The Field Hockey Computer Game - PC MAC LINUX PS XBOX OUYA
The Field Hockey Computer Game - PC MAC LINUX PS XBOX OUYA
The first ever field hockey computer game. For PC, Mac & Linux + XBOX 360 PS4 OUYA iOS Android - Autumn 2014
The first ever field hockey computer game. For PC, Mac & Linux + XBOX 360 PS4 OUYA iOS Android - Autumn 2014 Read more
You have come this far, scroll down to find out more about:
- What is the Field Hockey Game?
- Why we want to do that?- What you can expect to see in the FHG
- The financial goal and the stretch goals
- Where does the money go?
- I want to back you – what do I do?
- Our rewards
- The technology we are using
- What we have done in 12 months
- What are we doing now
- What happens next if we make it
- What happens if we don't
- Famous Fans of the FHG
The Field Hockey Game will be the first fully playable sports simulation game created for the sport of field hockey.
Field Hockey is a fast paced non-contact team sport played internationally by both men and women. It has been in every Olympic Games since 1928 & despite its history and popularity world wide - there has never been a Field Hockey computer game developed – we want to change that with your help.
We believe that with its speed and the wide range of skills and movements Field Hockey will make a great sports game that will appeal to any gamer who loves sports games, and not just for field hockey players.
So what can you expect to see in the FHG? Well first and foremost field hockey and lots of it. We are focused on ensuring great game play whilst maintaining as high a level of realism as possible.
The game will include all current rules of field hockey including:
- Penalty corners (including drag flicking)
- Penalty strokes/flicks (play as both the striker and the goalkeeper)
- Penalty shoot-out/goals (play as both the striker and the goalkeeper)
- The self-pass
- Own goals
- The 3 card system (with sin bin)
With the use of the latest motion capture technology you can expect to see realistic player movements from drag-flicks to keeper saves and much more.
We have a good basis for the motion capture but we are currently using a camera based system which means it is not the fastest to setup outside (which we will need to do) and is susceptible to the weather. We need to record a lot more data from sprints, dribbles, slides, umpires etc.
We want to acquire some new motion capture hardware that works using wireless sensors, not only will this make it easier to record outside but it also means we can record 2 players on 1 and 1 situations (including the goalkeeper) which will make our motion capture even more realistic.
Prototype through to the Windows Mac & Linux release
We need to do a lot of work to finish the prototype and then take it through to the full version of the game. We need to create some additional assets including a new stadium and additional Level of detail models for umpires & additional players. These will then be introduced into the game and the programming will become really intensive.
Whereas most games will focus on cut scenes and creative elements, this type of game is really programming intensive and the time will be spent on getting the physics and collision detection working as well as ensuring the AI is as realistic as possible.
The cost for this stretch goal is split evenly between the programming required to get the game to support online multiplayer and for hardware in the form of gaming servers to host the matches. This will require a lot of testing and debugging. We will also need to create additional screens & interfaces for finding and joining or creating new online matches.
All Teams Included
The basic game is intended to include at least 24 teams (12 men’s/12 ladies) – if we have available resources this will be increased in the previous development but reaching the 2nd stretch goal would ensure we can employ additional texture artists to replicate the kits for all of the international field hockey teams for both men’s and ladies.
Whereas PlayStation and Xbox are very expensive to develop and publish too – OUYA does not and given that we want to develop for Android it made sense to include OUYA in our plans. On top of this our game is primarily aimed at consoles and therefor it makes sense to do the OUYA before the other consoles and before we released to Android and iOS. The full £30,000 will go on porting the game and making it work on the lower spec hardware on the OUYA, then testing & debugging.
Android & iOS
Xbox & PlayStation
Firstly the most important thing to know is if you back us the money is not taken from your account immediately. In fact the money will only leave your account at the end of the campaign (October 8th, 10pm GMT) and only if the campaign has achieved our base target of £330,000.
How to Back Us
Risks and challenges
The challenge is to take a fast pace sport and convert it into an enjoyable gaming experience for both experienced and inexperienced players alike. We want to release the game as close as possible to the 2014 Field Hockey World Cup as we can which takes place in the Netherlands next June – that gives us 9 months to turn your funding from our current state through to the finished product!.
The Field Hockey Game is going to be fast paced, exciting and full of skill, just like the real thing and luckily we’re going to be able to draw on our Kickstarter backers to alpha & beta test it with us. Yes, if you back it, you can help us make The Field Hockey Game reach its full potential!
Everyone involved in the project have a lot of game industry & project management experience so we know the risks – The Field Hockey Game will be using new technology and that has to be tested and perfected. Balancing and bug-testing the game will also take time. And there are many other factors; for example, motion capture and adjusting the game for the various platforms we will be releasing the game on.
Finally, trying Kickstarter is itself a risk. We're putting ourselves out there. Our ability to succeed is in your hands - our backers. If we are successful, our backers will have access to a great game that they have helped fund. A project that they have seen through from its early development and helped create.
With your help, we can make this game happen!Learn about accountability on Kickstarter
- (32 days)