We're making a creative & indie style RPG! One where there's no set DM! Creative use of playing cards and making doodles with other players. It draws on inspirations from a few of my favorite out there indie games including Quiet Year, Legacy: Life Among the Ruins, and so many more!
In Inspire, you play a spirit. The kind of thing that may one day become a god. Those other people around the table with you? Maybe they're going to end up being on the same pantheon as you. Someone needs to be at the top of this pecking order though. That's what you're going to find out as you shape the first generations of this community, each spirit trying to be the one who saves the day, and ultimately become the head of your pantheon.
As a Spirit, in the absolute most classical sense, you're going to have to start with determining what you're the spirit OF. That can be the nearby brook that gives life to the village, or the spirit of the nearby mountain, or even something increasingly esoteric. Either way, you're also going to have to choose an element that goes with you. Each suit of the card deck will go with an element, and you'll be stuck with one for the entirety of the game.
Each round, a challenge will be posed to the Village, based upon a card being drawn from the top of the deck, and each of the Spirits will propose a way to resolve it. Resolving if there is a contest of wills over an issue is done through playing cards, with your own element serving as a tie-breaker. Whoever wins is able to convince most of the community to back them, and they will change the world that the community lives in.
If we don't reach any stretch goals, the book is going to be a relatively thin thing, the sort of one you can throw into your bag to carry around with you at a con. The sort of thing that only hides one or two secrets within. With further stretch goals we'll be committing more time to add to the book, adding new scenarios, new additions and wrinkles that you can add, and further art.
Included in the game is going to be everything you need to know how to play, gaming examples, and a whole plethora of surreal and strange art to inspire your creative juices towards creating something different than you've ever seen.
This is a small project, and there isn't a ton of money going into it. For the goal amount, we're paying the artist the vast majority of it, then also using the funds to pay for those who are buying a Print on Demand copy of the book. If we go above the bare minimum, Tyler might even get paid.
The reality of shipping is that it is hard to predict and utterly outside of our control. As a result, Shipping will be charged after the campaign is complete and will be the going rate that DriveThruRPG provides.
Risks and challenges
Low. The rules are done. This is to pay for layout and the art. Then to maybe give Tyler some money for writing this thing. We're using PoD through Drive Thru, and we've made a pile of different projects in the past. I've been a writer for other companies and we're working with Broken Things Studios to publish this. The risks aren't zero, but they're as low as we can possibly get them. The art is already paid for for the base level, and each stretch goal is calculated to ensure we have other monies available for it at each level.
In regards to the expansions that can be funded, Tyler has a track record of writing and creating RPGs, so we'll be able to have that done and have the book out to people with only a short delay.Learn about accountability on Kickstarter
- (21 days)