We are running Back-To-Back Kickstarter campaigns this spring and we are excited to involve everyone in the process. So we have decided that as supporters of our first campaign, we will throw in a free Print and Play copy of the next game, Voodoo Island! All we ask in return is that you help spread the word about this exciting game arriving on Kickstarter in Mid-April!
** All reward levels have been scaled to reflect pricing in USD **
From designer Francois Valentyne ( Give It to the King!, Ticket to Ride: Legendary Asia & Chaos) comes Gone Viking, an epic trick-taking card game in which you strive to become the wealthiest Viking!.
Thank the Gods! Another successful raiding voyage! You will be seen as heroes to return home with so many spoils. But one big problem awaits. You and all the other Viking lords have sworn fealty to a chieftain who takes, by right, half your wealth when you go viking and return with plunder. Thankfully, this Jarl only targets the one among you who has gained the most, the one he fears the most. If you acquire and hold on to the most Wealth and overcome all opposition, you will become the next great chieftain and win the game!
As a player in Gone Viking, you will try to become the richest Viking by collecting Wealth tokens. Which type of token you get depends on the type of Plunder card you use to win the trick. But after each raid, the Jarl will grab his share from the one Viking who has the most. Should you acquire the right combination of tokens, you can trade them in for a Viking ship that the Jarl can't take from you. Using the power of the Viking gods will truly add to your success. Each suit in Gone Viking has a god associated with it, who also has its own unique affect on the game play (as described below).
A unique aspect and one of the major mechanics and strategic elements in Gone Viking is the placement of the gods and how to use their powers to your advantage at the most opportune moments. Having played a god card at the right part of the game is the real meat behind becoming the richest Viking.
These cards have two effects: they affect the way tricks are won during a raid, and bestow a post-raid benefit for the card's owner.
Another cool element of Gone Viking is the fact that you are not limited to only playing one card per turn!
..Wait?.. ... What?...
Yes that’s right, cards of the same suit can be played….AT THE SAME TIME… to add to make one super-valuable card… but watch out, you may not have enough cards at the end of the round to take part in every trick !
Not sure what exactly a Jarl is? The equivalent to "Earls" in early Scandanavian languages, Jarls were members of noble families during the time of the Vikings. They ruled over the lands and most definitely played by their own rules. Nothing scared a Jarl more than having one of his subjects end up wealthier than he.
To Read More on Jarls Click Here
"This Jarl is one Nasty Dude" -- Lots of Scared Viking Raiders
There are many stretch goals to come, lets get this thing funded first :)
We are back due to the success of our campaign for Give It to the King! With tremendous positive feedback and support we have decided that for a few more games we still need the help of the Kickstarter community to build The Flux Capacity into thriving group of game designers.
Once again we want to thank everyone for their support! It is through this medium that we are able to continue bringing great gaming experiences to your tables.
- Josh & Francois.
A GREAT REVIEW FROM UNDEAD VIKING:
"...it’s still a game I’d comfortably recommend. The basic rules work well enough and the scoring system gives a player something more to think about when choosing cards to play."
"...Overall, the theme is what makes me interested in the game. So if you like trick-taking games or light casual card games with a very well integrated theme that is fun then Gone Viking is the game for you."
"Fast, fun and addictive with layers of strategy and intrigue. Also Vikings!"
"This would be a great game to bust out with some friends who have played Spades or Euchre and are looking for something new to try. It’s not heavy, but it’s not too light, either. There are some neat and unique mechanisms that force you to think through choices. I like that."
"With each round of play, we were laughing, poking fun of each other, and enjoying the experience of Gone Viking. It’s quick to learn, fun to play, and requires enough strategy and focus to keep players interested."
"It’s the kind of game you can play all night, until you’re too drunk to see the numbers. I’ll be picking up a few copies, strategically replacing the 52-card abominations littered around my in-laws house with vikings and Norse gods.
Maybe I’ll even play a game with my Grandma. So she can kick my ass, viking-style."
"If you are looking for a fast paced trick-taking game go ahead and check out the Kickstarter for Gone Viking.."
Josh Rivers - The Master behind the illustrations in Gone Viking http://joshrivers.com
Leon Lau & Andy Wu - The great folks at WinGo who are a huge help in the manufacturing process.http://wingogames.com
Snakes and Lattes - For making the fulfillment process so easy!
The Playtesters - Literally the hundreds of people who have played this game in its many incarnations.
Our Families - The Honourable Playtesters, The Anchors of Moral Support and Patience :)
Join in on the discussion on Facebook and Twitter:
Risks and challenges
We are trying something new!
TFC is going to run 'back-to-back' Kickstarter campaigns! This is a bit of a risk and we are not sure how it will pan out but we are confident that the kickstarter community will be supportive of this approach!
The Second campaign is for Voodoo Island - an explore and escape, tile-laying game filled with some of the most persistent mind-controlled zombies that you have ever seen!
Stay tuned for updates on the prep for the Voodoo Island campaign.
As with any project there are several milestones that need to be met in order t ensure that it is delivered on time. The milestones for Gone Viking include delivering the final artwork to our manufacturer, having a pre-production copy sent to us for approval, the mass production phase, the shipping phase and finally the fulfillment phase. The Risks have been minimized in our case because we have pre-arranged all of these phases prior to hitting the launch button. There can however always be snags and we are prepared to deal with them as they come!Learn about accountability on Kickstarter
- (22 days)