About this project
The continent of Anstrus has been warring within itself for generations. With its nations locked in a struggle for power, a sudden invasion of dark forces from unknown lands is sweeping across the realm. While war rages, chaos reigns, and no ties of loyalty are left unbroken. Out of the turmoil, powerful heroes have arisen and are gathering forces to fight for their cause - some fight for good, some for evil, and some for purposes unknown. Choose your hero and emerge victorious, in Allegiance: A Realm Divided.
Allegiance: A Realm Divided is a fantasy-themed, fully self-contained tabletop game for 2 to 4 players. It is a unique board-game/card-game hybrid that is deeply strategic in nature, and usually takes between 30 and 60 minutes to play.
In Allegiance, each player assumes the role of one of 10 powerful heroes fighting in a realm divided by war. Each hero represents a different fantasy character class, and plays according to that character’s style, strengths, and weaknesses. Players can customize and level-up their hero’s unique abilities, enlist allied units, and play tricky action cards to defeat their enemies.
Allegiance is a fully self-contained tabletop game, containing everything you'll ever need to play within the box.
Allegiance comes with:
- 10 Hero Boards (2mm thick cardboard, 12" x 8", double-sided)
- 4 Resource Boards (2mm thick cardboard, 12" x 5")
- 10 Hero Summary Sheets (thick card stock, double-sided)
- 60+ card Basic Unit Deck
- 30+ card Elite Unit Deck
- 70+ card Action Deck
- 80+ Special Cards
- 20 double-sided Weapon/Armor Cards
- Over 250 playing cards in total (blue-core)
- 30 Red Dice (12mm)
- 30 Blue Dice (12mm)
- 60 Glass Beads (12mm)
- 1 Rulebook
Note: The dice in Allegiance are used for stat-tracking, and the game does not involve any actual dice rolling.
Allegiance will be professionally manufactured (from Panda Game Manufacturing) with high quality game pieces, and will feature stunning art by a variety of artists, including industry-leading favorites such as Michael Komarck, Daarken, Igor Kieryluk, and more.
In Allegiance, players assume the roles of powerful heroes that engage each other in battle until only one remains victorious. There are 10 exciting and strategically varied heroes to choose from, with each one representing a different fantasy character class. Each hero has their own specialized weapons, armor, and abilities, that shape how they play the game. As the game progresses, the heroes become increasingly powerful, leveling up as more of their abilities are unlocked.
Alongside the heroes, players also have access to multiple types of playing cards that come from three shared card decks. These cards represent basic and elite unit cards - allies of varying strength that heroes can enlist to their aid, as well as action cards - moves the heroes can take beyond their own specific abilities.
Throughout the game, players must strategically execute maneuvers to defeat their enemies. They can use their hero’s abilities to affect the field of battle, enlist units from their hand to come to their aid, attack opposing enemies with their weapon and allied units, fend off opposing attacks, and play action cards from their hand to disrupt their opponents’ plans.
Allegiance is a game with a high degree of interaction built in, and at any time opponents may have counter-maneuvers to try and gain the upper hand. In the end only one hero will survive the battle, and win the game.
The heroes are a key feature that differentiates Allegiance from other games. They will be printed on large boards, with stunning full-card art. The heroes are complex and interesting strategic entities, each with their own methods of play - including unique weapons, armor, and abilities.
We have worked very hard to ensure that each hero has their own unique depth of strategies to explore, and that they truly embody their fantasy character type in style of play.
For example, when you play as the Necromancer hero, rather than drawing units from the shared decks, you “raise the dead” from the discard piles to build your army. When you play as the Paladin, you strengthen and protect the units fighting by your side. As the Elementalist Wizard, you focus your energy to cast game-changing, powerful spells.
The 10 heroes included in the base game are:
- Paladin: Principus Beledan Kind, Paladin Exemplar
- Ranger: Alena Bellamy, Eremitic Ranger
- Necromancer: Hakor Dajat, Necromancer
- King: Mad King Janus V
- Death Knight: Last Triarch De'soth Pravus, Demon Knight
- Druid: Rootclaw, Deep-Forest Druid
- Elementalist Wizard: Magus Gondè Kyal the Elder
- Enchantress: Vibeka Baral, Enchantress Adept
- Army Commander: General Thedric Egen, Commander of the Free Armies
- Vampire: Countess Nalissa Coras, Valide Vampire
Through this Kickstarter campaign, we are also offering two exclusive promotional heroes, not available anywhere else!
