Alpha 10 - Joy System released
Alpha 10 has arrived! This time we’ve added a new "joy" need with a bunch of ways to fulfil it, new timetable, outfits, and thing filter management tools, and dozens... Read more
RimWorld Alpha 9 - Tales 'o' Drinking released
Alpha 9 is out! This time we’ve added alcohol, drunkness, binges, hangovers, multiple sculpture types with generated art based on historical events, personal shields for melee fighters, and dozens of... Read more
Alpha 8 - Winter is Coming released
Alpha 8 is out! This time we've added a seasonal cycle and temperature simulation, snow, two more biomes (boreal forest and tundra) with all the attached animals, art sculpting, crafted... Read more
Alpha 7 - Things Made of Stuff released
Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain... Read more
Alpha 6 – Whole New World released
It’s a whole new world! Here’s Alpha 6, the update with world generation, biomes, a medical system that tracks every wound and body part, and personality traits. You can follow... Read more
Alpha 5 - Under Siege released
This will likely be the last Kickstarter update. RimWorld is an ongoing project which has grown past its Kickstarter beginnings - for future updates check the Ludeon blog.
We’re back... Read more
Alpha 4 – Giant Centipede Robots released
Here it is, Alpha 4, featuring giant centipede robots and lots of other fun stuff. If you bought the game you should get an email with the update. If not,... Read more
Alpha 3 - Factional Infighting released
The changelog has a full accounting of changes (read between builds 363 and 408).
Anyone having trouble with their download – please see this forum thread.
If you want... Read more
Alpha 2 - Cannibal Modders - Released
Alpha 2 is out! This time we've added tons of modding support, butchery and cooking (including cannibalism with attendant psychological effects), an ambience sound suite from Alistair, and a pile... Read more
Alpha 1 Released
It’s finally here – Alpha 1!
Creative rewards system, Rhopunzel, modding
There's a bit of a news backlog to get through. Let's get to it!
Creative rewards system open
Hey, all you people who got the name-in-game or backstory-in-game rewards! We're... Read more
Build 254 released
Build 254 is out! Influencer backers and up should be getting their download emails within a few hours. Alternatively, you can just re-use the private SendOwl download link you already have.... Read more
RimWorld first public pre-alpha released
All right! It's out!
Backers whose payments succeeded in the first day should be getting emails with links to download the first public pre-alpha, build 250.
There is one bug... Read more
New developments and release timing
Passing 190k, on the way to 200 - it's been pretty shockingly awesome over here watching all this happen. All I can say is thank you!
After the Kickstarter... Read more
Kickstarter stats analysis and creative rewards guidelines
The RimWorld kickstarter continues to defy all expectations (especially my own) as it cruises past the $150K mark without any sign of slowing down. So - thank you,... Read more
Greenlit! Also other fun stuff
RimWorld has been Greenlit! Thank you to all 21,240 people who voted Yes. This means that once the game is actually up on Steam, we'll be able to distribute keys... Read more
Linux, insane squirrels, trailer songs, and media coverage
As we blow past the 80k mark (thank you!) I just want to update everyone on various goings-on with RimWorld.
A lot of new videos and articles on... Read more
40K, Molotovs and Quill18's video
We've doubled our goal in about three days! Thank you everyone for all the support!
Last night I put some incendiary weapons in the game.So now raiders will sometimes... Read more
The Pirate King arrives
So, we just passed 32K a little bit over 48 hours into the Kickstarter. Awesome! It's getting real around here. And thank you all again!
In other news,... Read more
Launched like a Saturn V
At about the 24 hour mark, RimWorld stood at around $14,500, just shy of three quarters of the total.
So my first note to all of you is (in... Read more