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The Decemberists Present: ILLIMAT 
A Game by Keith Baker for 2-4 players
The Decemberists Present: ILLIMAT A Game by Keith Baker for 2-4 players
5,963 backers pledged $418,628 to help bring this project to life.


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    1. Twogether Studios, LLC 4-time creator on

      Hi everyone- this feedback is wonderful, thank you! Just a follow up from this post. I mentioned that we were expecting our digital proofs on Wednesday and would update then. As of this moment we still haven't received our digital proofs and I'm working with our manufacturer partners to get an ETA on delivery. Thanks! Jenn

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      Michael Tomasulo on

      This is the exact level of detail I prefer for Kickstarter updates.

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      Jennifer Sippel on

      I really enjoy your detailed updates, thank you!

    4. Jesse Diego Perez on

      YES! I love detailed updates like this.

    5. Miles Taber on

      I'll add my voice to the chorus of enthusiasm for this kind of production update. Thank you! Keep it up!

    6. Streams

      Thanks for a meaningful update... love to hear the behind the curtain activity.

      About the chess piece okus... I was thinking more of a classic piece (was hoping for a rook or knight actually) and not an actual human form (pawn)... may have to learn about metal casting to produce my own once I see the set.

      Thanks again for the update.



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      Jack R. Friedman on

      Yes! More production blog! I love to see this (wish all Kickstarters would do this ...).

    8. Bob Buechler

      Love the production blog. :) thanks for the update!

    9. Kevin Brost on

      Definitely loving the production blog, it's really cool seeing all the behind the scenes work. Progress updates are important but seeing how it comes together is more fun.

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      Alex Haesche on

      Yes, more Production Blog!

    11. Jennifer C on

      You guys are killing it. Love all the behind the scenes in the production blog. More, please.

    12. Jaed on

      I'd like to continue seeing detailed updates like these.

    13. Kenneth M. Ewig on

      I love the detail that was in this update and would be happy to read more behind the scenes stuff like this if it's not too much trouble. Thanks for all you guys do!

    14. Matthew Tyler-Jones on

      I love the production diary. This is the sort of update I want in Kickstarter, rather than simply "we are/not shipping in x". To be honest I don't care when it ships (I do of corse care THAT it ships). By investing (and I use the word carefully) in the project, I feel part of the team that made it. Of course its you doing all the hard work. The production diary enhances that feeling and massages my ego.

      And I love the way the onus tokens are shaping up, especially now that my personal favourite, the misslethrush (yes I know it isn't a misslethrush), has become a KS exclusive. :)

    15. ProfessorPlum on

      Bruce Dickinson: "I got a fever, and the only pra-scription is mor--"

      Me: **interrupts Bruce and whispers in ear with hand cupped to hide face**

      THE Bruce Dickinson: "and the only pra-scription, is MORE Production blog!"

    16. Twogether Studios, LLC 4-time creator on

      @malater- In our instructions, we of course encourage folks to use their own personal Okus tokens. There are some variant rules about " ransom" but its courtesy to give a personal Okus back at the end of play. You are right, if you have everyone playing with a personal Okus Token it feels different than the tokens that come with the game. But you might not have everyone playing prepared with their own token to play with and even the act of picking a token that comes with the game is a way of identifying yourself with that object. The tokens that come with the game are essentially a "starter set"- some of these objects are small tokens that are related symbolically to themes in Decemberists songs except for the the bear tooth which is Carson Ellis' actual Okus Token.- Jenn

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      Great to be kept in the loop as things develop!

      As an aside, something feels off to me regarding the okus tokens, and has since the game where the additional ones was played live. Aren't the tokens meant to be something of some value to the player? Something that can be lost in a game, but you don't want to lose? It feels like a bunch of doll-sized objects don't really fit that lore. . .

    18. Castor & Pollux Games on

      Plz keep them coming! Invaluable info for any of us who plan to kickstart our own game someday. Cheers!

    19. Cody Hess on

      I like it! It's cool to hear where things are at in the production process

    20. John W. Luther

      Thank you for the detailed updates!

    21. Twogether Studios, LLC 4-time creator on

      Thanks @Toby Craig- will do!

    22. Toby Craig

      Plus one for more production stories!

    23. Twogether Studios, LLC 4-time creator on

      @Jackson Whitley, @Jasonact, @Tom Stewart- thank you for your feedback. It's pretty wonderful to know that our day to day work of getting this made is interesting!

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      Jackson Whitley on

      Yes, please keep up the detail. Love seeing every step of the way! It's honestly like waiting for a big holiday.

    25. Jason Martin

      Definitely include the production blog. It's part of what makes Kickstarter so much fun!

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      Tom Stewart on

      Definitely appreciate the detail. Keep it up AFAIAC.