Well met, friends - we do hope you're very well indeedy!
Final Files Submitted!!
We've gone back and forth on the final files with Panda, ensuring that all language versions are consistent, and we've now submitted all of the final English and German files to Panda (the French versions are about 90% completed). With nearly 400 unique cards, a metric tonne of artwork, and numerous international teams it's been tricky getting everything just right, but Panda are already moving with the digital proofs for us. Dice and wood production is already underway too. We've even opted for some snazzy marbled-effect dice for Pimp My Gloom! They'll still be the same size as your existing dice for the base game, they're just going to look significantly sexier.
The next step is for Panda to send me pre-production copies of the expansion content for final approval (we've already approved the base game) and then we're off to print with everything. As always we will keep you posted on progress as we go of course.
Here's a quick teaser taster for you guys - probably the last before you get the games in hand:
Shadows of Kilforth on BGG!!
FYI, Shadows of Kilforth now has its own entry on BGG, so please go along and subscribe and feel free to get chatting and speculating over there on what may or may not be appearing in the game.
I'm very much looking forward to attending Essen again, and will be demoing my other game 1066, Tears to Many Mothers at the Schwerkraft-Verlag stand, so please come and say hello if you happen to be at the show. It will be great to see you there. And I'm looking forward to stalking my heroes again like in 2017 - can't believe it's been a year already...
We have sent the final graphics files to Panda and we're just waiting for the translation teams to come through with the final German and French translations so we can all go to print together and manufacturing will begin. Manufacturing should take a couple of months, then shipping will begin. So if we can get all the final foreign language files submitted in the next couple of weeks, manufacturing will take a month or so after that, and then we're looking at October/November before the games and all expansions are on the boat.
These are the actual reference sheets that we'll be printing for inclusion in the Pimp My Gloom expansion box (four copies, one for each player) - they wouldn't fit on a playing card so we pimped them out to A4 on nice thick card. We're also including a free one in each copy of the reprint now too. :)
Keep your eyes peeled for any errors or anything that's unclear - let us know in the comments - and special thanks to Tor Gjerde for his original design, which has only been tweaked slightly.
Pimp My Gloom Box Mock-up
Pimp My Gloom components mock up for Gloom of Kilforth (actual components vary, and will be far more numerous)...
Here's my local TV interview about the first print run of Gloom of Kilforth in case you missed it:
I experienced my first GenCon this year, and wowsers, it was absolutely fantastic. Thanks to all of you who stopped me to say hello, Americans are so welcoming - you made me feel very much at home away from home whilst I was missing my family. I had lots of cool meetings and of course ran after and stalked some of my gaming heroes:
I even crow-barred some of these legends into joining me for a #BoardChitless podcast GenCon special, featuring Adam and Brady Sadler (Street Masters, Heroes of Terranoth)
Adam Smith (Rolling Solo)
Frank West and Sara Jorge (City of Kings)
Rich Loxam (Steamforged Games)
Jason Hill (Flying Frog Productions):
Yep, that's right - for those of you who don't already know, we run a weekly gaming podcast about the games we've been playing, but we often interview stars of the industry too. Of our recent episodes one of our highlights was being delighted to have the lucid, legendary, and lovely Scythe designer Jamey Stegmaier on the show giving us industry insights and top bants! You can tune in here:
We are in the final stages of prepping the files to send to the printers. This is another achingly slow part of the process unfortunately, but at least it's our responsibility! We hope to have all the files submitted this month, though GenCon is fast approaching too...
I will be attending GenCon in a couple of weeks for the first time ever and I'm dead excited! I'm going alone and I won't have a stand because there will be no time to man it between meetings, but if you're going along too it would be great to meet you and thank you in person for backing.
I've organised a short Gloom of Kilforth demo event for the Sunday at 1pm - it's by invitation only so if you're interested let me know in the comments below and we'll just say first-come, first-served. And if there happens to be more demand maybe you guys can let me know where might be a good place to meet up afterwards and at least high five and say hello. :)
Our rulebook has gone on a diet! It lost 4 pages (and gained an index). This updated version will be included in every new copy of Gloom of Kilforth but it is also available to existing owners in digital form below - let us know if you spot any typos!!