- Monk: Kai-Lun, the Tranquil Fist
- Ninja: Ansatsu, the Silent Blade
Each hero has seven distinct and varied abilities to choose from that are separated into four increasingly powerful tiers. Hero abilities each have an associated gold cost required to unlock them, and a player must first unlock at least one ability in the preceding tier before having access to the next tier. As gameplay progresses, the heroes become more and more powerful as their abilities are unlocked. Players have a choice as to which abilities they wish to unlock throughout the game, giving them the capacity to customize their hero to best suit their chosen strategy.
Hero abilities can be used several times in a game. They each have a cooldown rate between one and five, indicated by a row of boxes on the hero board, and tracked with glass beads. These cooldowns determine the number of turns the hero must wait before the ability is available to use again.
Weapons and Armor
Each hero comes with 2 different weapons and 2 sets of armor. These specific weapons allow each hero to wade directly into battle and attack their opponents, while armor reduces the damage a hero incurs from opposing attacks. Each weapon and set of armor also grant special effects to the hero and their allies.
Each hero can have 1 weapon and 1 set of armor equipped at any given time. Weapons and armor are printed on double-sided cards, allowing players to flip the cards and switch between them throughout the game, depending on their current strategy.
Shared Card Decks
Players get a hand of cards that they draw from three shared card decks. These decks include the Basic Unit deck, the Elite Unit deck, and the Action deck. At the start of each player’s turn, they draw one card from the deck of their choice.
Splitting the cards into different decks allows players to draw the exact type of card they want at each point in the game, giving them interesting strategic decisions each time, and eliminating unlucky outcomes decided by poor draws.
Basic units represent the common, everyday denizens of the realm that heroes can enlist to their aid. Due to their relatively inexpensive gold cost, basic units show up in the game early and often, and while not as powerful as elite units, they can be a great help in mounting an effective offense or defense.
Elite units represent powerful, elite allies to fight alongside the heroes. While more expensive to enlist than basic units, elite units will have a much more significant impact on the field of battle.
Action cards represent crafty, one-time actions that a hero can make to outmaneuver their opponents. The timely play of a well thought out action card can disrupt an opponent’s plans, and turn the tide of battle.
For more information about the gameplay of Allegiance, please check out the rulebook and gameplay videos in the following section.
You can download the beta version of the Allegiance rulebook here:
The following video gives an overview of the gameplay mechanics within Allegiance:
The following video shows the first few turns of a sample game of Allegiance being played:
Don't just take our word for it, check out what other people have been saying about Allegiance!
Check out the review from the awesome team at BoardGameQuest! Here's a teaser quote from the writeup:
"All-in-all, Allegiance: A Realm Divided appeared to be a great entry to the strategic card game genre and I look forward to checking out the final, published version." - BoardGameQuest
The always entertaining and informative Undead Viking reviewed Allegiance: A Realm Divided. Here are a couple of teaser quotes from the full video review below!
"This game has SO much replayability." - Undead Viking
“It hit on all cylinders for me. If you like confrontation games I think you’re really going to like this … If you like a deep fantasy theme I think you’re going to like it a lot.” - Undead Viking
Edmonton Boardgame League (EBGL)
We had a chance to meet up with the Edmonton Board Game League (http://www.ebgl.org) and demo Allegiance! One of the EBGL members, Kirk Brownridge, gave his impressions of the game on BoardGameGeek. Check out his thorough review of the game here:
When designing Allegiance, we built on some of our favorite features of different game genres including CCG’s, board games and video games. We tried to eliminate design choices that we found frustrating - particularly luck heavy elements - and add our own innovative mechanics to create something new and exciting. As a result, we designed Allegiance with some core principles in mind.
Fun To Play
First and foremost, we wanted the game to be fun. People have lots of different ideas about what makes a game “fun”, but for us, it means interactive, back-and-forth games, where players can always be involved in a positive way and have a chance to win. We get really frustrated in games where a player feels like they don’t have control over their own fate, so we worked to eliminate scenarios where players are taken out of a game due to factors they can’t control. In Allegiance, you can’t get sidelined by unlucky rolls of the dice, or by drawing an unusable hand of cards. As a result, each player has a chance to win, and it’s up to their skill and tactics to determine their fate.
