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The Decemberists Present: ILLIMAT 
A Game by Keith Baker for 2-4 players
The Decemberists Present: ILLIMAT A Game by Keith Baker for 2-4 players
5,963 backers pledged $418,628 to help bring this project to life.

June Update

Posted by Twogether Studios, LLC (Creator)
28 likes

Hello Backers & Friends!

Here’s your monthly update on Illimat. We’ll share the important highlights and then more details in the Production Blog below.

Our game production process continued its slow but steady forward movement last month with the arrival of our digital proofs from our game manufacturer. With the help from SMOG design, we were able to review and return edits in just a few days. The hot news this morning was that our pre-production copy of the game & expansion will be completed by the end of next week and then flown to our hot hands and excited eyes to review.

In other production news, we also received the test pressing for the “How To Play Illimat” vinyl album and added a few design details to the jacket and insert we think you are going to love. Production on The Captain's Illimat deluxe editions will begin shortly as well as our pins, posters, and tote bags.

As we wait for the manufacturing process, we’re working on coordinating events for The Decemberists Travelers Rest festival in Missoula, an Indianapolis event that’s soon to be announced that coincides with GenCon, as well as events for DragonCon in Atlanta and PAX Unplugged in Philadelphia. Once we know our shipment dates we’ll be adding additional dates around the US on our launch road tour.

Continue reading if you would like to hear more details on production.

Cheers! 

Jenn & Keith

Production Blog 

In this month's production blog I’ll share some of the things we ran into on the digital proofs for the game, the vinyl How to Play Illimat record, and a change in scope we made with the packaging of our pins.

Digital Proofs 

 To deliver all of the rewards for this Kickstarter, we’re working with five different manufacturers. Each product/manufacturer has a different timeline and we’re working towards the goal of having all of the items in the warehouses around the same time to ship together. The game and expansion takes by far the longest and is the most paramount- so anytime an edit or request comes from them it’s a drop-everything-and-address-it moment. Thankfully, there were only a few things that required editing out of the many files we had to review. One of the edits was to change the wording on the player info cards. There are four of these cards in the deck and they provide an overview of the order of play. We had originally written “Draw a Card” as the final step, but we realized that it’s more accurate to say “ Draw back up to 4 cards”. Another edit was something I started calling “Stargate”, which was that the printer was seeing white boxes around the star symbols on all of the cards but it was not visible in Adobe Indesign, where the design is made. Glen at SMOG Design figured it out and made the updates. This fix & the whole speed of the digital approval process are a real testament to how important it is to hire an outside graphic designer when making a game. If your budget allows, hire one that works on projects full time. It feels like something you can do, but when it comes to the print process, best practices, and the final product it’s worth it. What you spend on a professional is worth it in the amount of time and delays you would have if you did it homegrown.

Record Test Press 

Recently, Keith & I purchased our first vinyl record in twenty something years, Mental Illness by Aimee Mann. We were delighted about the design of the record jacket. Although we’re only making a few hundred copies of our “How to Play Illimat” record, we wanted to make sure you’d feel that same delight when opening it just as with the game. I don't want to give away all of the details we designed on this, but I can say is that it now includes an additional album sleeve and colored vinyl. We received the test press for our “How To Play Illimat” record last week and production should start soon. 

Pins 

We originally didn't plan to package our pins with cardboard backs. However, after seeing an illustration of the Society of Luminaries hierarchy that is included in the Variants & Apocrypha booklet it seemed like a good idea to give the packaging of the pins a little more polish and sense of place. We’ll plan on making other Society of Luminaries pins for other ranks in the future and as well identifying the different ways pins can be achieved or purchased.

In our next production blog, I’ll talk a little more about our US road tour we’re planning  including game conventions. If you’d like to propose a stop or promotional event on our journey please drop us a line at info@twogetherstudios.com

Thank you for supporting this project!

Jenn

Comments

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    1. Twogether Studios, LLC 4-time creator on

      Hi @Eric- We will try for sure! Please feel free to send us a direct message via Kickstarter so we can try to coordinate. - Jenn

    2. Eric Klekamp on

      Hello. If you are planning on stopping by the Chicago area, I run a restaurant/bar that is trying to host family game nights on Sundays. We would love for you to stop by and demo your game for us. My family and I are anxiously awaiting our copy.

    3. Missing avatar

      Alexis Bennett on

      Can't wait for the game. Please consider the new orleans area (Including jefferson parish) for a game stop

    4. Missing avatar

      Rich on

      Looking forward to what you have in store for Traveler's Rest! We'll be bringing our campsite-and-festival-ready version of Illimat!

    5. Twogether Studios, LLC 4-time creator on

      Hi @Jackson - we'd love to come to Houston but have not started to scope out a venue/game cafe/meetup location as of yet. We'd love to hear from locals like you about places that would be a good fit. Friendly game stores are good but we're also looking for places where we can make a fun night out event - even in partnership with a game store. We did an event in Portland where we had live music ( from Jenny Conlee!) and a cash bar as we demoed / played the game and it was a fun social night out. We'd love to replicate that if there was an audience for it in Houston ( with a local artist).- Jenn

    6. Missing avatar

      Jackson Whitley on

      So excited to see things are coming along, any chance you guys are stopping in Houston TX? Thanks!

    7. Twogether Studios, LLC 4-time creator on

      HI @Dahlia - No plans for RIComicon this year, but we'll be kind of in your neighborhood in July as Keith & I are guests at ConnectiCon. We'll be playing illimat and our other games as well as hosting a few fun panels : http://connecticon.org/guests/category/traditional-gaming Hope to see you there!

    8. Dahlia on

      RI Comicon!!!!

    9. Cody Hess on

      I'm digging those pin backs so much. So cool and mysterious!!

    10. Jacob Chess on

      Good stuff, thanks again for the updates. Getting antzy to play Illimat on an offical board, for now I just use a regular deck of cards + another suit from a different deck (for the stars).

    11. Twogether Studios, LLC 4-time creator on

      Hi @joel we plan on shipping all rewards at the same time including the expansion. I would LOVE it if we could have the game to ship by August - BUT its going to depend on if we see any show stopper issues with the physical proof, how long they might take to correct and if there is any backlog at the multiple facilities our printer is using to make the game. That's why that physical proof milestone is so important and exciting. -Jenn

    12. Joel Alexander Dueck on

      Thanks for the great updates as always. Piecing together bits and statements from the last several updates, it sounded like you were planning to ship both the main game and the Crane Wife expansion in August. Is that still roughly the idea (subject to future developments as always)? Or have I got it all wrong?

    13. Missing avatar

      James Jones
      Superbacker
      on

      Quality takes time. Thanks for the update!!