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RPG-based adventure card game of gothic high fantasy for 1-4 heroes, and sequel to the award winning Gloom of Kilforth by Tristan Hall
RPG-based adventure card game of gothic high fantasy for 1-4 heroes, and sequel to the award winning Gloom of Kilforth by Tristan Hall
2,784 backers pledged £158,640 to help bring this project to life.

Shadows of Kilforth Day 6

Posted by Tristan Hall (Creator)

Greetings Folks, I trust this missive finds you all well!

Now that we've got a little time to unpack what has happened after that epic opening weekend let's take a look at the stats first, and then drill down a little more into some of the stuff new to Shadows of Kilforth...

£87,481 pledged of £10,000 goal 1,569 backers 25 days to go!!

As a two-person team it's impossible for us to keep pace with the various other multi-million dollar enterprises on offer in the tabletop world right now, so let's keep it going peeps - we need all the help we can get from you guys to spread the word and share the love by tweeting, facebooking, instragramming, and generally hollering about the game!

Wotcher peeps!

Or should that be: Watcher, peeps?? Let's take a quick look at the first extra Stretch Goal Race that you guys unlocked...

The Watchers are a mysterious, ancient race with shared human ancestry, but gifted with a terrible curse. Watchers can see beyond the veil, through time and into the distant past or future, and into unseen realms where dwell gods and beings beyond human ken. Tradition dictates that they cover their blackened eyes with bandages to stem their terrible visions lest they lose their minds.

As with all the Race art in Gloom of Kilforth and Shadows of Kilforth you can play as either image, just flip the card over to your preferred side:

In terms of gameplay, this allows Watchers to break one of the main game rules of the game, which is to start the game with 5 Fate tokens instead of just 4. This gives them a more confident early game as it behoves Watchers to play their Fate wherever possible to try to rack up those vital Keywords ever more quickly. They also possess the perhaps even more powerful ability to ignore Surprise from enemies, since they can see them coming. This means Watchers can afford to spend less time Hiding early on - as we usually advise all starting heroes to do - though they will still gain the benefits of Surprise against their foes should they actually choose to hide.

Okay, that's all for now until you guys go ahead and unlock that next stretchie...

Ciao, peeples!

Tristan xx

Gaspari Marco, Peder Swendsrud, and 46 more people like this update.


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    1. Tristan Hall 5-time creator on

      Justin Boehm, the way it's worded is consistent with the rulebook, i.e. whoever has Surprise rolls 1 extra die in the first round of battle - so a Watcher's foes cannot have Surprise.

    2. Justin Boehm

      You’re = your

    3. Justin Boehm

      Awesome, watchers are cool man! Although, shouldn’t that say, you’re enemies can never have surprise? Or you can never be surprised? As worded it makes it sound like the player can never gain surprise.