We also made sure that Allegiance is fun to play with any number of players. While some games require you to pass a certain threshold of players before they realize their full potential, we made sure Allegiance is just as fun with 2 players as it is with 4.
Easy to Access
Our second core design principle was to eliminate barriers to entry, making it as easy as possible to start playing Allegiance.
As a fully self-contained game, there is no need for additional investment, unlike collectible games in a similar genre. With virtually no set-up required, all you need is one copy of Allegiance and you can be playing a fun, evenly-matched game within minutes.
We ensured that the rules were simple and clear enough for new players to be able to pick up, but still complex enough to challenge more skilled players.
We also made it a high priority that the game pieces and their graphic design were as clear and intuitive as possible, so that the game pieces don't distract from the game or make it feel cluttered. The game pieces in Allegiance fit into the gameplay smoothly, and create an intuitive gaming experience.
Replayability and Strategic Depth
Our third core design principle was to ensure that Allegiance has a great degree of replayability and strategic depth. As a self-contained game, we wanted to make sure that the game stays fresh and interesting and keeps people coming back to play again and again.
The key to Allegiance's replayability is the central hero mechanic. Each hero has their own unique playstyles and tactics, and each matchup between the heroes has its own depth of strategies to explore. With the freedom to customize each hero by unlocking various abilities, 45 matchups between the 10 heroes, hundreds more matchups in multiplayer games, plus multiple gameplay modes, each round of Allegiance plays differently than the last.
In addition to the heroes, dividing the playing cards into three shared card decks adds to the depth of gameplay in a number of ways.
Having the choice of which type of card to draw each time gives players a range of options and strategic decisions to make. Each turn, players get to choose the type of card they draw, and can thereby avoid getting stalled by unlucky draws of a type of card that they don’t need.
The shared card decks also add more variety from one game to another, as players are drawing cards from a larger pool of cards rather than from the same, smaller, specialized deck each time for each specific hero.
Immersive Fantasy Theme
Our final core gameplay principle was to create a game rich in fantasy flavor.
Taking a page from trading card games, we chose to bring the game to life with an incredible range of art from a variety of highly talented fantasy artists.
Along with the artistic depiction of Allegiance, the gameplay itself is tightly connected with the fantasy theme. The heroes truly embody the lore associated with their character class and allow players to immerse themselves in that character.
In addition to their own unique weapons, armor, and abilities, each hero plays in a different style and accomplishes their goals in different ways. For some heroes this happens through the different tactics they take to win the game, but for others they have special rules that alter how they interact with the the game in order to help fully bring out the essence of that character.
For example, when you play as the Vampire hero, each of your turns alternates between Day and Night, strengthening your powers during the night, but leaving you weak and vulnerabile during the day. Enemies of the Vampire are also given stakes and crosses, to help fight the Vampire and their minions of the night.
We hope that the huge amount of thought and attention to detail we have poured into the theme of the game will translate into an immersive experience to excite both strategy gamers and fantasy fans alike.
We have designed our pledge levels with one main goal in mind: getting Allegiance in our backers' hands at the most affordable price possible. The MSRP of Allegiance will be $60 in stores, but to reward our Kickstarter backers they can obtain a copy of the base game at the discount price of $55!
Note that the pledge amounts are in Canadian dollars, and that the exchange rate works out really well for international backers! Pledge the correct amount in CAD, and Kickstarter will convert the amount for you. In short you can ignore the fact that it is in Canadian dollars, other than the fact that international backers will save money!
Note: For information on mixing-and-matching pledge rewards, check out the information in Update #15.
As a backer of Allegiance you will have the opportunity to obtain exclusive promos, including two new heroes: "Kai Lun, The Tranquil Fist" (Monk hero, featuring art by Daarken), and "Ansatsu, The Silent Blade" (Ninja hero, featuring art by Igor Kieryluk). You will also have access to many more exclusive new unit cards and action cards! We've come up with some very cool cards and mechanics for these promos, adding even more variety, depth of replayability, and gameplay options to Allegiance.
Basic Unit: Mercenary
Every Allegiance backer that receives a copy of the base game will also get the Kickstarter-exclusive promo card "Mercenary". Mercenary's loyalty is easily swayed to the highest bidder, creating a fun mini-game to retain his allegiance to your side.
