Welcome brave traveller, to the mysterious world of Kilforth, and to our humble Kickstarter...
Gloom of Kilforth is a game of high fantasy with a gothic edge, where 1-4 players, working individually or together, assume the roles of heroes on a journey through a dark world of magic and peril. They will visit strange places, meet stranger people and defeat powerful enemies in their mission to discover mysterious artefacts and mystical spells. Each player follows their hero’s tale, an epic saga from modest beginnings through to a climactic battle that will decide the fate of the world...
This project is divided into three waves, as detailed below. If you're new to Kilforth, start at Wave 1...
Wave 1 - Gloom of Kilforth New Print
Wave 1 will be delivered in the first half of 2018. If you missed the game first time around here's your chance to grab the original critically acclaimed Fantasy Quest game like no other - or pick up a spare copy for a friend! Just add £48 to your total pledge.
This will be a straight up reprint of the first print run of Gloom of Kilforth including all stretch goals unlocked from the original campaign!! That's 39 bonus cards, plus a ton of high quality upgraded components. It will also have the following changes from the original version:
- Raging Vampire Misprint - this card will be corrected to say Influence test instead of Study test.
- Colour Blind-friendly enemy tokens - the 4 purple enemy tokens will become yellow.
Original owners of the game who want these altered components can add them to their pledge to be delivered along with their expansion/s at no extra charge after the campaign in the pledge manager.
The rulebook will be receiving updates for clarity too, and will be made available as a free digital download to everyone.
Wave 2 - Three Expansions to choose from...
Wave 2 will be delivered in the second half of 2018 and consists of the three small box expansions listed below, which you can pick and choose from, or bundle together using one of the pledge tiers to receive all three expansions at a deep discount.
1. ‘Encounters’ Expansion Pack + All New Stretch Goals
"Gloom of Kilforth: Encounters" is a 54 card plug-in expansion box that comes with the extra 31 cards from the Stretch Goals for a total of 85 cards!!!
Gloom of Kilforth Encounters is the first official expansion to Gloom of Kilforth: A Fantasy Quest Game, the sell-out Kickstarter smash hit that landed this year. Encounters allows you to add more cards to your encounter and reward decks to enhance the variety and narratives of your adventures in the world of Kilforth - simply shuffle the extra content into your game and you are ready to go.
To clarify, this is not the ‘Touch of Death: A Fantasy Quest Game’ full game stand-alone expansion - we will be Kickstarting that sucker next year.
Any pledge containing the Encounters expansion will also receive the following brand new Stretch Goals...
2. ‘Dark Gloom’ Alternate Art KS Exclusive Expansion Pack!!
Due to overwhelming demand, this is a small set of 12 duplicate cards that are already in the game but with original artwork that was either a bit too terrifying, or a bit too racy for a PG rating. These are simply duplicates of existing cards but with slightly different art - they are not required for play. If you do purchase them you can either replace your existing copies with them, or just shuffle them into your games along with their existing counterparts. Dark Gloom is exclusive to Kickstarter.
3. ‘Pimp My Gloom’ Upgrade Kit Expansion Pack!!
As frequently requested by the community this set of pimped out components will include:
- A bigger velvet bag
- More Dice - 6 white, 6 black
- 16 Race Art Standees, 8 of each gender plus 16 plastic stands
- 4 Ancients standees plus 4 plastic stands
- Replacement Larger (tarot-sized 121mm x 70mm) Location cards with black and white Gloom sides
- Player Aid cards
The Optional Add-On...
Wave 3 - "Touch of Death: A Fantasy Quest Game" Add On - the stand-alone expansion to Gloom of Kilforth...
What is Touch of Death: A Fantasy Quest Game?
Touch of Death is a totally optional add-on and stand-alone expansion to Gloom of Kilforth. In every respect it is the same game as Gloom of Kilforth, but with totally new content: new heroes, new sagas, new ancients, new locations, new encounters, new rewards, etc. You can either play Gloom of Kilforth, or you can play Touch of Death, OR you can combine both games together to double the amount of content and variety you will have in your games!
Why should I back Touch of Death now? Won't there be another Kickstarter for it anyway?
Touch of Death is an optional add-on, so please pledge responsibly - this add-on is for the backers who want to make this expansion game happen. The original backers of Gloom of Kilforth from the first campaign waited nearly 2 years for delivery, so we are doing everything we can to bring that development time right down this time, by taking pre-orders for Touch of Death now. If you pledge for it now, you will be contributing to the art and development of the game and bringing the delivery date closer.
You are also receiving the deep discount price of £48 against the RRP of £57. If we do a future Kickstarter for Touch of Death there is no guarantee we will be able to offer Touch of Death for £48 again.
What do I get with Touch of Death?
Touch of Death contains the same amount of content as Gloom of Kilforth did (before the Stretch Goals from the first campaign were added), and is summarised below.
Since we have unlocked everything for the Encounters Expansion, all future stretch goals will go into improving Touch of Death.
