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RPG-based adventure card game of gothic high fantasy for 1-4 heroes, and sequel to the award winning Gloom of Kilforth by Tristan Hall
RPG-based adventure card game of gothic high fantasy for 1-4 heroes, and sequel to the award winning Gloom of Kilforth by Tristan Hall
2,784 backers pledged £158,640 to help bring this project to life.

Shadows of Kilforth - Day 12, Location Tokens, New Classes, Airecon!

Posted by Tristan Hall (Creator)

Well met, adventurers!

Where are we at now then?

£98,708 pledged 987% funded 1,757 backers 19 days to go!!!

Closing in steadily on that £100K Couch of Death! :D  For those of you wondering, back in the original GoK campaign, the font for 'Touch of Death' was misread by a mischievous few of our backers as 'Couch of Death' and these things tend to stick...

Anywho, I just want to thank you all again so much! This campaign has broken records for us and is already even more successful than three of our previous Kickstarters - we are so grateful to you for bringing us this far and we can't wait to see what happens before the end. :)

So what to discuss today then...

Location and Night Location tokens

Many of you have asked about the Location tokens. There will be 25 Location tokens and 25 Night Location tokens - below is a mock-up of some of them (final graphics may differ):

Once you have played Shadows of Kilforth a number of times you can use these tokens to bring a new level of variation to the game. You can also use them to combine Shadows of Kilforth with the previous game in the series (Gloom of Kilforth). In both games, many Reward cards - and Night cards - refer you to a specific location on the Map that is thematically linked to the card itself.  In the example cards below, the Clairvoyant ally can be discovered living in Spider Grove, and you can earn the Debt Payer title by visiting the Arid Ruins:

But if you want to use these cards in your games of Gloom of Kilforth you might not be using the 'Spider Grove' and 'Arid Ruins' Shadows of Kilforth location cards because you're using the alternative location cards from Gloom of Kilforth instead. In this case, whenever you draw a Reward card, simply draw a random Location token as well. The highlighted location on the token shows whereabouts on the Map the Reward card can be discovered.

Whenever your hero discovers a reward (i.e. brings it into play) you will show the Location token for the location you are currently at, then return the token to the random pile of Location tokens. This also gives you the added flexibility of having multiple location tokens - one for each reward in your hand - and deciding for yourself where each of your hero's rewards will be found.

Similarly, once you have played the game a few times (or if you want to use the Gloom of Kilforth Night deck with the Shadows of Kilforth location cards, for example) you can mix up the Night card effects too: Whenever you draw a Night card, draw a Night Location token to determine which location falls into gloom, instead of using the location listed on the card. This way you'll never know which location is affected by which Night card! You could even set aside the central location token before play begins to have the gloom descend all around you whilst Moneshoba Shrine (or Sprawl City) holds out valiantly against the darkness until the bitter end...

New Heroes Rising

Let's take a closer look at some of the new base game hero Classes featured in Shadows of Kilforth. All of these Classes will have access to their own new Class Skill trees in the game as they level up and complete the chapters of their all new sagas. Owners of Gloom of Kilforth will be able to add their existing Skill cards into the mix to double up the Skill options for their heroes.  

Yakuza - the Yakuza is the first of our new 'Rebel' type class. Rebels rely on a different skill set altogether to tackle and overcome encounters in the dangerous world of Kilforth, drawing from differing paths of influence and experience, meaning they have a whole new deck of Rebel skills to draw from. The Yakuza are raised in brutal environments that mean they need to be clever and sneaky to survive, as evidenced by their stats, but their main resource is the information and access provided to them by their huge network of spies and informants throughout the lands - as such they are able to sneak into almost any location.

Sorcerer - the sorcerer is the first hero class to suffer a negative ability. Educated in the arcane mysteries by their masters in secret and well outside of societal and social obligations, their great pride in their studies and their strong independence causes them to dismiss out of hand such mundane preconceptions as social standing and they refuse to acknowledge any Titles bestowed upon them. In gameplay terms this is offset by their incredible stat boosts, combining the super high Study of wizards with a Sneak bonus that helps them evade danger when they need to.

Samurai - The loyal Samurai are protectors of their masters and the common folk, following an honourable code of conduct which sees them well loved by the people throughout the eastern frontiers. This is reflected by their higher Influence, and their undeniable fighting capabilities allow them to draw from the more aggressive Martial Skill deck whilst also having a head start in their Fight attribute right out of the gate. Their life-long training and dedication to the art of meditation means they can recover from the rigours of battle much more quickly than other classes.

Chevalier - Drifting across the lands from the far west, the educated and charismatic Rosen Chevaliers are a mysterious order of noble and holy knights whose true purpose is not always know to the local populace. With this class players now have the option of joining this ancient order, whose devotion to their cause is as strong as their love for their steeds. Chevaliers begin the game with their very own powerful destrier, represented in the game by their Horsemanship ability. Veteran GoK players will agree that extra movement APs in the early game can provide an enormous boost to exploring the land. Couple their ranging ability with their higher Influence and Study and the Chevalier makes for a compelling new Pious hero class.

Airecon 2019

We had a fantastic time meeting and playing games with so many of you at Airecon this weekend. Francesca and I are still recovering from the emotional highs of talking and playing games all day long - thank you so much to everyone who took the time out to visit our stand and for all the really lovely things you had to say about our games and Francesca's music. You guys really make these conventions for us and we can't wait to see as many of you as we can again at UK Games Expo and GenCon later this year. It was a great novelty for us to actually have copies of 1066, Tears to Many Mothers to sell too! 

And that's all for now, peeps!

See you in the comments - keep your questions and chitchat rolling in and I'll respond personally as soon as I'm able to. And don't forget to tell us Why You Backed! :D

Take care y'all,

Tristan xx

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