So much new stuff... and you can come see it at PAX East!
Lacuna Passage - Devlog #44 - Designing the Hab Part 3
The progress we have made on the Habitat designs in the last month has been pretty amazing. Come... Read more
Suit Designs, Habitat Modeling, New Terrain Data, and more
Lacuna Passage - Devlog #42 - IRA, Hab externals, and the EVA Suit
Another month and another awesome art update featuring some suit concept art from a new contributor.... Read more
Prologue for Mac, Photo Contest, TIMEframe on Steam, "IRA", and more
Last month's art post from Spencer features a new "companion" of sorts that you will encounter during your Martian adventures. Click the devlog link below for more info and pictures.... Read more
Random Seed Extras - TIMEframe
We normally put out only one update a month, but we have a special request for our backers today.
You might remember around this time last year we spent a... Read more
Art and Systems Updates from the month of November
Spencer has graced us once again with another sneak peek at his continued art progress on the Greenhouse this month in Devlog #38. Hit the link below to check it... Read more
Art and Systems Updates from the month of October
We are continuing with our new schedule of updates once again this month (one art devlog and one systems devlog each month compiled in a single Kickstarter update).
A couple... Read more
More Habitat Updates and Terrain Automation
This month we've got a couple new devlog posts in case you haven't been following the updates on our website.
First is another update on the Habitat development progress from... Read more
Some Nuts and Bolts...
Lately we've been doing some more technical behind-the-scenes stuff that might only be interesting to other developers, but besides that we do have a new devlog post from Spencer showing... Read more
The State of the Game Address
Today marks the one year anniversary of our success on Kickstarter! We love the support we have gotten from all our backers in the last year and now we want... Read more
Attending The Midwest Game Developers Summit
Hello everyone. Just a small update this month. Soon we will be posting some more art progress, but for now we just wanted to make everyone aware that we will... Read more
Time-of-Day System, Weather, and Habitat Interiors
Sorry for the delay in posting this update. I moved from Kansas back to Iowa last month and have been trying to make up for lost time, but we do... Read more
Progress Since GDC
A couple weeks ago we posted a new devlog discussing the progress we have made since attending GDC. As usual I try to wait until we have at least a... Read more
GDC Mega Update!
Regretfully, it has been almost two months since our last official update. Well today I am remedying that with a really exciting post about my upcoming trip to the Game... Read more
Steam Dev Days and The Months Ahead
We have returned from Steam Dev Days and boy did we learn a lot. We met some great people, attended some insightful sessions, and we have a new perspective on... Read more
New Survival Assets and Another Ludum Dare Entry
We recently completed a set of new assets related to the survival elements of Lacuna Passage. Vacuum-sealed food packets are a survival necessity on the Red Planet. Make sure... Read more
"Ask an Astronaut" Contest Winners and a new Video Devlog
We just posted the winners to our "Ask an Astronaut" writing contest over on our blog!
Coincidentally, these selected entries are the first bits of story content that we are... Read more
"Ask an Astronaut" - Lacuna Passage Writing Contest
A large part of the storytelling in Lacuna Passage takes place via written or audible journal entries, mission logs, communication between crew members, or communications from Earth. Some of these... Read more
Expanding on our foundations
The theme this month has been to make sure that all systems in Lacuna Passage have a firm foundation. All areas of development have undergone some rebuilding after our Kickstarter... Read more
Lacuna Passage on Steam!
We are extremely happy to announce that Lacuna Passage will be available on Steam upon release! Thanks to your support we have made it through the Greenlight process!
Now what... Read more
Kickstarter recap, Art development, Greenlight, and Ludum Dare
Hello backers! Welcome to our first compendium update. Instead of bombarding your inbox with updates every time we have news to share we will be sending these compendium updates roughly... Read more
Extended Exclusives via PayPal - 5 Days Only
There are only minutes left! If you are still considering increasing your pledge then now would be the time. However, we would like to announce that we will be effectively... Read more
Oculus Rift Stretch Goal and PayPal Pledges
Oculus Rift Stretch Goal
This morning we decided to rearrange our stretch goals to prioritize Oculus Rift implementation. The Oculus Rift stretch goal is now much more attainable at $52,000.... Read more
The Final Push
Well, we are officially in our final 48 hours. It's been a crazy ride and we couldn't have gotten here without your help. Now we just need that final push.... Read more
"Ask Me Anything" on Reddit!
For the next several hours I will be doing an AMA on Reddit about Lacuna Passage. If you have any questions about the game this is a great place to... Read more
Penny4NASA, The Oculus Rift, and order Add-ons!
Big Thanks to Penny4NASA
We have had many outspoken supporters throughout our Kickstarter campaign, but we want to give a special thanks to Penny4NASA (and Space Advocates) for their awesome... Read more
Halfway to our goal!
We can't thank you enough for the support we have received so far and the assistance our backers have offered in spreading the word about Lacuna Passage! We are, as... Read more
A spotlight on the soundtrack
You've already gotten a taste of the game's soundtrack on our main page, and if you're a backer you can download those tracks right now (with the download link in... Read more
Sharing some Indie Space love
Yesterday we got a nice push that put us over $15,000, so to celebrate we are going to spread the love around a bit. Let me introduce you to some... Read more