My Metropolis (Canceled)
Move your workers. Build your skyscrapers. Crush your opponents. This is your city! A classic Eurogame with shiny new mechanics!
My Metropolis is a game for 3-4 players where each player is trying to build the tallest skyscrapers, take out their opponents' businesses, and get the most victory points. Players familiar with classics like Settlers of Catan and Small World will find familiar game play and will enjoy a new betting system for worker placement and resource collection!
The ability to attack players and defend yourself in a number of different ways creates dynamic and varied game play. Check out the video below and see for yourself! Games last between 60 minutes and 90 minutes.
Capitalism was built on the bodies of vanquished competition and stock photography. The Gothic Industrial theme of My Metropolis reinforces this point with artwork created by graphic artist, John Starr. Shown below are a few of the leadership and resource cards from the game.
My Metropolis is fully designed and the art is complete. We are raising money here on Kickstarter to do a production run of the game and get it into the hands of board-game lovers everywhere!
We ship within the continental U.S. That being said, the $5 reward level is designed for international backers to be able to play the game. This reward level comes with a tutorial demonstrating how to make all the cards and pieces for a complete game as seen in the video. And even if you don't have any more than $5 to spend, the first prototype of the game was played entirely with LEGOs, playing cards, spare change, and two sheets of color-printed paper. This route is ideal for the strapped-for-cash entrepreneur!
I would not have been able to get to this point without my fiance - Abigail, and all the wonderful folks that helped to test and discuss rules: Tyler, Steve, Tim, Jesse, and Brent. You all are awesome. Mikey Ortiz did a killer job with shooting and editing the video (as always) @MikeyOrtiz. John Starr is an amazing freelance artist, and person, who contributed so much to the game that I can't possibly thank him enough for all of his hard work. If you like what you see and want to let him know, he can be reached at @llSilverHawkll on twitter. He would love to hear from you! A big thank you is owed to Kim Barry for her artistic contributions and for connecting me with John. Finally, I would like to thank Phantom Games in Pittsburgh, PA. The folks there were incredibly supportive and always pointed me in the right direction with my R&D. https://www.facebook.com/pages/Phantom-Games/320732952502
Risks and challenges
The hardest part of the project will be coordinating the shipping throughout the U.S. and ensuring quality control throughout production. With the help of reliable fulfillment services and vigilant order management/tracking, I will fulfill every backer's reward and make sure that it arrives in a timely manner. In addition, I will have a stock of spare parts, pieces, and whole games that will be ready to ship should a backer have an issue with their game.Learn about accountability on Kickstarter
- (30 days)