Fluke - The Wealth Building Game of Accidental Inventions #2
Fluke exposes players to the wild, wild world of patents, billion dollar inventions, IPOs, gigantic wealth and legal duels.
Upheaval Media, LLC creates tools to implement radical change within individuals, organizations and society with fun and exhilaration. We have published six books. Our newest project is Fluke - the wealth building game of accidental inventions.
Rather than sell Fluke to an established manufacture to distribute, Upheaval Media, LLC seeks funding to manufacture, market and distribute Fluke. Every dollar above our goal allows Upheaval Media, LLC to produce more copies of Fluke and to extend our marketing reach across the globe. Help us cross the $100,000 mark.
Are you a corporate executive material? Play Fluke - the wealth building game of accidental inventions to test your mindset and the mindset of your family, and co-workers. Play Fluke to Stoke Your Innovation/ Invention Engine.
Fluke simulates Corporate America - the wild, wild world of intellectual property that is grounded in inventions and entrepreneurship. Players will experience thrilling scientific research, wacky inventions, stock explosions, gigantic wealth and legal duels. Many world changing, highly profitable inventions were created by accident while in the midst of scientific research to discover something else. These inventions would have never been created if someone was not creatively seeking to solve a problem.
Everyone is memorializing Steve Jobs as he dominated Corporate America setting an even faster pace for the wild, wild world of Intellectual Property. Here’s your chance to see if you can dominate Corporate America like he did. Show your corporate executive skills by building the largest portfolio of cash, patents and research corporations.
Players will maneuver through the Risk and Rewards of the wild, wild world of intellectual property acquiring patents, research corporations and of course, cash. The game ends when the first person loses all of their cash. Each game participant will tally their portfolio. The game participant with the largest portfolio wins.
Game format is designed after the mathematical infinity sign.
Fluke is not purely fantasy as the inventions on each game space are factual billion dollar revenue producing accidental inventions. The back of each patent has its history of creation. There are 24 cards.
Research Corporation Card
Fluke Research corporations are futuristic corporations with Jetson age products and services that have the potential to exhibit ground breaking success and wild stock potential.There are 4 cards.
Risk & Reward Card
Pleasant rewards or tragic risk of fines await individuals maneuvering through the wild, wild world of intellectual property. Individuals can receive large monetary bonuses or fines. There are 28 cards with 28 different scenarios.
Gigantic stock wealth is generated by inventions or corporations with ground breaking success. Only a few inventions or corporations have the opportunity for stock explosion.
At the beginning of the Fluke game, a player is selected to be the manager of the Venture Fund. The Venture Fund holds 2.4 billion dollars, the patents, and research corporations. Each player receives 200 million dollars from the Venture Fund. They will roll the die and land on a game space. They have the option of:
1. Paying a licensing fee to the owner of the patent / research corporation
2. Purchasing the patent/ research corporation indicated on the game space from the Venture Fund if no player owns it.
3. “Wheel and deal” with another player for purchase of their patent/ research corporation. Resale prices are indicated on the back of cards. If it reads “negotiable”, Name your best price and wait to see if another player accepts your price.
If a player lands on the stock explosion space, they can explode any patent or research corporation they own. They will receive the stock explosion marker and the cash from the Venture Fund.
First person to run out of cash the game ends. Each player will count their cash, tally up the resale prices of their patents and research corporations. The person with the largest portfolio values win. Players can continue to play after portfolio tally is complete.
Players, both children and adults, will subliminally learn about economics/stocks, entrepreneurship, history, intellectual property (patents), inventions, and STEM (science, technology, engineering and mathematics) extending lessons in a fun and engaging method. Players won’t even know they are learning as they play this cool math and science games rolled into one. Fluke stokes the Invention Engine and highlights the discussion of Inventions, Economic Prosperity and jobs in an engaging playful manner.
We recognize and appreciate the important role that our Kickstarter backers are playing in the launch of Fluke and the success of Upheaval Media, LLC. Therefore, we make the following promises to you:
- Deliver rewards 2 weeks before the items are available for purchase at ANY convention or store. Actual delivery dates will vary depending on your local postal service.
- Stores who participate in Preview Nights will receive a preview copy for their Game Library in advance of the scheduled release date.
Below you will find some information about the variety of rewards available at the different pledge levels.
- SUPPORTING INVENTOR
- BEGINNING INVENTOR
- YOUNG INVENTOR
- ACCIDENTAL INVENTOR
- FASHION INVENTOR
- SPORT INVENTOR
- SOCIAL INVENTOR
- CORPORATE INVENTOR
- VIDEO INVENTOR
- ANIMATION INVENTOR
- PLAY INVENTOR
- VIDEO GAME INVENTOR
HOW BACKER PLEDGING WORKS
If you haven't pledged before, here are some tips. You can pledge any amount. The levels are just the minimum for the various rewards. After you pledge, Kickstarter will redirect you to Amazon. Neither Kickstarter nor Upheaval Media, LLC will view your financial information. Your credit card will be charged by Amazon at the end of the funding period if the minimum goal has been achieved. Once funded, we will follow up with you on the details of your rewards.
HOW SHIPPING WORKS
US backers will get free shipping and handling via the USPS. If you request your game to be shipped to anywhere else, please add the shipping dollar amount to the pledge amount.
Any other questions
Please contact me with any other questions, e.g. what to pledge etc.
- (30 days)