234 (poker sized 2.5'' x 3.5'' 63.5mm x 89mm) cards:
- 25 Location cards
- 4 Ancient cards
- 4 Race cards
- 4 Class cards
- 25 Night cards
- 24 Plot cards
- 12 Saga cards (3 for each saga)
- 72 Encounter cards (18 in each of 4 types)
- 64 Reward cards (16 in each of 4 types)
You will also receive the following components:
- 32 mini-sized 1.75'' x 2.5'' (44.45mm x 63.5mm) Skill cards
- 1 rule book
- 16 Enemy tokens
- 6 dice
- 4 hero standees
- 1 first hero marker
- 48 loot tokens
- 168 wooden tokens (health, gold, actions, etc.)
How do I add funds to my pledge for add-ons?
Simply go to the main page for the campaign and click "Manage My Pledge" - then increase your pledge by the amount you'd like for the add-on you want. Simples. :)
All New Art and All New Artists
Now that we are scaling up as a company and in order to meet our deadlines we will have an entire team of new and incredibly talented artists with us in order to maintain and deliver the highest standards of quality that you have come to expect from Hall or Nothing Productions.
In Gloom of Kilforth players have 25 days to develop their powers and defeat an evil entity called the Ancient. During daylight, heroes travel Kilforth, overcome encounters, and gather rewards, whilst building an epic story called a saga. Each night the land falls further into gloom, and if time runs out before the Ancient is defeated, Kilforth is engulfed in gloom and the heroes lose the game.
Gloom of Kilforth can be played competitively, cooperatively, or solo. Solo games are played using the cooperative format, where the solo player can control between 1 and 4 heroes.
- Immersive, original fantasy RPG board game experience
- Gorgeous fantasy world art from lead illustrator Ania Kryczkowska
- Enlist strangers, discover artifacts, complete quests, defeat enemies!
- 8 years in development
- Multi-award nominated game designer
- Beautiful official sound track, free for all backers
- Competitive, Cooperative and Solo play
- Heroes develop (level up) through their Sagas
- Many actions to choose from each turn
- Random, modular game world and encounters
- 1-4 Players, 45 mins per player
- 300+ cards
- 100s of wooden and cardboard tokens
- Dice based skill checks
You will now be able to order your game in French, German or English in the pledge manager as we work closely with our awesome international partners to bring you multinational GoK:
In Gloom of Kilforth each round (Day) you gain Action points equal to your current HP - you start with 4HP and you can level up to 8HP over the course of the game. Players take turns to play a single action (to reduce downtime). You have these actions to choose from:
- 1. Move to a new location, draw encounter if one isn’t there
- 2. Clear an obstacle to gain some loot
- 3. Search an empty location for an encounter
- 4. Hide, to avoid (or surprise) enemies and nasty weather effects
- 5. Confront an encounter to collect that encounter’s keywords – explore a place, speak to (or battle) a stranger, defeat a quest
- 6. Rest (in a safe, empty location) to regain 1HP
- 7. Discover a rumour: bring a reward card – item, ally, spell or title - into play (a pick up and deliver type mechanic)
- 8. Go to Market (in a town) – purchase and/or sell rewards and rumours and/or healing
- 9. Regale – use gold and keywords to complete chapters of your ongoing saga and level up your hero
There are also various free actions you can use on your turn such as fighting, evading or running from enemies, teaming up with other players against encounters, using fate to manipulate your successes, using skills/rewards/loot token effects, automatically overcoming encounters with various powers, using abilities to gain extra actions or effects, and assaulting the endgame boss(es).
Cooperating: heroes can exchange rumours, items, gold, spells and loot with each other whenever they share a location, and in the cooperative game you will need to in order for everyone to complete their Sagas. Heroes can also team up against encounters by combining their attributes for tests, but enemies will fight back against all heroes present with equal ferocity!
This is an intensely involved, thematic game taking about 45 minutes per player, that delivers a full RPG experience in one session!
There's a full breakdown of components for Gloom of Kilforth in the rulebook above, but to summarise there are dice, hundreds of cards and cardboard tokens, hundreds of wooden pieces, oh actually a picture is easier so here you go:
Why does Rolling Solo love Gloom of Kilforth?
Why does One Stop Co-op Shop love Gloom of Kilforth?
Why does JoystickzWePlay love Gloom of Kilforth (prototype)?
Why does Ricky Royal love Gloom of Kilforth (prototype)?
Why do Board To Death love Gloom of Kilforth?
This is the first consideration for most of the games I design. In the case of Gloom of Kilforth it was hugely important for me, not least of all because it would allow me to extensively play-test the game when no one else was available. But also because I was raised on Fighting Fantasy gamebooks and other Interactive Literature, and also board games and even role-playing games which I could play alone after my friends had gone home or when no one was available. Developing a compelling narrative for a single hero was a massive goal for me whilst also scaling out that experience to the multiplayer game, which took some juggling, but which is why this game offers solo, competitive and cooperative play. Don’t just take my word for it, there are plenty of solo session reports from play-testers which indicate just how immersive the single player experience can be:
Super talented pianist and composer Francesca L Hall has developed a piano sound track inspired by the themes of the game, which in turn inspired the designer of the game! Here are some early preview tracks, but all KS backers will be provided with exclusive links to download the full album.
