Eye In The Sky is a game about smashing things. You play as a giant monster named Reginald on his journey to find peace and quiet. Or... to leave everything in quiet little pieces. Reginald is a mustache-toting, top hat wearing, one-eyed beast capable of jumping very high, punching very hard, and shooting lasers.
This game was originally created as a submission for the Ludum Dare 33 game jam. Ludum Dare is a game development "competition" where you are given a theme and 72 hours to create a game from start to finish. Despite a few glaring flaws (that we've since resolved), Eye In The Sky was very well received. Because of that, we're going to try to push forward and make it a full game. This Kickstarter's goal is to fund our development costs of making this a full game. Our goal is to have five levels for you to journey across, each with their own buildings, enemies, and boss, along with an overarching story for you to enjoy.
Our end goal for the game is to have five levels with their own unique environments, obstacles, and enemies for you to fight your way through in the story mode. Each level will have its own boss, and each boss will have an ability that you can unlock. We don't want to give away our plans too much, but we can assure you that each ability is unique and awesome. We can also assure you of lasers.
- You can enjoy a demo of Eye In The Sky in your browser by clicking on this sentence.
- And you can see how well our Ludum Dare version of the game, built in 72 hours, is doing by click on this sentence.
We don't want to set solid stretch goals, because we're not sure how much the stretch goals we'd like to achieve will cost. In the long run, we'd like to have multiplayer support, so you can smash things with your friends or, better yet, smash your friends. We would also like to have console support, so you can play with your friends on Playstation or XBox in the comfort of your living room. We're strong believers of living room gaming, and giving people the ability to sit down and enjoy a game together on the same console is one of our highest goals. Unfortunately, console development kits and licenses are extremely expensive.
Who We Are
Unibear Studio is a collection of friends who love games. We love playing them, we love making them, and we love being around them.
Jordan Willis - Programmer, designer, manager of sorts. If something isn't working right, it's completely his fault. He loves to make things, loves to write code, and loves to show off the things he's made. Has a beard and long hair.
Daniel Pulley - Master of everything you see and hear [in this game]. Generally prefers the audio side of the things he creates, but does an awesome job with both. Loves to compose music, loves to play music, and loves to scream at games. If you were to look at a picture of Jordan's hair, you could probably mistake it for Dan's.
Brian Palmer - He doesn't have a beard or long hair, so his opinion doesn't really matter.
You can help us get Greenlit on Steam here:
Risks and challenges
Fortunately for us, there are only a few obstacles in the way. The primary one is Steam Greenlight. This is a vote-based system that Steam uses to get new games in to their marketplace. It also has a decently hefty fee for people just starting out.
We would also like to have a Pro license for Unity3D. While this doesn't provide us with a great deal of new things to work with, it is the stepping stone to further development.Learn about accountability on Kickstarter
- (30 days)