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Risks and challenges
The biggest challenge I faced was bringing my idea to life. Sure it's easy to get a dry erase board and draw out what you want to do, but to actually create a version that people can understand – that’s the hard part. You can read as many Kickstarter books and blogs as you want on every topic you can imagine, but what none of them do is tell someone step-by-step how to achieve their goal and how to do it cost efficiently. I had gone through three artists and a lot of money before I found the artist who helped me turn my vision into what you see on this page. You have to be dedicated to your idea and see it through.
The biggest risk is honestly not the Kickstarter itself, but what comes next. What if we fail or what if we are wildly successful? Are we prepared for what happens next? Because we don't know exactly how our Kickstarter will go, we can prepare for different scenarios but at the end of the day one can only prepare so much for the unknown.
Lastly, this isn't a risk or challenge but a question I’ve been asking myself – have I done everything I could? Which leads to several other questions – Did I make the best game I could? Did I do all my research? Did I have enough people test the game? The list of questions goes on, but only time will be able to answer these questions. I know questions like these are not ones that I necessarily need to put in this section, but it is important to me to share with you, a potential backer and maybe even a potential game creator, my thoughts from the process of developing Mr. Fossil’s Dino Farm. At the end of the day, despite not knowing the answers to these questions, I am proud of what I have accomplished and the product that I was able to create.Learn about accountability on Kickstarter
- (26 days)