Paper Knight's Story is a turn-based RPG for the PC with a simplistic and clean art style, witty dialog, and classic dungeon crawling.
Thanks to everyone who helped spread the word or fund our game! Look forward to the game being released for free download when it's completed next year!
Platform: PC (Windows XP/Vista/7)
-At $1,500 Reached: We will host an online service through the game that will allow players to receive dynamically changing equipment, and items.
-At $2,000 Reached: After official release and feedback, we'll continue to support the game by developing a free game content expansion. We'd like to create this expansion to address the response from the players, and in addition to any changes we'd like to provide new endgame content for those who will have already beaten the game by that point.
Paper Knight's Story is a turn-based RPG set in the world of an old fairy tale. However, unlike your typical story, the characters have become aware of the book's ending: the Kingdom is destroyed! Having learned of this most troubling spoiler, the Kingdom decides to do... nothing. Everyone is much too afraid of The Sad Ending or too busy seizing their last days to try and change their destiny. There is, however, one lowly boy who finds the courage to try and stop the The Sad Ending from happening. He sets out on a quest to find the Author's Pencil, an ancient relic said to have the power to change The Sad Ending into The Good Ending, and with the help of magical beasts known as the Apostropha, Nait very well may be able to save the Kingdom. That is, unless Antag the Dark has his way!
Paper Knight's Story is inspired by the hit RPG series "Paper Mario", a series influenced by pop-up books, general paper aesthetics, theatrical plays and "false" 3D. PKS is actually a 2D game running on a Mode 7 engine to achieve this effect. As you search for the Author's Pencil, you'll find many different and unique looking places to explore: forests, grasslands, deserts, caves, ancient ruins, wintry mountains and more!
First and foremost, we want Paper Knight's Story to be fun to play. The battle system of Paper Knight's Story may be one of it's most interesting features. We are still working on implementing appropriate features, but as it is now we can confirm it will be turn-based and will include Action Commands. The guiding principle for deciding features for it is Simple & Engaging. Simple through the use of low damage values and stats, clean aesthetics, and low use of "number management" that many RPG's are plauged with. Engaging through the player actively participating in battle with button presses/combinations, classic dungeon exploration, and a cheeky story.
*Screenshots and video show early beta footage subject to change.
The artbook will feature colored versions of images as well as sketches. We hope to have at least 20 pages of artwork and commentary for you to enjoy!
Right now we have something simple and unobtrusive, although we will probably come up with a few more and allow those who've backed the required amount to vote on their favorite.
~The In-Qu Games Dev Team
We felt that more gamey, "retro" music would better suit the feel of Paper Knight's Story so we're going to make our music with that in mind. However, we do plan on remixing some of the tracks to use modern synth and will release that for certain backers to enjoy
For those who have backed the appropriate amounts, codes (either a series of button inputs or alphanumeric characters) will be distributed for them to use in the game. Once used, high tier equipment will be added to their inventory. This will only work once per playthrough, but can repeated on as many saves as they want.
Yes, it will be free. Those who help fund the game with at least $10.00 will get it earlier than others.