This second official print version of the rules is mostly just wording changes for clarity but there are a couple of updates too:
* Heroes can now still join a Team after they have made camp.
* Traps are clarified to trigger before the Skirmish step.
* Plots are set up in separate decks for each Ancient.
* Heroes cannot escape or leave Ancient battles by any means.
* Skill Types are no longer considered keywords for Sagas.
* Automatically passing evade checks with higher Sneak is now a variant.
* Heroes can trade Loot tokens.
FYI, if you have pre-ordered or are going to order Touch of Death: A Fantasy Quest Game, this updated version of the Gloom of Kilforth rulebook will comprise the rules for Touch of Death.
Some of you may not know that the digital version of Gloom of Kilforth is already available to play, and for the time being it's still free too! You can check out the components or indeed play through a full game on Tabletopia here:
It features lots of interesting variant stuff for the game including this nasty Ancient:
Touch of Death vs Shadows of Kilforth!!
Once the Kickstarter begins Touch of Death will be changing its name to Shadows of Kilforth. This is for a number of reasons, primarily:
Touch of Death is an old (great), black and white movie,
Shadows of Kilforth was a working title for GoK at one stage, before a slew of "Shadows of" games came out; but given how strongly Gloom of Kilforth stands out against the other 'Gloom' games, we feel our next game can stand out strong from the 'Shadows' crowd too,
'Kilforth' has cemented itself as a recognisable brand name for this series now, and we're proud to support it,
It's a cool name!
We'll continue referring to it as Touch of Death and we'll launch the Kickstarter under that name too so no one feels like they're missing out - not everyone reads the updates like you guys - but we wanted you to know in advance.
And that's all for this episode, tune in next time when we'll have even more Kilforthian goodness for you!
Good eventide (or morntide, or even afternoontide if you're so inclined) to you all,
I hope today finds you as well and beautiful as can be.
It's a biggie this month, so let's kick things off with Gandalf and a machine gun:
All of the final art work is in! And it looks goygeous!! It's now on me and our graphic designers to pull together the final files for print readiness and get them off to the printers. Once we do that there's usually then a little back and forth as they idiot-check our work and make sure that all of the bleeds and measurements are correct. Then once we're all happy Panda will fire up the Dwarven Forges and commence production.
UK Games Expo 2018!!
If you live outside of the UK then UK Games Expo is basically our equivalent of Essen or GenCon and is now the third largest gaming con in the world apparently, with 20,000 visitors this year. We had a fantastic time meeting so many of you at UKGE this year, and we met many crazy individuals, some of whom you might recognise in the photos below...
Fantastic overview of Gloom of Kilforth from The Dungeon Dive:
A great overview of 1066, Tears to Many Mothers, Gloom of Kilforth and Lifeform here by The Solo Meeple:
Both Sides of My Table put together this overview of the original Gloom of Kilforth, which actually also serves as a fantastic resource for all things Gloom, and is well worth a read if you haven't already:
Two of our heroic backers Tor Gjerde and Chris Sundli have put together this particularly lovely fan expansion for Gloom of Kilforth, featuring pretty much more of everything, using copyright-free art. The work and dedication that has gone into these is very impressive and we're delighted that our game has inspired such creativity - hats off to you guys:
How the heck is you? Just a quick one today with some cool news, some art previews, and an ulterior motive at the end. :P
We've just submitted the feedback on the proofs to our second game 1066, Tears to Many Mothers to the printers, and now we have only a few images remaining to finish for the Gloom of Kilforth expansions too, which means we're gonna have an epic summer! We hope to complete the art before the end of May, at which point we can start sending off the files to print. Speaking of art...
To view a couple of sneaky peeks at some of the new art to tide you over click on the link below:-
We made it through to the final rounds of voting for Best Solitaire Game of 2017! :D So if you'd like to see Gloom of Kilforth win some awards please click and lend us your thumb - but you now only have until tomorrow to vote:
£68,358 pledged 341% funded 1,365 backers 29 hours to go!!!
on Kickstarter, with 10 Stretch Goals already unlocked and tons of extra content - now including the chance to bring the Starbeast back to Kilforth too!! Check out the crossover card in the stretch goals and have a peek at our campaign. Don't miss out- it ends tomorrow!