Driveable rovers are here!
Sorry it's been so long since the last update. The holidays were a crazy time and I was very busy trying to finish a major update for Lacuna Passage.... Read more
Controller Support and Power System Rework
Over the last couple months I've been working to add some new quality-of-life improvements to Lacuna Passage as well as plenty of new features. Since the last Kickstarter update there... Read more
Conquer Dust Storms Now In Lacuna Passage
Last month I released v0.58 which marked the major feature addition of randomized dust storms to Lacuna Passage. The best way to quickly experience the new dust storms is to... Read more
Survival Stats Update - v0.57 - Now live on Steam
Over the last couple months I've been making some great progress on updates to the Steam Early Access release of Lacuna Passage. Many of you have already been playing... Read more
Survival Sandbox Homestretch
This month I've decided to go more in depth on what you can expect when I start to rollout access to the backer release for the Survival Sandbox mode.... Read more
Progress towards Backer access
We are getting very close to giving Kickstarter Backers access to our pre-Early Access version of the Lacuna Passage Survival Sandbox. I was desperately trying to get it ready... Read more
You can read this post directly on our website here.
This month is just a quick update to show signs of life. I'm hard at work on a release version... Read more
Inventory Icons, Habitat Status, and More
Devlog #75 - Inventory Icons, Habitat Status, and More
Hit the link above if you want the full devlog post with all the details, but here's a quick summary of... Read more
Release Window and New Survival Sandbox Randomizations
This past month has been a lot of coding and very little asset creation. Which means that this month's update will not be that visually interesting, but it also... Read more
WayStat Navigation and Weather Monitoring
Waypoint Stations (WayStats for short) are crucial science installations that will assist you with your navigation and weather monitoring. In the survival sandbox mode you will need to discover... Read more
Repair Diagnostics and Document Management
Exterior Module Functions and More Repair Components
This month we've got lots of new stuff to cover with the exterior life support modules. The heater, the water reclaimer, the reoxygenator, and the electrical... Read more
Exterior Module Repairs and Development Roadmap
This month has been very difficult for Spencer and I with a death in the family and the loss of a pet, so we only have one devlog for you... Read more
More Maintenance Panels and Weather Randomization Improvements
Devlog #68 - Maintenance Panels and Unity Assets
Last update Spencer showed some of his progress on the Habitat life support exterior modules and their maintenance panels. More progress has... Read more
Maintenance Panels and Inventory Management
Check the links below to read our full devlog posts on our website.
Devlog #66 - Exterior Modules and Maintenance Panels
We have nearly finished all the exterior modules for the... Read more
Exterior Modules, Randomized WayStats & Habitats, and Survival Events
Devlog #64 - Solar Panels and Exterior Modules
Spencer has a great art preview for the new habitat exterior modules. These modules are responsible for things like power, heating, water,... Read more
Final Inventory Storage, RTG, New Survival Map, and Interior Lightmapping
Devlog #62 - Inventory Storage and the RTG
The last major component of the interior Habitat, the Inventory Storage module, is complete. We are moving on to some exterior habitat modules,... Read more
Inventory Storage, New Terrain Shader, TIMEframe Sale, and Game with the Devs!
The holidays have been a busy time for us, but we have some really cool devlog content from this last month to share with you.
Devlog #60 - Inventory Storage... Read more
Fitness Station, Item Storage Units, and New Terrain Cliffs and Rocks
Spencer's focus this last month has been to continue adding new modules to the randomizable habitat interiors, but I have also been working on some new art for our exterior... Read more
Crafting and research habitat modules. Survival stats in Datapad.
We have made some more great progress this month towards the necessary components of a survival sandbox mode for Steam Early Access.
Devlog #56 - Crafting and Research Stations
On... Read more
Random Hab modules and preview of new Datapad features (Crafting!)
Sorry I'm a couple days late with this update, but I've been a little sick lately. Feeling better now though and back at it!
Devlog #54 - Random Hab Modules
Spencer... Read more
Completed Bridge environment art (+tutorial) and more updates for Unity 5
We have had three new devlog posts since our last Kickstarter update, so that is way too much information for me to copy/paste here. Instead I'll give you a quick... Read more
Keeping up with the times (Unity 5 and Steam Early Access)
Spencer has been making more progress on the Foundation Base Bridge which you can view here, but the main topic this month comes from our most recent devlog which I... Read more
Lacuna Passage Art Update and free copy of TIMEframe
If you would like to read last month's art devlog on our website you can visit it at the link below, but I've done my best to copy it's contents... Read more
The next phase of Lacuna Passage development
Devlog #48 - The next phase of Lacuna Passage development
Hit the link above to read this month's devlog concerning what we have learned from TIMEframe and how we are... Read more
Sorry for the delay in this month's Kickstarter update. Unfortunately we don't have any new Lacuna Passage news for you since we have been taking time to finish the updated... Read more
Screenshots, Videos, and a Post-mortem from PAX East
Obviously this last month has been all about PAX East so we have a couple blog posts covering just about everything that went into the preparation for the show.... Read more
So much new stuff... and you can come see it at PAX East!
