out with the best card stock and collector's tin upgrades!
- Awesome Gameplay: Strife: LotE was selected as a Mensa Mind Games Finalist! Loved by critics and backers alike!
- Even More Challenging Options: Are you a fan of Strife? Or want more asymmetrical options in your battles? Then play set vs set!
- Inclusive Stretch Goals: Your contributions will make the game better for everyone!
- Discounted Prices: Back us now at a significant discount (25% off estimated MSRP of $20, including shipping).
Strife: Shadows & Steam, a two-player, tarot-sized, strategy card game that plays in around an hour, is a game of perfect information in which you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your own champions, figuring out how to outmaneuver your opponent is where the true challenge lies.
Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout the world of Aerim, each worth varying victory points. Each champion has two abilities: a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy (discard) pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but also for which ability he will add to the next.
Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!
Want to learn more about Shadows & Steam? Or the differences between the sets? Check out this strategy overview, brought to you by the designer himself!
Want to try it out for yourself? Please check out our full Print-and-Play option below for everything you’d need (minus the die!) to delve into the world of Strife. This PNP is black & white and on poker-sized cards, but still contains the final rules, cards and artwork for the base game!
NVS Gameplays - "Everything about this game is freaking awesome!"
Eduardo Baraf - "Can't recommend this enough."
Bearded Meeple - "They did a fantastic job at expanding this series."
Undead Viking - "A very, very enjoyable thinky game that I've enjoyed quite a bit."
GeekDad (Jonathan Lui) - "If you’re looking for a fantastic, inexpensive 2-player game, I highly recommend Strife: Shadows & Steam."
Link to blog review: http://geekdad.com/2016/01/strife-shadows-steam/
And even more coming soon!
Praise for Strife: Legacy of the Eternals
Crits Happen - "Strife is one of the best games I have previewed in all my Critical Previews! Strife is one of the best games I have played in a long time, especially considering its size."
International Shipping Note: Due to the increased costs of US First Class Mail and the overall costs for non-US fulfillment, we will only be offering international shipping on select pledge levels.
For the Game Only and 6-Pack pledge levels, we will be using Ship From China to fulfill these orders, which should avoid VAT and other tariffs and fees for most (if not all) locations! For the Game Set and Game Legend pledge levels, we will be shipping first class USPS from here in the US.
For all other pledge levels, shipping will be US only. If any international backer would like to explore paying direct shipping costs on one of the other levels, please contact us through Kickstarter for options.
Please note that several of these add-ons are available bundled with the game in the pledge levels for a discounted price! NOTE: Only the additional games are available as add-ons outside of the US, based on the pledge levels shipping as noted above. Any questions, just PM us!
We’d love it if you could share this project with your friends, talk about it online, and just help us in general spread the word about Strife! Please download our Print-and-Play and try it out, back us with your financial support, and share our Kickstarter with all your social connections and help unlock these world-building bonuses!
V3G is a game studio, located in Indianapolis, Indiana, dedicated to creating unique and fun game experiences for both traditional and digital mediums. We successfully launched our first Kickstarter for our chaotic, casual card game IncrediBrawl, followed by Strife: Legacy of the Eternals which delivered last Spring.
V3G is excited to bring you the second strategy game in our line-up, Strife: Shadows & Steam, by Christopher Hamm, for the low price of only $15! The MSRP on this game (without including any stretch goals we may unlock) will be at least $19.99 - so you're getting the game at a wholesale rate ($11) + shipping!
This Kickstarter is proudly Exclusive-Free. Our commitment to our backers is to deliver a world-class gaming experience, and to use each stretch goal to increase both the quality and value of this game for gamers everywhere.
The better we do, the better the game, the better the value of your pledge. It’s that simple.
V3G is also thankful that Chris Hamm, our game designer, and Claudio Pilia, our illustrator, have entrusted us with their amazing visions that have helped shaped Strife: S&S into what you see today. Learn more about these amazing guys below!
Christopher Hamm is a board-game designer from Indianapolis, IN. He’s a lifelong lover of all manner of games, including RPGs, MTG, Poker, as well as classic and modern board games. This is Chris' second published game, and he's got more designs and games in the works. Chris is also an avid blogger and game reviewer at his site lifeingames.com.
Freelance illustrator & concept artist Claudio Pilia finished his art education in 2014 in Berlin, where he enhanced his knowledge of drawing and painting. His digital art skills are completely self taught and with the combination of both he is currently travelling around the world to continue his learning process and evolve a unique design language. Currently he is working on different independent projects, helping to visualize ideas and create worlds and he is always happy to get involved in new and exciting opportunities. You can view his portfolio at claudiopilia.carbonmade.com.
Risks and challenges
V3G is proud to partner with Whatz Games, notable printer for many successful game publishers such as Iello and Privateer Press. Our first game, IncrediBrawl, was delivered early and on-budget, as well as our second game with Strife: Legacy of the Eternals. We’re confident we can achieve the same success with Strife: Shadows & Steam.
Strife is completely designed and illustrated, except for any stretch goal rewards that may be earned during the course of this Kickstarter. The biggest risk we have is in finishing stretch-goal related artwork in order to stay on our timeline, but every allowance will be made to speed up this portion, should the situation arise.
Our printer is selected, and ready to begin, as soon as we can get them the files. We have several options for fulfillment and distribution lined up as well, based on the success level of this campaign.
Barring any unforeseen circumstances (production delays, customs, acts of God), our goal is to bring Strife to you as quickly as possible. This is currently scheduled for July of 2016, but every effort will be made to speed that up if possible.
Our intention is to have this available to the public at Gen Con 2016, which means our goal is to have all backers shipped by then.Learn about accountability on Kickstarter
- (28 days)