WE ARE NOW FULLY FUNDED AND WITH 24 STRETCH GOALS ALREADY UNLOCKED!!!!
A promise has been made and broken, an evil omen is in the sky, a crown is at stake, and history is about to be made. It is April 1066 and Harold Godwinson, King of England, faces a deadly challenge from William the Bastard, Duke of Normandy. William believes that Harold has broken his solemn oath by claiming the English crown, and the matter must be settled by force, in a battle the likes of which Europe has never seen...
Will you rally your Saxon forces to defend the English crown from the invading Norman heathens? Or will you muster papal support and have your Norman army crusade against the usurper Saxons?
Time: 30-40 minutes
1066, Tears to Many Mothers is an asymmetric, competitive tactical card game in the style of Magic the Gathering, but non-collectable. In other words, whilst we do have plans for other theatres of conflict as future stand-alone sets (which will be cross-compatible - see Future Plans below), you will receive the complete game in the box. This 1-2 player card game, designed by Tristan Hall, follows the momentous events of that seismic year in English history. Each player, as either Normans or Saxons, musters troops and resources to overcome the various obstacles in their way before their two armies clash on the battlefield at Hastings.
Gorgeous artwork complements sumptuous production values that will appeal to young people and seasoned gamers alike. Character names are taken from the Domesday Book and every card in the game is inspired by a real person or event involved in the Battle of Hastings. With a focus on quick, tactical play and a thematic abstraction of the events of the time, there is no deck building required, each player simply grabs their deck and shuffles and play begins.
After excellent feedback from you, the backers, the 33 x 14 inch (approximately) rubberised roll-out playmat - similar to Legendary Encounters) will be a beautiful full colour rendition of the hill at Senlac Ridge, mostly landscape, but with each army mustering on either side at the very edges, Saxons at the top of the hill on the left, and Normans charging up from the lower end of the hill on the right. The playmat fits both armies on it, and can be used in solo or two player mode, and it will be beautifully illustrated by Ania K.
To add a single roll-up playmat to your order, simply click "Manage Your Pledge" from the campaign page, click "Change your Pledge", and then increase your total pledge amount in your desired pledge level by £12. This additional cost already includes any additional shipping costs. If you want more than one playmat, just add a further £12 to your pledge for each additional playmat beyond the first.
A work in progress of the artwork for the playmat:
And here's the art in progress:
And we are FUNDED!! So, now it's on to those juicy stretch goals, and I'm all about the game content here so we'll be throwing in a whole bunch of historical characters and events - check em out:
The incomparable, world-class maestro Ania Kryczkowska, lead artist for the successfully funded Gloom of Kilforth: A Fantasy Quest Game, is back with us once more to bring the world of 1066, Tears to Many Mothers to glorious life in incredible detail. Those who backed Gloom of Kilforth know that at Hall or Nothing Productions we deliver art like no other game does. With nearly 300 utterly beautiful and unique images in Gloom of Kilforth, how many can we unlock for 1066, Tears to Many Mothers?
In 1066, Tears to Many Mothers each round players take turns to play cards and build their armies by deploying units, characters, tactics, attachments and playing events, all based on actual historical figures, weapons and occurrences that shaped the fateful day.
But whilst racing each other, players must also defeat a variety of historical objectives that their respective leaders had to conquer on their way to the Battle of Hastings, such as Harold having to overcome the Vikings at Stamford Bridge, or William mustering papal support before his perilous crossing of the channel to England.
The Battle of Hastings is fought over three Wedges of troops (as the real battle was), represented by three Wedge cards. Players compete for Wedges by trying to inflict 10 points of damage on each one. Careful hand management is required for victory, and the first player to claim two Wedges wins the game!
1066, Tears to Many Mothers was a runner up in the 2014 Golden Geek Awards, it was even nominated in the Origins Awards 2015 for 'Best Historical Board Game' - and it hasn't even been officially released yet.
The game and all the cards contained in it are fully playable solo, and an 'AI' bot with varying levels of difficulty for the enemy player has been developed in partnership with an expert team of solo players from the One Player Guild on boardgamegeek. Some cards even have solo specific effects too:
The solo rules in progress can be found on boardgamegeek - they haven't been finalised yet but it will give you an idea of how the solo game plays. More info here:
Our resident musical genius, composer Francesca L Hall is back with another terrific soundtrack for the game that will be made available to backers for free. This beautiful music is not gameplay-related but instead creates a sonic atmosphere to immerse you in the world of 1066, Tears to Many Mothers.
