Funded! This project was successfully funded on November 1.

Update #12

Alpha 2 - Cannibal Modders - Released

17 comments
42 likes

Alpha 2 is out! This time we've added tons of modding support, butchery and cooking (including cannibalism with attendant psychological effects), an ambience sound suite from Alistair, and a pile of other goodies.

Here's the video with the info:

For a full accounting of changes, read our day-by-day changelog (read between builds 334 and 363).

Needless to say I'm greatly looking forward to seeing the mods people are going to produce with this; testers have already created some interesting ones. The best place to talk about that is the modding forum. I'll be around to answer questions, too.

Cheers, Ty

Alex Colbert, Jostino, and 40 more people like this update.

Comments

    1. Missing_small

      Creator William Irving on March 27

      Wanted to express my dismay that I can't set up timed butchering/cooking orders (3 per day, 5 per day, etc) and that you can't prioritize which food source colonists will go after because sometimes they go after nutripaste when a cooked meal is sitting there on the floor next to the dispenser (but I wouldn't want to eat it off the ground either - cabinets that can store X amt of food would be nice).

      Also noticed, can't control the hydroponics anymore. Nice being able to grow more than just potatos but no control over hydroponics means no cooked meals from hydroponically grown food.
      Need psychos so you can direct them to clean up dead bodies from raiders and not be traumatized (we have morticians and grave diggers - why can't they). Also need reliable way of disposing of bodies so that colonists don't run into them multiple times traumatizing them. Wish I could bury graves. Found that a solution is to wait until madness strikes a boomrat and have the target make a break for the gravesite, so when he kills the boomrat it can destroy the bodies.

      Like that you can build stone walls now. Enjoying your work, keep it up!

    2. Porta_small.small

      Creator Tynan Sylvester on March 9

      Tim - It goes to 5 or above with each update.

    3. Fb_profile_picture.small

      Creator Tim Albers on March 7

      Didn't you say the download counter would reset with every new alpha? It's still counting down.

    4. Missing_small

      Creator Darren Ehlers on February 28

      Sorry if this is a stupid question, but where do I find the download link?

    5. Dragon.small

      Creator Howeln on February 28

      Found a way around work block to forum...oddly enough when I needed my password reset...any who, I posted the bug on the forum. Material is not lost, just not visible.

    6. Dragon.small

      Creator Howeln on February 28

      I'm noticing stuff goes missing. Have two piles of silver, 55 and 33, guy brings in more silver, I now have 26 and 33????? food is the same too. (can't get on forum from work thought I would leave this here.)

    7. Chrono2-resized-64.small

      Creator Gavin | Waiting for WL2 on February 27

      Haha! The patch notes are funny! "colonists can go kick animals to death. Doesn’t work so well for boomrats" - lol

      I am intrigued by this one: "Added simple ruins generation." Are we going to see aliens!? Can we talk to them or trade with them or bludgeon them to death?

    8. Chris-border.small

      Creator lokiracer on February 26

      This game needs to be banned.......NOW! It's freaking addictive.

      Seriously, well done.

    9. Missing_small

      Creator mkire on February 26

      How difficult is it to make a AI governor? I want something between chill Cassandra and friendly phoebe.

      I find Chill Cassandra to be a bit too difficult at times, but Friendly Phoebe is kinda boring

    10. Planescapetorment_n.small

      Creator Torment- The Enduring Exile on February 26

      Hopefully this is the last release that's infrastructure big and the releases after have more content.

    11. 16358_173423273860_5391623_n.small

      Creator Sergio Le Roux on February 26

      The bad news: You can no longer make two rooms with a door in the middle to kill 100 invaders using 2 charges...
      The good news: You can no longer make two rooms with a door in the middle to kill 100 invaders using 2 charges...

    12. Porta_small.small

      Creator Tynan Sylvester on February 26

      Well, the mod tools are the same tools I use to make the game. It's actually more efficient to put them in early. Plus the things people do with mods will feed into the core game.