The reviews for Gloom of Kilforth have been off the charts, and there are tons out there, but here are just a few of our favourites:
One of my favourite things about Gloom of Kilforth is the narratives it creates - you only have to look at a few of the session reports to see how deeply players immerse themselves in the world when playing - here are a few of our favourites:
And there are tons more to read here too:
For rules questions, advice from the experts, photos, session reports, sneak previews and more, make sure you join our official chat group here:
Finally join the thousands of other heroes worldwide who have already fought against the rising tides of Gloom!
"Gloom of Kilforth creates a sandbox for your imagination to let loose and have fantastical, exciting adventures" - C Millard (MillardC13)
"An excellent experience. Congratulations, Tristan! This is an amazing work, and you are a gifted creator" - Guilherme Felga (gfelga)
"Back the game - it's bloody brilliant!" - Aleksis Williams (Leki)
"I absolutely love this freaking game" - Lonny x (malkaven)
"Exciting moments of regret, discovery, exploration, and triumph at a rapid pace" - Michael Bacon (valzi)
"Best solo game I've ever played" - Pen242
"At last a KS campaign in the true spirit of KS! Excellent game of exploration with many, many choices" - JPWatts
"Amazing art and immersive game! I just love it!" - JRT33
"Sets out to distil an epic fantasy RPG into a game playable in under 2 hours. In this, it succeeds magnificently" - Chris Stanton (Toc13)
"Amazing game that captures exploration and adventure" - Jonathan Franklin (grandslam)
"Very awesome" - EnderWizard (Ender Wiggin)
"Rich and beautiful" - Lestat Lioncourt
Tristan Hall: Award-nominated game designer Tristan Hall has been designing thematic games since childhood. After his fanmade scenarios and mods for The Lord of the Rings: The Card Game and the Dungeons & Dragons Adventure System games received tens of thousands of downloads Tristan launched his own epic fantasy adventure game Gloom of Kilforth: A Fantasy Quest Game, which successfully funded on Kickstarter, followed by the equally successful 1066, Tears to Many Mothers. He also hosts the gaming podcast #BoardChitless, devoted to Chit Chat about gaming and interviews with the biggest names in the industry.
Francesca L Hall: Having played the piano since the age of four, Francesca has composed numerous soundtracks including short films exhibited at Raindance, Edinburgh and Cannes film festivals, and the award winning film 'Detention'. Her second piano album Lost has been received to critical acclaim, and following her incredible sound track to Gloom of Kilforth: A Fantasy Quest Game, Francesca has now experimented with new and authentic sounds mixed with ambient atmospherics to deliver another beautiful audio soundscape for 1066, Tears to Many Mothers.
Follow us on social media here:
Please note that shipping will be charged after the campaign!
As with the original Gloom of Kilforth Kickstarter and given their excellent track record on that campaign, our good friends at GamesQuest will be handling shipping along with our international partners worldwide. Shipping will be charged after the campaign, and individually based on your location and the expansion selections you made. In our past experience shipping has tended to be around £7-£16 depending on your location, with UK shipping being cheaper. For one copy of Gloom of Kilforth for example our previous costs were roughly:
- UK = £7
- US = £9
- EU = £10
- Canada = £11
- Rest of World = £16
We also now have the experience and contacts to work with local distribution centres to bring the costs of shipping down as much as possible.
If you backed for Gloom of Kilforth (Wave 1) AND any of the expansions (Wave 2), in the pledge manager you will have the option to have Gloom of Kilforth shipped to you before the expansions, OR wait and have everything shipped to you at once at a reduced rate.
if you have a passing interest in the continuing slate of scheduled projects for Hall or Nothing Productions here's a very rough guideline:
- 1066, Tears to Many Mothers - production underway
- Touch of Death: A Fantasy Quest Game
- 1565, St Elmo’s Pay (Siege of Malta)
- Sublime Dark
And there is plenty more in the pipeline too, if you'll have us!
Risks and challenges
This is now the third project for Hall or Nothing Productions. Thanks to the generous backers who successfully funded Gloom of Kilforth originally and 1066, Tears to Many Mothers we have learnt a huge amount about the development process, design and file submission for the printers, and we will be working again in close partnership with our factories and fulfilment agencies to ensure the smoothest delivery of your games.
Production of the cards and game boxes will take a couple of months.
This will only be possible once all the art for the game has been turned in, which will hopefully take no longer than 6 months.
The final hurdle will be overseas shipping and customs and any delays which might be caused by this process will unfortunately be outside my control. But as with our other campaigns if this project funds, you will get your game.Learn about accountability on Kickstarter
- (32 days)