Note: Will not be included in the "Game Store Bulk Order" pledge level.
Kickstarter Promo Pack
Backers at the "Allegiance + Promo Pack" pledge level and higher will receive the Allegiance Promo Pack, which includes two Kickstarter-exclusive heroes, as well as many exclusive cards that won't be available in the base game.
Exclusive Kickstarter Promo Hero: Kai Lun, the Tranquil Fist
Add an 11th hero to the game with our monk hero: Kai Lun, the Tranquil Fist! Kai Lun features gorgeous art from the talented and popular artist Daarken, and comes with:
- Full-art hero board (2mm thick cardboard, 12"x16", double-sided)
- 1 weapon card (double-sided)
- 1 armor card (double-sided)
Kai Lun has trained his body to the point that his physical abilities can defeat even the strongest of foes. His speed and endurance give him the power to relentlessly pummel his opponents, and as such Kai Lun has the shortest ability cooldown rates of any hero in the game. You can overwhelm your opponents with endless quick strikes, or time your moves together for crippling, extra-powered combination attacks.
Exclusive Kickstarter Promo Hero: Ansatsu, the Silent Blade
Add a 12th hero to the game with our ninja hero: Ansatsu, the Silent Blade! Ansatsu features art from the artistic talents of Igor Kieryluk, and comes with:
- Full-art hero board (2mm thick cardboard, 12"x16", double-sided)
- 1 weapon card (double-sided)
- 1 armor card (double-sided)
- 6 Ninja Acolyte special cards
Be the shadows. Faster and stealthier than any other hero in the game, every maneuver that Ansatsu makes can be done at any time. Not only are every one of his hero abilities reaction abilities, but he can also enlist units and unlock his abilities at any time.
As Ansatsu you will have an unmatched capacity to immediately respond to your opponent's actions, giving you the chance to outplay your opponents and always leaving them wary. Wait for the perfect moment to strike, and then escape in a puff of smoke before your opponents can retaliate!
Promo Basic Unit, Elite Unit, and Action Cards
The Allegiance Promo Pack comes with exclusive additional basic unit, elite unit, and actions cards to further increase the variety, replayability, and depth of strategies in the game. The total number of promo cards included in the pack increases as more and more stretch goals are reached!
At the initial level, the promo pack will include:
- 3 unique basic units (2 copies of each, 6 cards total)
- 3 unique elite units (3 cards)
- 3 unique action cards (2 copies of each, 6 cards total)
Totaling 15 extra cards at a minimum, which can be increased by obtaining stretch goals!
Note on Exclusivity
There is a minimum number of units that we are required to order from our manufacturer. Ideally the promo pack detailed here will be exclusive to Kickstarter backers, however we need to reserve the right to distribute the remaining units of promo inventory should the minimums not be met by Kickstarter alone.
We have 3 exclusive digital add-ons available to backers at any pledge level! Simply add the desired amount to your existing pledge and stay at the same pledge level. We’ll confirm with you after the campaign which add-ons you want.
Digital Art & Lore Book - $10
We will send you a digital Art & Lore Book (PDF), containing story information about the world and characters of Allegiance, as well as a behind-the-scenes look at art from the game including early sketches.
If the $75,000 stretch goal that adds a physical Art & Lore Book to the base game is unlocked, this digital version will have even more exclusive content added to it that will not be available in the physical version or anywhere else!
Digital Template Hero Boards and Cards - $10
We will send you blank digital template versions of the hero boards, weapon and armor cards, unit cards, and action cards. These templates will allow you to design and print your own custom cards to add to your own game. Try your hand at game design and balancing, and test out whatever cool ideas you have!
Art & Card Sneak-Peak Mailing List - $10
You will be added to a mailing list that gets early preivews of some of the art and cards that will be included in Allegiance before the game is released!
All Digital Add-ons $25
Get all three digital add-ons for a discount rate of $25!
Note: All of the Digital Add-ons will be included for free in the "Design a Card", "Your Likeness on a Card", "Design a Card with Your Likeness", and "Original Painting" pledge levels!
We've unlocked all the Social Stretch Goals!
We are offering free shipping for all rewards sent to North America and the Western European EU! We offer EU-friendly shipping, and all rewards shipped to Western Europe will be sent from within the EU with no extra duties or fees. Check out the country list below (determined by Amazon) to see if your country is included.
