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An open-world action adventure game set in a simulated world that does not belong to humans.
An open-world action adventure game set in a simulated world that does not belong to humans.
4,091 backers pledged €121,480 to help bring this project to life.

October Recap - Onward and Outward

Posted by Twirlbound (Creator)
51 likes

Hi everyone!

A bit late this month, but to keep you in the loop, here’s another short update on some of the content we’ve been working on in the world of Pine. We’re making a lot of exciting tweaks and advancements on the simulation, as well as on world design, user experience and combat. Have a look!

Running on the Tall Ridge towards what appears to be a Fexel settlement on the cliff!
Running on the Tall Ridge towards what appears to be a Fexel settlement on the cliff!

More nuance in behaviors and reactions

As we’re expanding our matrix of reactions and behaviors to give players a nice, rich context of how they can interact with species, we’re developing a few more nuanced reactions and poses for when they are in certain roles. Some of them are:  

Shooing: when they see something they don’t like and they’re confident, they’ll try to shoo the target away.
Shooing: when they see something they don’t like and they’re confident, they’ll try to shoo the target away.
Guarding: for when the guard role has been assumed, they do a guard pose.
Guarding: for when the guard role has been assumed, they do a guard pose.
Greeting: we have a few different greetings, one of which is a full-body one for when they want to say hi.
Greeting: we have a few different greetings, one of which is a full-body one for when they want to say hi.
Hiding: when seeing something they don’t like, species will try to hide in tall grass, hoping it will go away.
Hiding: when seeing something they don’t like, species will try to hide in tall grass, hoping it will go away.
Cheering: when something really great happens, species will cheer.
Cheering: when something really great happens, species will cheer.

New villages

We kept working on villages, each with their own unique idea. Here are two cool new ones, located around Mount Telkin!

This particular village deals with the remains of a crumbling cave, adjacent to the Hollow Mountain.

This village deals with the harsh conditions of avalanches, and does everything they can to keep the snow from ruining their habitat.

An updated HUD

While not implemented yet, we’re working on a small revamp of the main HUD. The player can equip a melee set and ranged set, so we figured we should optimize the HUD for that too. The energy system, which we are still testing, has been formalized in a much more readable format now too. What do you think?

Some screenshots

Now that the world design is progressing well, sometimes we take a minute to walk or fly around and take some shots of what’s happening around the island. Here are some of those!

And here are two gifs of the same area around a village called Bohr's Pond, where once a mysteriously large creature had its fishing shop - one at night time with a Fexel tribe installed, one at day time where the Krockers have taken over!

 A release window

Lastly, some important news! As we’ve mentioned, our very early estimate of finishing Pine at the end of this year was not going to happen. We are happy to say that we are now aiming for a release mid 2019 – a bit later than expected, but we promise it will be definitely worth it! A more specific date and details will follow at a later moment.

That’s it for now – we’ll keep working on more content. Talk to you soon!  

As always, all feedback, questions and comments are welcome. Feel free to reach out through pine[at]twirlbound.com, on IndieDB, on Reddit, on our Discord server, Facebook or Twitter.

Mark-Ders, Andre, and 49 more people like this update.

Comments

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    1. Missing avatar

      Tomas Gradin on

      This looks so cool, I'm happy to wait for the finished game :)

    2. Leigh L.
      Superbacker
      on

      Aaaah! It looks so good! Thank you for keeping us all in the loop, and I remain super-excited to play. Keep up the great work!

    3. Grant Morgan
      Superbacker
      on

      WOW! this update was fantastic! I especially like the HUD improvements as I am a ranged player in most my games. Switching between close and ranged is much appreciated. ^_^

    4. Twirlbound Creator on

      You are all the best, honestly, we couldn't have wished for more awesome backers! Thank you, it motivates us a lot reading you are all getting excited. :)

      @Vojtěch: haha, bother us all you want, it's a great idea! It's hard to put something like that on the planning with a straight face but any idea is welcome. :D

    5. Missing avatar

      Morgan Henderson on

      Honestly I am amazed at how beautiful this is turning out and the depth of detail you're creating. I'm so happy I backed this and I can't wait to play.

    6. Missing avatar

      JR on

      Thank you for the detailed update!

    7. Tom van der Spek
      Superbacker
      on

      Again a great update. Take all the time you need to make Pine an even more special experience, as it already seemed to be now. I have no problem at all to wait longer for it, even if you need another full year...
      Greetings!

    8. flesk
      Superbacker
      on

      Thanks for the update. :) I'll happily wait for as long as it takes.

    9. Vojtěch Civáň on

      While it was fun teasing you guys with rideable puffles I think I will leave it be now and let you concentrate on your work =) I am looking for this game so much

    10. Twirlbound Creator on

      @Tausret: good point - we don't have a specific date yet, as we want to make sure there is something proper to play and test for us. Currently a lot of systems are ready, but the overarching questing system takes more time than expected, which is what ties everything together in the end. Sorry for the wait, but it will be worth it!

    11. Missing avatar

      BRUGNOT Grégory on

      I can't wait to try it :)

    12. Tausret on

      Forgett to say, look amazing, can't wait to play this pearl of a game!

    13. Tausret on

      Nice to hear it will realese mid 2019, something new on the beta? Should start Nov. 2018.....