Are you ready to SNATCH, ZAP and REPEAT your way through a dystopian 1980s as a mysterious organism bent on world domination? HyperParasite is a relentless twin-stick shooter/brawler coming soon to a host near you.
By helping us fund this Kickstarter campaign you will not only supports us in completing the game, but you will also get to join us as you follow along the development process, while also gaining access to some exclusive rewards!
If you’re up to the challenge you can try the Pre-Alpha Windows build of HyperParasite! This build will allow you to play one full level as well as take on a crazy Boss fight that will test your skills.
Your feedback is invaluable to us. We'd love to hear what you think of this early Pre-Alpha build! Please note that some of the features you will experience are not finalized and may change as the development process continues.
It’s the 1980s all over again… only this time the human race has more than a stubborn pop culture to contend with!
With World War III at its end, Earth has only just begun to catch its breath when it is threatened by yet another menace. However, unlike the preposterous mullets of its inhabitants, this one’s invisible: a parasitic organism capable of making hosts of unsuspecting human beings, consuming what’s left of their souls and wreaking unfathomable havoc in their path.
And it’s spreading… with a vengeance.
Martial law has been declared to make way for a global hunt. Battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralyzed with outright paranoia. But, who can be trusted? Who can see this thing, let alone destroy it? That’s for them to worry about, because this time around you are the enemy.
You are the organism with a mission. You are... the HyperParasite.
Snatch. Zap. Repeat.
Relentless top-down shoot ‘em up action!
Being able to snatch the bodies of nearly every weapon-wielding Homo sapiens you encounter ensures that the bullet hell almost never ceases.
A happy trigger-finger alone won’t suffice. Multiple character classes, host-specific abilities and a skill-based progression system means you’ll be working to one-up the human race, even without bullets.
Extreme level re-playability
Procedurally-generated levels, multiple gameplay objectives, grueling waves of enemies and deranged bosses, all with the possibility of looming permadeath. Prepare to die. A lot.
Perpetuated by a unique 3D-pixelated art style, absurdly bright neon colors all over the place, obnoxious styling, and robotic synthesizer sounds. It’s the roaring 1980s alright, with a dash of dystopia thrown in for kicks.
Too intense for you? Then bring a friend! Twice the fun!
Get ready to (ab)use 60 different Character Classes, all inspired by the rad 1980s.
Each class comes with its own unique weapon, abilities and special attacks, so there’s certainly something in here for everyone’s nostalgia to be dialed up to 11!
And as if that wasn’t enough, along with wave after wave of deadly enemies out to destroy you, at the end of your path you will have to fight against a deranged Boss ready to end your parasitic existence.
Each Boss features a unique challenge and different patterns/gameplay mechanics as the battle enrages.
HyperParasite features an extremely fun Two-Player Local Co-Op mode. Set the world on fire with two Parasites, and have someone to watch your back and to help you stay alive when the going gets tough!
What would a 1980s inspired game be without proper music?
Let Van Reeve's SynthWave/Doomtron original soundtrack take you straight back to the dark side of the decade!
We are a small indie video game development studio based in Spain, founded by veterans in the industry as well as young and talented individuals new to the scene. We love both playing and making video games, going so far as to maintain an original 1980s arcade gaming cabinet at our HQ, which we return to for inspiration.
As every developer should, we love both playing and making video games, going so far as to maintain an original 1980s arcade gaming cabinet at our HQ, which we return to for inspiration.
Our mission is to create innovative, high-quality games across a variety of platforms using the latest in technology, while focusing on storytelling, aesthetics and gameplay.
Some third party projects we worked on in the past:
- Kien (Gameboy Advance)
- Etrom - The Astral Essence (PC)
- Blockstorm (PC)
- Shadow On The Vatican (PC)
- Loading Human (PC, Playstation VR)
We’ve teamed up with the folks over at Hound Picked Games. They specialize in working with indie developers, like us, to co-publish games. Using their expertise and experience to carry a game from an idea right through to release, they are the perfect partners for Troglobytes Games and in particular, HyperParasite.
Hound Picked Games discover and hand pick amazing indie games to work with - original titles that they would play and love just as much as the developers. They look for teams that have similar values to themselves and as such, we know we are in safe hands.
With indie games receiving critical acclaim and huge audiences all over the world, let Hound Picked Games be your guide to the best indie games to play.
* All comunications related to the Kickstarter and to other projects from Troglobyte Games and Hound Picked Games will be handled by Hound Picked Games. By backing this Kickstarter campaign you agree to receive communications from Hound Picked Games.
The current version of HyperParasite is the result of one and a half years of our own blood and sweat poured into the project. We invested all we had into this project because we think that players will love it as much as we do.
We have put together a Pre-Alpha Build of the game that will show you that we are capable of taking this project through to completion, but we need your help to make it bigger and better on Windows, Nintendo Switch and Xbox One.
- 8% Kickstarter fees
- 5% Music
- 10% Taxes
- 10% PR
- 67% Development
Risks and challenges
We have brought HyperParasite to different indie gaming events, and a lot of the players and members of press (and influencers) who have taken it for a spin have enjoyed the game, giving us some valuable feedback on how to improve it.
We are really motivated to complete the game in a realistic time frame, especially since all the core mechanics are already implemented and we are halfway through art assets completion.
Delays are never something that an indie team, or those waiting for a game’s release, want to experience, but if it helps to give you a bigger and better game, we’ll let you know what is going on and why so that you can play the best version of HyperParasite we can deliver.
- (30 days)