Lacuna Passage - Devlog #44 - Designing the Hab Part 3
The progress we have made on the Habitat designs in the last month has been pretty amazing. Come... Read more
Suit Designs, Habitat Modeling, New Terrain Data, and more
Lacuna Passage - Devlog #42 - IRA, Hab externals, and the EVA Suit
Another month and another awesome art update featuring some suit concept art from a new contributor.... Read more
Prologue for Mac, Photo Contest, TIMEframe on Steam, "IRA", and more
Last month's art post from Spencer features a new "companion" of sorts that you will encounter during your Martian adventures. Click the devlog link below for more info and pictures.... Read more
Random Seed Extras - TIMEframe
We normally put out only one update a month, but we have a special request for our backers today.
You might remember around this time last year we spent a... Read more
Art and Systems Updates from the month of November
Spencer has graced us once again with another sneak peek at his continued art progress on the Greenhouse this month in Devlog #38. Hit the link below to check it... Read more
Art and Systems Updates from the month of October
We are continuing with our new schedule of updates once again this month (one art devlog and one systems devlog each month compiled in a single Kickstarter update).
A couple... Read more
More Habitat Updates and Terrain Automation
This month we've got a couple new devlog posts in case you haven't been following the updates on our website.
First is another update on the Habitat development progress from... Read more
Some Nuts and Bolts...
Lately we've been doing some more technical behind-the-scenes stuff that might only be interesting to other developers, but besides that we do have a new devlog post from Spencer showing... Read more
The State of the Game Address
Today marks the one year anniversary of our success on Kickstarter! We love the support we have gotten from all our backers in the last year and now we want... Read more
Attending The Midwest Game Developers Summit
Hello everyone. Just a small update this month. Soon we will be posting some more art progress, but for now we just wanted to make everyone aware that we will... Read more
Time-of-Day System, Weather, and Habitat Interiors
Sorry for the delay in posting this update. I moved from Kansas back to Iowa last month and have been trying to make up for lost time, but we do... Read more
Progress Since GDC
A couple weeks ago we posted a new devlog discussing the progress we have made since attending GDC. As usual I try to wait until we have at least a... Read more
GDC Mega Update!
Regretfully, it has been almost two months since our last official update. Well today I am remedying that with a really exciting post about my upcoming trip to the Game... Read more
Steam Dev Days and The Months Ahead
We have returned from Steam Dev Days and boy did we learn a lot. We met some great people, attended some insightful sessions, and we have a new perspective on... Read more
New Survival Assets and Another Ludum Dare Entry
We recently completed a set of new assets related to the survival elements of Lacuna Passage. Vacuum-sealed food packets are a survival necessity on the Red Planet. Make sure... Read more
"Ask an Astronaut" Contest Winners and a new Video Devlog
We just posted the winners to our "Ask an Astronaut" writing contest over on our blog!
Coincidentally, these selected entries are the first bits of story content that we are... Read more
"Ask an Astronaut" - Lacuna Passage Writing Contest
A large part of the storytelling in Lacuna Passage takes place via written or audible journal entries, mission logs, communication between crew members, or communications from Earth. Some of these... Read more
Expanding on our foundations
The theme this month has been to make sure that all systems in Lacuna Passage have a firm foundation. All areas of development have undergone some rebuilding after our Kickstarter... Read more
Lacuna Passage on Steam!
We are extremely happy to announce that Lacuna Passage will be available on Steam upon release! Thanks to your support we have made it through the Greenlight process!
Now what... Read more
Kickstarter recap, Art development, Greenlight, and Ludum Dare
Hello backers! Welcome to our first compendium update. Instead of bombarding your inbox with updates every time we have news to share we will be sending these compendium updates roughly... Read more
Extended Exclusives via PayPal - 5 Days Only
There are only minutes left! If you are still considering increasing your pledge then now would be the time. However, we would like to announce that we will be effectively... Read more
Oculus Rift Stretch Goal and PayPal Pledges
Oculus Rift Stretch Goal
This morning we decided to rearrange our stretch goals to prioritize Oculus Rift implementation. The Oculus Rift stretch goal is now much more attainable at $52,000.... Read more
The Final Push
Well, we are officially in our final 48 hours. It's been a crazy ride and we couldn't have gotten here without your help. Now we just need that final push.... Read more
"Ask Me Anything" on Reddit!
For the next several hours I will be doing an AMA on Reddit about Lacuna Passage. If you have any questions about the game this is a great place to... Read more
Penny4NASA, The Oculus Rift, and order Add-ons!
Big Thanks to Penny4NASA
We have had many outspoken supporters throughout our Kickstarter campaign, but we want to give a special thanks to Penny4NASA (and Space Advocates) for their awesome... Read more
Halfway to our goal!
We can't thank you enough for the support we have received so far and the assistance our backers have offered in spreading the word about Lacuna Passage! We are, as... Read more
A spotlight on the soundtrack
You've already gotten a taste of the game's soundtrack on our main page, and if you're a backer you can download those tracks right now (with the download link in... Read more
Sharing some Indie Space love
Yesterday we got a nice push that put us over $15,000, so to celebrate we are going to spread the love around a bit. Let me introduce you to some... Read more