About this project
The Palio Project is a game intended to capture the full intensity and majesty of the Palio, a horse race in Siena. The player does not play as the jockey, but as the horse, as horses can win the Palio without a jockey. This ninety second race requires luck, skill, focus, and determination from the player and rewards the winner with great glory.
The Palio is a colorful
and lively race, rich with culture, and we aim to visually capture that.
No drab browns and grays here! The 15th century Campo di Siena, the course in which players will race, will be accurately recreated with every bit of vibrancy each contrada contributes to the atmosphere. With an almost storybook ambiance, the alluring visuals will lend to the thrill of racing bareback through ancient Italy.
We want this to be eye-catching - we want the game to look and feel like a white knuckle race to the finish. But all set in an environment that feels just as alive as the real thing and as beautiful as a moving painting.
The Palio is not only the world’s oldest annual horserace; it is also the world’s most dangerous horse race. The ten jockeys ride bareback at break-neck speeds in tight quarters on a horse they aren’t familiar with and against bitter rivals that will do anything to win. Today, tickets to the race sell out months in advance and are very expensive. For most people outside of Italy, seeing the Palio is a once in a lifetime achievement. What we offer is an opportunity that isn’t even available to citizens of Siena – a chance to race in the Palio in the Siena of the Italian Renaissance.
Surprisingly, there aren’t a lot of horseracing games out there, and most that have been made are actually gambling games where the player bets on horses or over the top breeding systems with minor racing events. What we are crafting is an experience. In that after you're done, regardless if you win or lose, you understand what the Palio actually is; A cultural event that has been going on for hundreds of years, compressed into a single moment. We’re giving the players a lot of freedom in how they want to run the race as well. You can be as sportsmanlike as you’d like or you can race dirty; you can try to push your rivals into the wall or knock them from their horse, but don’t expect them to play fair either.
Anything goes as you become the Contrada. The jockey destined to bring glory to their family or fall to another, all in the blink of an eye.
The jockey is a mechanic on its own. While the jockey is on the horse, they can whip their own or adjacent horse. He can also kick other jockeys to unbalance them, but during the kick he is vulnerable to being knocked off himself as his stability drastically decreases during the kick function. If a jockey becomes dislodged, the player loses all abilities associated with the jockey, however the horse gets a slight speed increase due to weight loss.
The reason we are seeking this money is to help contain the costs of our project. Licenses for products such as Unity are very costly, and we don't have the internal budget to cover these. We also will be sending a small group of our team members to the Palio to record the sounds and feel of being at the race. A portion of our money will be used to help cover those costs.
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