There are already some excellent reviews on boardgamegeek:
"Simple not simplistic. It has strategy and luck with a huge historical background, I really enjoyed it" - Mário Sousa (mspider_89)
"This is a great two-player game, tense, thematic, educational (yes, really) and fun, and representing superb value. A robust, flexible system which could adapt nicely to other conflicts and historical events, so get out there and support the man" - Nick (nickster1970)
"Really enjoyed my run-through. There are many decisions to make between using actions, placing units, playing events, locations for units, resources, etc." - O'Ibb (Ibbo)
Why does Ricky Royal love 1066, Tears to Many Mothers?
What makes Markus of JPlay love 1066, Tears to Many Mothers?
Gaming Rules! game overview by Paul Grogan
Gameplay overview from the creator
Finally join the ranks of the hundreds of players worldwide who have already set their sights on conquering medieval England...
"The best two player history based card game that I have ever played" - Carlos D (cadblur)
"Awesome, very historico-thematic, tactically interesting" - Faldum
"Excellent two-player historical battle game" - Jason (repairmanjack)
"Outstanding game" - Samanar (samanar)
"Graphical layout superb, the game is thematic with a strong story arc, distinct historical feel" - Evil Bob (bbhalla)
"Balanced, back and forth gameplay. Love the variety of cards with the slim rules sheet. Great game to play with my ten year old son" - Jared Jansma (DonJared)
"1066: Tears to Many Mothers (great name!) almost feels like a game that was designed to bring you into the history of the Norman invasion as much as it is a game to enjoy playing" - Crazy Adam (freechinanow)
"Excellent "compact" game that hits a sweet spot" - Dicky P (Boom04)
Grab em while they're hot, people - and help us to spread the word! :)
Tristan Hall: Award-nominated game designer Tristan Hall has been designing thematic games since childhood. After his fanmade scenarios and mods for The Lord of the Rings: The Card Game and the Dungeons & Dragons Adventure System games received tens of thousands of downloads Tristan launched his own epic fantasy adventure game Gloom of Kilforth: A Fantasy Quest Game, which successfully funded on Kickstarter. He also hosts the gaming podcast #BoardChitless, devoted to Chit Chat about gaming and interviews with the biggest names in the industry.
Francesca L Hall: Having played the piano since the age of four, Francesca has composed numerous soundtracks including short films exhibited at Raindance, Edinburgh and Cannes film festivals, and the award winning film 'Detention'. Her second piano album Lost has been received to critical acclaim, and following her incredible sound track to Gloom of Kilforth: A Fantasy Quest Game, Francesca has now experimented with new and authentic sounds mixed with ambient atmospherics to deliver another beautiful audio soundscape for 1066, Tears to Many Mothers. twitter.com@cescahall
Ania Kryczkowska: Concept artist and illustrator Ania graduated from The Academy of Art in 2006. After a few years working on furniture designs she moved on to the gaming/comics industry. In 2010 she switched from traditional techniques to professional digital painting. Her goal is to acquire as many technical skills as she can whilst exploring art as a more social and public endeavour. Her artwork sits easily amongst the best in the gaming industry.
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As with Gloom of Kilforth, our good friends at GamesQuest will be handling international shipping worldwide. Shipping will be charged individually based on your location, with each game estimated to weigh less than 1.5 kg:
UK = £5
US = £9
EU = £10
Rest of World = £14
We would love to continue this series of Alt Wars games and deliver all new theatres of conflict such as Agincourt, The Siege of Malta, The Spanish Armada, etc. You could even create fantasy conflicts between various eras, such as Normans Vs Ottomans! Your help in funding could make this a reality...
Risks and challenges
This is now the second project for Hall or Nothing Productions. Thanks to the generous backers who successfully funded Gloom of Kilforth we have learnt a huge amount about the development process, design and file submission for the printers, and we will be working again in close partnership with our factories and fulfilment agencies to ensure the smoothest delivery of your games.
Production of the cards and game boxes will take a couple of months.
This will only be possible once all the art for the game has been turned in by the artist, which will hopefully take no longer than 6 months.
The final hurdle will be overseas shipping and customs and any delays which might be caused by this process will unfortunately be outside my control. But as with Gloom of Kilforth if this project funds, you will get your game.Learn about accountability on Kickstarter
- (28 days)