Project image
)}
$480
pledged of $10,000pledged of $10,000 goal
14
backers
23days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, April 12 2019 12:24 AM UTC +00:00.

George ShankoolBy George Shankool
First created
George ShankoolBy George Shankool
First created
$480
pledged of $10,000pledged of $10,000 goal
14
backers
23days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, April 12 2019 12:24 AM UTC +00:00.

About



 Da’ rules 

This edition of “Unicorn Tears” includes (36) action Cards (Useless on their own, but with a pair of 2 or 3 for Kettle-Corn they have a special ability that is mentioned on the card). (5) Unicorn tears (you lose immediately unless you have an antidepressant) (6) Antidepressant cards (if you draw Unicorn Tears place this card,show everyone the Unicorn Tears then place the unicorn tears anywhere you like in the deck in secret.) (4) Magic Sparkle cards (look at the top 5 cards and replace them in any order you like, draw 1 card to you turn.) (4) Unicorn Dust cards (shuffle the deck) (5) Unicorn Kick cards (skip your turn and do not draw a card) (3) Stop-icorn cards (stop any action card, anti-action or special action card. It can be placed at any time during game play) (3) Go-icorn cards (stop the effects of a stop-icorn card. Whatever card that was placed before the stop-icorn must be played as it was before the stop-icorn was placed)(4) U-turn-icorn cards (Play this card during your turn and reverse the game play direction and end your turn without drawing a card) (1) Buddy the Narwhal cards this is the only unstoppable card in the deck(switch hands with any player and end your turn without drawing a card from the deck).

How to set up

The oldest person playing the game starts as the dealer. When that game is finished the deck is passed to the left and that person is the dealer for the next game. First things first, take all the unicorn tear cards out of the deck. Shuffle the deck and give each player 7 cards, place unicorn tear cards back into the deck according to how many people are playing and reshuffle the deck.

For example: If there are 4 people playing, place 4 unicorn tear cards back into the deck. If you feel like being risky put all the unicorn tear cards in the deck and cross your fingers.

How to play

Game play starts with the player to the left of the dealer, game play continues clockwise. Place as many playable cards during your turn that you would like, once you are finished placing cards, draw 1 card to end your turn. If you do not have any cards to play during your turn, or choose not to play any cards,  draw 1 card to end your turn. Once a player loses they have to place their remaining cards in into the discard pile.

How to win

You win by making all of the player draw unicorn tears, the last player standing is the winner. Use strategy, skill and a bit of luck while utilizing the action, special action and other cards in the deck to help you avoid sudden death  and survive the Unicorn Tears.  

Check out the Unicorn Tears website



Side effects of this Game can include, but are not limited to; Extreme laughter, excitement, fun and an amazingly fantastic time! If you experience any of these side effects please continue to play this game and forget about the troubles of the real world for a while!

Don't miss out your chance to own Unicorn Tears the most amazing card game the world has ever known! This game about depressed unicorns, rainbows, wannabe unicorns and an adorable narwhal named Buddy, was created and illustrated by a 13 year old boy with an eccentric sense of humor. George's love for card games inspired him to take on the task of creating and designing a game that is a perfect fit for anyone, unless of course you are a Lammy McLammo, or are allergic to fun! He commissioned his dad  who's name also happens to be George (don't judge its the only name they knew how to spell) to help him bring his concept to life. George (the 13 year old ) drew all of the pictures, created the concept and came up with the rules. George (The dad) helped his son digitize his drawings, finalize the card designs and have the game tested and make minor changes. He also helped him find a printer who would deliver the quality final product that their customers deserve. 

The Mastermind at work!
The Mastermind at work!