    13. Chrono2-resized-64.small

      Creator Gavin | Waiting for WL2 on February 26

      @Millan Singh
      There are technical reasons for adding mod support this early, but I understand your sentiments. Things are picking up now that alpha state has been reached, so changes may come rapidly now.

    14. Fb_profile_picture.small

      Creator Millan Singh on February 26

      I like a lot of these features, but I am honestly not happy about mod support. Don't get me wrong, I love mod support, but it is WAY too early in development to be thinking about it. Personally, I would rather Tynan focus 100% of his efforts into improving the core game first, and then think about adding mod support in beta.

    15. Photo-17.small

      Creator Rex705 on February 26

      Sweet new features I can't wait to try it out. I'll download it as soon as I get home from work today.

    16. Planescapetorment_n.small

      Creator Torment- The Enduring Exile on February 26

      Cabinets for stockpiles :) Would rather shelf it than put it on the ground.

      Fridges too for raw food.

      Otherwise nice update.

    17. Maskv1.small

      Creator Jostino on February 26

      woa awesome. And finally a new release!

9,498
Backers
$268,132
pledged of $20,000 goal
0
seconds to go
  • Pledge $5 or more
    You selected

    63 backers

    Contributor - See your name in the credits as a thanked backer and get a special Kickstarter-only title on the Ludeon Studios forums.

    Estimated delivery:
  • Pledge $20 or more
    You selected

    4101 backers

    Colonist - Get the first public alpha when it's available in a few months. Includes all updates up to the final game. If RimWorld gets on Steam, you'll get a Steam key. Includes all lower tiers.

    Estimated delivery:
  • Pledge $30 or more
    You selected

    3952 backers

    Influencer - Get the pre-alpha as soon as the Kickstarter ends. Plus, get the Prototype Pack of early game designs that eventually became RimWorld, including the school constructing game, the zombie tactical sim, and the starship builder. Includes all lower tiers.

    Estimated delivery:
  • Pledge $40 or more
    You selected

    1065 backers

    Pirate - Put a name (probably yours) into the game. Players will forever see you spawn into the game as a pirate raider, colonist, traveler, or trader. Includes all lower tiers.

    Estimated delivery:
  • Pledge $75 or more
    You selected

    172 backers

    Mercenary - Like Pirate tier, but you also get to write a unique character background and choose your special traits and stats (within balance and fiction constraints). Includes all lower tiers.

    Estimated delivery:
  • Pledge $150 or more
    You selected

    53 backers

    Pirate King - Like Mercenary tier, but your character will be a pirate leader who commands a group of raiders. In "negotiations", your character will be the pirate representative. Includes all lower tiers.

    Estimated delivery:
  • Pledge $500 or more
    You selected

    6 backers All gone!

    Designer - Design a weapon, animal, or plant for the game (within feasibility and fiction constraints). Includes all lower tiers.

    Estimated delivery:
  • Pledge $1,500 or more
    You selected

    0 backers Limited (1 left of 1)

    Shipmaster - Name the ship that crashes at the start of the game, thus depositing our colonists on the planet and beginning every RimWorld story (within fiction constraints - ask me). Includes all lower tiers.

    Estimated delivery:
  • Pledge $4,000 or more
    You selected

    0 backers Limited (3 left of 3)

    Author - I'll work with you to create a new story event that can happen to colonies. This could be a new sort of weather, a different style of raid, or a trader offering a strange bargain. Or, whatever else you can think of! Must be within feasibility and fiction constraints (message me if not sure). Includes all other tiers Mercenary and below.

    Estimated delivery:
  • Pledge $6,000 or more
    You selected

    0 backers Limited (1 left of 1)

    Void God - Name the world on which the game takes place. Includes all other tiers except Shipmaster.

    Estimated delivery:
Funding period

- (30 days)