Frequently Asked Questions
Absolutely! You can either pledge the amount relative to copies (2: $80, 3: $120, etc.) or pledge $40 now and you'll be able to add more copies in Pledge ManagerLast updated:
Yes! It will be :)
We're finalizing the last details but for now assume the shipping cost is the same as adding a 2nd Trekking The world to your campaign (as shown in the Shipping Sheet)Last updated:
Unfortunately, our production schedule for this campaign allows only for an English version. However, we'll translate the rules into French, Spanish, and German after the campaign ends and send them to backers as PDFs before they receive their games. The game itself is largely language-independent, so we think this is a good solution.Last updated:
We are offering retailers the Kickstarter version of Trekking The World at 50% off the Kickstarter price. For retailers, the Minimum Order Quantity is 6 units!
All retailers must be brick and mortar approved retailers and must fill out this form:
Just filling out the form will not mean automatic approval or purchase, it just shows an intent to purchase. You will be vetted and you will NOT be locked in to the order on the form, we will reach out to all stores after the Kickstarter to finalize the order. All shipping costs will be determined AFTER the Kickstarter is over.Last updated:
Yes! We'll translate the rules into French, Spanish, and German after the campaign ends and send them to backers as PDFs before they receive their games. The game itself is largely language-independent, so we think this is a good solution.Last updated:
Will backers who pledge at the $1 pledge level have access to the pledge manager, and will everything in this campaign be available there?
Yes and yes!Last updated:
There will not be a solo mode for this game.Last updated:
Box (295 x 295 x 68mm): 2mm high density mounted cardboard, Matte,Double-sided lamination, Wrapped top/bottom edges, Reinforced folds
Game Board (483 x 724mm): 2mm high density mounted cardboard (game board), Full color Front / All Black Back, Matte finish, Double-sided lamination, Wrapped top/bottom edges, Reinforced folds, Die Cut left/right edges.
Oversized Cards (80 x 120 mm): 310gsm Ivorycore, Professional Grade Aqueous Coating. Linen Embossing
Regular size cards (56 x 87mm): 300gsm Ivorycore, Professional Grade Aqueous Coating. Linen Embossing
Suitcase Player Mats (163 x 136 mm): Full color Front / Full color Back, 400grams Professional Grade Aqueous
Coating. Linen Embossing. Die Cut shape
Trekker Meeples (30 x 18 x 10mm): Wood, Pantone Colors (5): 478 C (brown), 165 C (orange), 1905 C (pink), 7401 C (tan), 3262 (teal). Laser cut, painted, varnished.
Wood Cubes (10 x 10mm): Wood, Pantone Colors (4): Pantone White, 485 CP (red), 2935 C (blue), 109 CP (yellow).
Machine Cut, Painted, Varnished
Punchboard quality: Material: 2 mm high density mounted cardboard (cardboard punch board). Print: Full color Front / Full color Back. Finish: Matte + LinenLast updated:
It won't. We believe passionately in keeping this campaign simple. Time we could’ve spent creating and managing a complex campaign, we instead used to polish gameplay and make high-quality components. Campaigns end but games are forever, so we owe it to our customers to put all our energy into the game itself.Last updated:
Here are the biggest differences (there are smaller ones too):
Movement - in both games, you move from location to location, picking up items. The difference: in Trekking the World, you must move on every turn. This deepens the route-management puzzle, and rewards clever route-making more often.
Region Bonus - Trekking the National Parks ends when the last stone is removed from the map. The spirit of this rule remains in Trekking the World, but in a new form: the world map is divided into six regions. A player who gets the last souvenir in a region gets a face-down region bonus with a hidden number of points on it. When any 5 of the 6 region bonuses are taken, the game ends. This bonus system has two effects:
It’s a more reliable game timer.
It creates a new strategic wrinkle: you must now angle for region bonuses, as well as deny your opponents access, on top of your other goals.
Most Souvenirs - In both games you earn bonuses for having the most of a particular item-type. Trekking the National Parks awards them at the end of the game. Trekking the World awards them during the game, and players can steal them from each other by collecting more items. Once you get a bonus, you must figure out how to keep it (or strategically sacrifice it), while pursuing your other goals. Strategy can change a lot game-to-game depending on the competition for these bonuses.
Suitcases - Trekking the National Parks didn’t have suitcases. Trekking the World does. A suitcase is a player-board where you store your collection of Souvenirs. Each player has one. It rewards players at the end of the game for gathering specific sets of souvenir-types. The more of these sets you collect, the bigger your payout at game’s end.
Journey Cards - Trekking the National Parks didn’t have Journey Cards, Trekking the World does. Journey Cards make the game’s rules a little different each time you play. Before each play, you draw two Journey Cards at random from a deck, and they will be permanent fixtures of that play. They offer optional actions that are both powerful and expensive, like lowering the cost of destinations, or allowing you to swap your location with another player’s. You’ll have to discover how these actions affect each play and adjust accordingly.Last updated:
Yes, but without the Kickstarter Exclusive Journey Cards. For most places, we hope to have the game available for retail via retail partners, distributors or via eCommerce through us.
We will not have a Pre-Order setup after the campaign until it launches for retail. If you'd like to be able to order the Kickstarter copy once the campaign ends, please pledge $1 and you'll have access to the pledge manager which will allow you to upgrade til before we start shipping unitsLast updated:
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