For all pledges from outside North America and Western Europe, we have endeavored to offer the best shipping rates that we can. When making a pledge, please check the list below and add the correct shipping amount to your pledge for your country.
- Disclaimer: For pledges outside North America and the European Union, duty charges may be applied by your country of residence.
Risks and challenges
The design of Allegiance is nearly complete. Risk factors lie primarily with delays that may arise from contractors and partner companies that are external to Underground Games.
Many of our current and potential artists are in high demand. We recognize that the availability of artists and length of individual timelines fluctuate, and so art-commission delays are a potential risk. We have already commissioned many individual pieces of art, however, and this experience gives us confidence in our ability to generate accurate timelines and budgets for the remaining artwork.
Manufacturing is another potential source of delay. We have been quoted time estimates, but there are always potential delays associated with the manufacturing process, shipping, and customs.
At Underground Games we have backgrounds in project management, budgeting, and product delivery. These skill-sets have been immensely useful while creating Allegiance and have helped keep budgets and timelines on track. We have established relationships and gained experience that give us confidence in our ability to effectively manage external partners and bring the project to completion.
We will make sure to keep our backers updated with our progress and will be completely transparent about the production process.Learn about accountability on Kickstarter
Why are the goal and pledge amounts in CAD (Canadian dollars)? What does this mean if I’m pledging in a different currency?
Underground Games is a registered Canadian business utilizing Kickstarter Canada and the Canadian dollar (CAD) currency. At the time of writing this FAQ, the exchange rate is quite favorable for international backers, sitting at about 0.90 USD: 1.00 CAD, and 0.65 EUR: 1.00 CAD. When you back Allegiance, simply enter in the desired pledge amount in CAD and it will make the appropriate currency conversion.
For Canadian based projects, Kickstarter only accepts payment via major credit card. If you have paid for other pledges via Amazon, those were for projects based in the US. For more information, check out the Kicksarter backer questions FAQ (https://www.kickstarter.com/help/faq/backer+questions#faq_4177).
I see that there was already a campaign for Allegiance that was canceled, and that this is a relaunch. What happened the first time around?
We realized that we could create a more well designed Kickstarter campaign than we had set up, and get much better traction and momentum the second time around after these changes.
We chose to stop the previous campaign after about 10 days because we realized that we needed to retool the campaign in order to offer a better experience for our backers. Momentum is everything in Kickstarter, and we had lost some people's interest who - although they really liked the idea of the game - weren't satisfied with how the campaign was set up. So we made the tough decision to cancel, take the time to implement lessons learned from the experience, and relaunch. We were very intent upon taking the feedback from our backers and using it to create a much more value-laden experience the second time around.
Here are some of the major changes we made from the initial campaign after listening to our backers and consulting with creators of successful projects:
- We have a lower overall raise goal (50K instead of 90K). With lessons we learned from other creators (such as shipping and distribution strategies), we are able to have a lower and more achievable target goal.
- Our shipping rates are much lower than last time. Using advice on how to handle shipping more efficiently, we are now able to offer free shipping to North America and Western Europe, and reduced rates elsewhere.
- We have done a better job explaining what the game is all about this time around, and giving people a good idea of the value included in the box.
- We hadn't gotten any reviews done of the game before launching the last campaign. This time we ensured that copies of the game were sent out for review (professional and amateur) so that backers had reliable third-party opinions on the game.
- This time we have a beta version of the rulebook available at launch time so that people can read it to get a more in-depth idea of how the game works.
- Last time our reward tiers weren't structured as well, offering too many unwanted "extras" that inflated costs. This time we streamlined our reward tiers and focused on getting our backers a copy of the game plus promos at the best possible price - which was the main thing people were interested in.
- This time we have better designed and more attainable stretch goals.
We found because of how Allegiance is set up and how it plays out, that it plays best with 2-4 players. Maintaining a great play experience is very important to us, so for that reason we felt it was best to keep Allegiance as a 2-4 player game for the base game. Luckily Allegiance doesn't have an extremely long playtime, so no one would ever be left waiting too long before being able to join in a new game.
If Allegiance is a success and we can reach the point where we can work on expansion content, we'd definitely love to tackle adding in some mechanics at that time that would allow the game to work well for 5+ players. Hopefully Allegiance really takes off and we can reach that point, as we have some great ideas for expansion content!
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