Draw Blood - A "Rummy" Style, Monster Card Game
Prepare to sink your teeth into Draw Blood, an amazing new card game for 2-3 monsters... er, players!
Draw Blood is a "Rummy" style card game, that consists of 54 uniquely designed cards and supports a game of 2-3 players. The Standard Deck includes 3 types of monster cards (Vampires, Werewolves and Water Monsters) and 3 Kill Cards.
Draw Blood has taken on several forms since we first started development, and we feel that we have a great 2-3 player card game experience that is both unique, and a lot of fun to play.
Review from Board Game Quest - "The main selling point for me is the added layer of interaction and decision making that players have to make on each turn. Players need to get monsters out on the table as quickly as possible, giving them the ability to play melds. The problem with doing this right off the bat is you have a huge target on your back and players will start doing everything they can to kill off your monster collection."
The Basics - Shuffle the deck and deal 10 cards to each player. The remaining cards will be the Draw Pile, placed face down in the middle of the table. Each turn, players are required to DRAW ONE card and are allowed to make ONE MOVE. A MOVE occurs when you play a Monster in your Monster Row, Kill an opponent's Monster or when you discard a card from your hand into the Discard Pile. Laying down a Meld is also a MOVE, however you must have at least ONE Monster alive in your Monster Row before you can lay down a Meld. The first player to “go out” (get rid of all the cards in their hand) wins the round.
The Table - In Draw Blood, there are three locations on the table that dictate where and when to play certain cards. These areas are your Monster Row, your Meld Area, and the Draw/Discard Pile. Each player has their own Monster Row where you play Monster cards from your hand. Over the course of a hand, you may play up to three Monsters in your Monster Row, one of each type. Play them face up, directly in front of you to signify they are your Monster. The Meld Area is where you lay down Melds from your hand in order to “go out” and score points. Each player has their own Meld Area directly in front of them specifically for their Melds. The Draw/Discard Pile should be placed in the center of the table.
The Monsters - In Draw Blood, Monsters control all actions. During your turn, playing a Monster card from your hand into your Monster Row equals ONE MOVE, and you must have at least one Monster alive in your Monster Row before laying down Melds. The number of Monsters alive in your Monster Row also dictates the number of MOVES you are allowed each turn. Once you have at least TWO Monsters in your Monster Row, it is your choice how to utilize future MOVES.
Taking Turns - Players take turns by drawing a single card from the Draw Pile and making a MOVE. Each player is always allowed ONE MOVE per turn. Because additional Monsters alive in your Monster Row allow you to make additional MOVES, using your free MOVE each turn to lay down another Monster in your Monster Row is very advantageous. A MOVE occurs when you play a Monster in your Monster Row, Kill an opponent's Monster, discard a card from your hand or lay down a Meld. You must have at least ONE Monster alive in your Monster Row before you can lay down a Meld. Monsters in your Monster Row are no longer alive when an opponent kills them.
You can kill your opponent's monsters with a Kill card or a three-of-a-kind. Or bring back your own monster with a three-of-a-kind as well.
Melds - Melds are combinations of cards you form from within your hand, and most of the time you will form Melds from the Numbered Blood Cards. Melds can be classified as either Sets (2,3,4,5,6-of-a-kind) or Runs (a sequence of three or more cards - e.g. 2,3,4). Laying down Melds is the fastest way to rid your hand of cards and “go out”. Once a player goes out, the hand is over. Points are then awarded for each Meld successfully played, and points are subtracted for cards remaining in a player’s hand. Laying down a Meld equals ONE MOVE, if you have multiple Monsters alive in your Monster Row, those additional MOVES could be used to lay down additional Melds. Laying down a Meld is not required, but it is the fastest way to go out and it is the only way to earn points.
The first player to "go out" ends the hand, and players tally up their scores. Agree upon a set high score and deal another hand. First one to reach the high score wins!
A full set of Rules will be included with the game and published on our website. If you are interested in learning more about the entire scope of gameplay, feel free to ask us questions in the comment section.
"Draw Blood mechanics work together to build a very well designed card game. The monster cards, player interaction and multiple uses of melds allow for a game that isn’t intimidating to play but has enough decision making to keep players interested. If you are looking for a new card game to travel with or play against the family, give Draw Blood your support." - boardgamequest.com
We wanted to keep it simple and allow as many Backers as possible to receive an actual copy of the game. So, for only $12 ($10 for Early Birds) you will get a complete copy of the Standard Deck version of the game with rules. With it you can play a game of Draw Blood with 2-3 players. If you would like a copy of two Standard Decks (One Black Deck and One Red Deck) please see the $25 and up DOUBLE DECK reward options.
Also, we thought the monsters in Draw Blood looked so cool, that we needed to immortalize them forever as their own set of stickers! So if you choose a DELUXE option, you will receive copies of the game plus a sweet, old-school peel off sticker sheet of all the monsters!
We also just released some new rewards... if you would like your very own Draw Blood Monster mask, you should check them out... !
Risks and challenges
Draw Blood is our first card game, and we wanted to make something fun and unique... but we wanted it to look really cool as well. Obviously there are a million casual card games on the market, and we hope that our game has a look and feel that will appeal to you.
There are always risks of production delays, but whatever problems arise, please know we are committed to figuring out any issues and keeping up with customer service from start to finish.Learn about accountability on Kickstarter
- (31 days)