Back story of the game: 

Charles the unicorn and the magical wannabe unicorns need your help! Charles is the most popular magical creature in the kingdom of Sparkle-Topia. Unfortunately his world has just been turned upside down. Charles the unicorn has been happy for all eternity and that happiness is the source of not only his magic, but it holds together the entire physical land of Sparkle-Topia. The very existence of all who live there is now being threatened, by a human who accidentally stumbled upon his world. The human is amazed by the land and its creatures, especially Charles the magical unicorn. Charles and the magical creatures are equally amazed by the human. They had never seen such a creature. The human quickly loses interest in the other creatures, he only wants to spend time with Charles. Charles becomes infatuated with the human as well and forgets about all of his other magical creature friends. They spend every waking moment together, excluding the other creatures.   The other creatures become jealous that the human doesn't give them any attention. So they come up with a plan to get his attention. They all disguise themselves as magical wannabe unicorns and successfully gain the attention of the human. The human had never even imagined creatures such as these. Things have changed so drastically for Charles, he hasn't even had a chance to process what happened. He has lost the attention of all of his magical creature friends and his new best friend the human! He falls into a deep depression. He could not figure out what was happening to him, since he had never felt the emotion of sadness. Charles was now overwhelmed with grief. He begins to cry uncontrollably, his tears, depression and sadness start to deteriorate the fabric of existence in the land of Sparkle-Topia. This overwhelming sadness is now threatening the existence of all who live there. Now realizing that they have made a huge mistake, the wannabe unicorns go to the human for help.  They explain to the human what is happening with Charles, the human then explains to them that Charles is suffering from depression.  The human then explains something called antidepressants to the wannabe unicorn creatures.The human continues to explain that they could help someone who has fallen into such a terrible state of mental health and sadness! The creatures explained that no such thing exists in their land, but they have heard of magical rainbow sprinkles that brought pure happiness and joy to all that ate them. The only problem was the only  magical rainbow sprinkles that were known to the multiverse were owned by an adorable narwhal named Buddy. Buddy is the keeper of all rare and magical relics and will only trade a rare relic for something he considers more rare and desirable.  The human approached Buddy and offered to trade him the magical rainbow sprinkles for a smart phone. Buddy was amazed by this contraption! He had never seen anything like it before, so he gladly traded with the human. Now that they had retrieved the magic rainbow sparkles and placed them into a bottle labeled anti-depressants. They came up with a plan to apologize to Charles and explain that they were sorry for hurting his feelings, they continued by saying they wrong for excluding him and asked if they could be best-est friends again. He accepted and forgave them but was still sad. The depression had taken a major toll on him. So all of the creatures told Charles that they found the magical rainbow sprinkles that could help him with his overwhelming sadness. They gave some to Charles, he ate them and instantly was healed from his depression and uncontrollable crying. The creatures were so overjoyed that they built a statue of Charles and vowed to be his best-est friend for all eternity. Charles opened a portal for the human to return home and they all lived happily ever after!

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Thank you very much for taking the time to learn about our game. We hope that you choose to be part of this magical journey with us!

Risks and challenges

Of course there are risks involved with all projects. We have properly prepared and designed the game to play well and be entertaining for a large array of people. It has been tested for hundreds of hours to ensure exciting, smooth and quality game play. The final prototype is now finished, and we are ready for the next step of production and sales. Since we chose top quality materials, water resistant coatings and amazing card stock we faced the challenge of printing the game at an affordable price. We realized that we would need to have it printed and ordered in bulk. That is exactly why we came to kick starter. We need the support of amazing people like you to help make the dreams of this driven, eccentric, goofy, creative and wonderfully spirited 13 year old boy come true!

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    Support a teenage entrepreneur.

    If you are not interested in ordering a copy of the game, but would just like to help this 13 year old entrepreneur's dream come true, this is the pledge for you! George is truly thankful for any support that he receives, and is grateful to you for taking the time to lean about his game! Donate any amount of $ that makes you happy! Thanks again and have a Magical, Rainbow, Unicorn Day!

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    The Game

    Thank you so much for your support in the initial production and printing of Unicorn Tears: The greatest card game the multiverse has ever known! To show you our appreciation for your support you will receive a limited edition copy of the game in a custom box specially designed for the kick starter campaign.

    Without the support of amazing people like you the dreams of this 13 year old would have been dead! Just like the star that George wished upon before creating this game died millions of years ago...

    This game was designed and illustrated by a young entrepreneur with a creative spirit and an eccentric sense of humor. George's love for card games inspired him to take on the task of creating and designing a game that is a perfect fit for anyone, unless of course if you are a Lammy McLammo, or are allergic to fun and awesomeness! If that's the case you should gift this game to someone in your life that radiates awesomeness and actually has a good sense of humor!

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